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Notch's next game is an MMO

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Re: Notch's next game is an MMO

#112

Earlier quoted context omitted.

I don't disagree. But it is important to note that the minimum viable product for the creator of minecraft is significantly different from the minimum viable product for random internet denizen x. You are guaranteed a certain amount of customer engagement when your pre-existing customers have already begging for years to hear about your next product.

"Hello, I'm Gabe Newell, I would like to introduce you to our new game, titled "Fill in The Blank". You run around, maybe as part of a group of some sort. Maybe rescue some hostages, scout and snipe terrorists every now and then and maybe stab a chicken or two. Physic, shaders and purple monkey dishwasher; I'm surprised you got this far before signing up for our email notification subscription." Yes, some personaliti…

Where's the link to the Kickstarter page so I can contribute?

Only 1/2 :-)

Re: Notch's next game is an MMO

#113

I hope this will be like EVE Online but actually fun. When I played EVE, I always thought that a programmable ship would be fun. Although there is a risk that programmers will get an unfair advantage. On the other hand it may get more people interested in programming. I wonder if this will ship with an interpreter/compiler for any language or whether you will have to write ASM? Surely won't be long before there is a…

I don't completely understand the 'unfair advantage.' If the aim of the game was to make one where everyone is completely equal, sure, but who would want that? It's boring, it's anti-progression, unrealistic (Not everyone is equal), etc.

I forever want to be in a situation where if I have more experience I will do better. This doesn't mean in every sense as I always expect to learn more in general and also from those who have less experience or whom I'm helping. Also, I hope the reverse is always true when I'm with those who have much more experience than I do like professors and tutors at university.

Re: Notch's next game is an MMO

#115

Technology of note: "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish. [...] The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.…

This essentially embraces "macroing" as part of the game. Something every MMO out there has tried to fight and usually ends up losing. Makes me wonder if he will provide a way for players to sell the programs they make for in-game resources. This aspect alone is enough to excite me, can't way to play it!

I wonder how far this concept will be extended. Will there be a full OS running on the in-game CPU, with I/O protocols to interface with the ship's systems? Will you be able to cripple your enemies' ships by writing malware, a la Independence Day?

Taken to its fullest extent, this seems like not just a game, but also a simulated world in which one can learn and practice actual engineering skills.

Re: Notch's next game is an MMO

#117

Earlier quoted context omitted.

I don't disagree. But it is important to note that the minimum viable product for the creator of minecraft is significantly different from the minimum viable product for random internet denizen x. You are guaranteed a certain amount of customer engagement when your pre-existing customers have already begging for years to hear about your next product.

"Hello, I'm Gabe Newell, I would like to introduce you to our new game, titled "Fill in The Blank". You run around, maybe as part of a group of some sort. Maybe rescue some hostages, scout and snipe terrorists every now and then and maybe stab a chicken or two. Physic, shaders and purple monkey dishwasher; I'm surprised you got this far before signing up for our email notification subscription." Yes, some personaliti…

You forgot micropayments for hats.

Re: Notch's next game is an MMO

#118

As a fan of old space travel role playing games like "Traveller", I'm looking forward to this. If it combines the "build-it-yourself" bits of Minecraft (build your ship, build your computer, build your programs) with MMO trading, and guild-building of EVE Online, and let players build the universe, then it might be a real winner. I'll sign-up regardless.

The amazing implication here is that if the game were to use a sufficiently realistic physics engine and realistically model materials and energy generation/consumption, then the ships and control systems that you design could actually be potentially viable designs for real-world spaceships!

I doubt even Notch is able to accurately and fully emulate reality itself just yet, though.

Re: Notch's next game is an MMO

#119
post #18

A four paragraph website outlining the vision coupled with a simple way for customers to engage directly with the CEO of the company. Notch understands "Minimum Viable Product"

Should there be a button so he could have some feedback?
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