Live data from Hacker News

Meta Quest 3

meta.com

321–330 of 342 posts

Re: Meta Quest 3

#321

Earlier quoted context omitted.

You can get custom songs on Quest, I have probably 99% of my Beat Saber play time on them, search for BMBF on google.

I tried going down that rabbit hole once, and it seemed to break things (although I didn't spend a ton of time on it). I own it on Steam too, so I can play custom songs via that. It's just that's tied to my computer upstairs and I usually prefer to play untethered in my living room. Most of my custom songs on the Quest I've done have actually been for the game Ragnarock, because it doesn't require sideloading anythin…

I also have my computer upstairs and Quest in living room, but found that playing through Virtual Desktop works very well.

It does give extra peace of mind having the games run locally on the device in case of connection issues, and to avoid the occasional need to run upstairs to fix something.

Re: Meta Quest 3

#322
very interesting to see that they did not talk much about specs besides "oh we got the latest chip" and "our screen and lens are better".

standalone vr has its own place, but for enthusiasts, and even some of their own demos, are using the headset with a pc. i would like to know more about what they did to improve that experience.

a faster usb-c throughput is a must, so would be improvements with wifi performance. since none of them were mentioned, i am afraid we will be stuck at the same limitations with quest 2 despite working with "better" hardware.

rumour mill is talking about a valve contender soon tm (or at least a new headset), which if close in price, might be better suited for many who are ok with cables.

Re: Meta Quest 3

#323
post #321

Earlier quoted context omitted.

I tried going down that rabbit hole once, and it seemed to break things (although I didn't spend a ton of time on it). I own it on Steam too, so I can play custom songs via that. It's just that's tied to my computer upstairs and I usually prefer to play untethered in my living room. Most of my custom songs on the Quest I've done have actually been for the game Ragnarock, because it doesn't require sideloading anythin…

I also have my computer upstairs and Quest in living room, but found that playing through Virtual Desktop works very well. It does give extra peace of mind having the games run locally on the device in case of connection issues, and to avoid the occasional need to run upstairs to fix something.

Haven't really tried gaming using Virtual Desktop, just browsing on the computer. Maybe I should give that a try sometime.

Re: Meta Quest 3

#324

Earlier quoted context omitted.

I bought a cheapish wifi router to use for dedicated AirLink and I do SteamVR -> Quest 2. It works great. No latency (but I will admit the very occasional lag spike, it doesn't bother me and I don't miss a note while Beat Saber is going super fast, so it can't be that bad) Yes, you do need a gaming PC. I got a gaming laptop for like $2400 AUD 3 years ago and it's going great with VR (and Starfield on Ultra, not in VR…

"The very occasional lag spike" completely destroys the ability to play Beat Saber. It'll drive you crazy (as it did me)! ...and I too tried dedicating my Ubiquiti UniFi 6 Wireless Long-Range Access Point (U6-LR-US) just for the headset to see if that would improve things (set it up with a new hotspot name so it'd be dedicated and only told the headset about it). The Wifi AP was on the wall just about 3 feet from my…

That's your experience. GP has had a different experience that works for them, and maybe would for others.

Re: Meta Quest 3

#325

Earlier quoted context omitted.

When Valve releases a stand-alone headset that can play regular PC VR games that will be what changes the VR market. Until then it'll be just, "more of the same." Minor improvements/evolution, etc. Biggest thing the industry could do in order to move VR/AR forwards would be to adopt SteamOS or a similar "normal" Linux OS and give end users root . That would really be a kick in the ass towards real innovation more tha…

>and give end users root. I like the idea but the vast majority of people buying smartphones don't have root and it rarely bothers them.

Hackers can build an ecosystem. So it doesn’t really matter what the vast majority do imho.

Re: Meta Quest 3

#326

Earlier quoted context omitted.

> Why do people like you constantly say "what's the killer app" ever time something new VR comes out? It’s asking for the use case. If there isn’t a use case outside gaming, there is no value on the table for non-gamers.

Gaming is a huge market, and if you go in to any free to play game it's absolutely inundated with kids/preteens. You can also roam using apps that let you do Google street view stuff in VR, create art, watch movies in a theater like experience alone or by yourself, and of course a lot of people use it for porn. Even usual non-gamers love stuff like Walkabout Mini Golf or Star Wars Pinball.

I miss the Google Cardboard I used to revisit places I traveled to, is there an app that really give access to Google Street View on the Quest 2?

Re: Meta Quest 3

#327
post #307

Earlier quoted context omitted.

> So what’s the killer app? What's the desktops killer app? What's mobile's killer app? Computing to me is a general purpose system, which grows holistically. This kind of search for certainty, trying to annoint some specific app as the thing that a form factor is all for, is actively harmful to understanding the role of compute & how it fits into augments & enriches so many diverse different things we do. Creating c…

> What’s the desktop’s killer app? We know that. It’s happened. Wordstar, VisiCalc, Photoshop, PageMaker or Quark Xpress, AutoCAD, Netscape Navigator, AOL. They, and their descendants, moved billions of units. > What’s the mobile’s killer app? Chat. Maps. The internet. Uber. Dating. Use as a camera. Email. Shopping. Again, billions of units. No one has figured out a non-niche application for VR. Normal people don’t c…

Hindsight is 20/20.

You have listed a dozen many-billion dollar sectors that have had massive impact on the world, stemming from computing. But it took decades for mass market productization to emerge in most of these areas.

Very very few were so clearly poised to take over. It's easy to point out established computing's wins. But you are demanding certainty & proof, & not granting a nascent form factor any time to find it's footing, to establish it's value.

Quest 3 seems to be .massively expanding the fidelity of the Quest 2's pass-through mode. You talk about Apple trying something, and I think they are, but Meta has been driving similar capabilities, if not harnessing them to such a sensible multi-tasking OS core.

Re: Meta Quest 3

#328

Earlier quoted context omitted.

Originally, it was Excel/Lotus 123. Later, it was the web browser. Nowadays, it's mostly games.

Seems its excel again lol, they're bringing MS office to the quest

I'd say I exclusively used the Go and the Quest I've had to play games

Re: Meta Quest 3

#329
looks great but I barely even use my quest 2. I think for the money a nintendo switch is a better deal. and I say this as someone who is eagerly awaiting for the apple vision.

The biggest use case for me is having a virtual multi monitor setup. there's apps to do that in quest 2 but they just weren't' quite good enough to daily drive.

Re: Meta Quest 3

#330

Earlier quoted context omitted.

You're talking about streaming/remote control of a PC which can involve significant latency and lag spikes (unless you're tethered with a good USB cable). That is by definition not a stand-alone headset . You're just using it as a fancy VR dongle. This necessitates two things: * Your PC is powerful enough to run VR games * Your PC is in an area that's convenient to play (with plenty of room) Nearly all Quest 2 users…

> * Your PC is powerful enough to run VR games So you want powerful enough PC on your head? It's impossible for everyone. Valve doesn't make a chip. Even for Apple, their chip is great but not comparable with powerful GeForce.

The CPU/GPU part of the device does not need to go on your head. Manufacturers make it that way for convenience (and lower part count) but that doesn't necessitate that stand-alone headsets be made like that. Apple, for example has the battery in a separate little dongle that you're supposed to put in your pocket. If they can do that there's no reason they couldn't put the CPU/GPU hardware elsewhere too.

The Steam Deck can play some VR games just fine. It just wasn't made for that purpose so as it stands it's currently sub-optimal. With a few minor changes that very same chip/hardware could make a decent VR headset.

Post reply on HN