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Meta Quest 3

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Re: Meta Quest 3

#241
post #162
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

Similar to the vision pro the killer app will eventually be AR. Its pretty obvious that virtual TV/Computer screens at arbitrary sizes/distances in arbitrary environments will simply be a better UX than physical monitors. Not sure if Quest 3 is there yet, but they're iterating towards it.

I agree that's pretty obvious when it gets there. I think we just disagree on how far we are from that point. I think there's essentially no chance that the Quest 3 is good enough, and would put the hypothetical over/under[0] on that happening somewhere around 15-20 years out. The software to take full advantage of it isn't there either, and I don't think it can be meaningfully developed at all until the hardware is a lot closer.

[0]- Since we're on HN, I need to say -- this is a figure of speech. I am not offering or soliciting any actual wagers here.

Re: Meta Quest 3

#242
post #233

Earlier quoted context omitted.

Beat Saber is still hella fun. I know some people that just play that (but play it daily) on their Quest. I'm not sure Facebook is particularly happy about that, however, since those people aren't buying apps or making them much money (maybe just the occasional song pack). I'm guessing Beat Saber is the only reason the Quest is even sold in Japan and Korea.

honestly, if the quest weren't tied to an account I would have considered getting one just to play beat saber too. it's fun and you feel like you're getting exercise at the same time.

Beat Saber really is lots of fun. It really has that DDR vibe, and you don't need super expensive equipment to do it.

I only connected with my facebook account a few months ago, I guess was grandfathered in under the previous system until they nagged me to do it.

Re: Meta Quest 3

#243

Earlier quoted context omitted.

Quest 2 grew the VR market by ~10x. What was the killer app? Beat Saber is the first install, but not what kept it going for 3 years. It's the ecosystem. VR Chat for some, social game for others, immersive experiments like Bonelab, and a few studio titles. I'm glad Meta didn't hype the Quest 3 too much. It's easy for VR expectations to outrun current tech. VR seems to be in the trough of disillusionment where it's mo…

Beat Saber is still hella fun. I know some people that just play that (but play it daily) on their Quest. I'm not sure Facebook is particularly happy about that, however, since those people aren't buying apps or making them much money (maybe just the occasional song pack). I'm guessing Beat Saber is the only reason the Quest is even sold in Japan and Korea.

The song packs come out really slowly too. They've released just one song pack with 11 songs on it this year, the Queen one back in May, as well as added 10 songs to existing song packs. For a total of 21 songs total this year so far.

And 210 official songs since it first came out back in 2018.

Meanwhile the PCVR version has a ridiculous 65,000[1] custom songs made for it at this point.

Not sure why they can't get closer to the Rock Band model, where it released new songs all the time, and had 2,743 songs total (and 84 songs THIS YEAR according to Wikipedia[2]...had no idea there was even an actively supported Rock Band game out there still).

Beat Saber should be making them enough money to allow them to at least do double or triple what they're doing now.

[1]: https://bsaber.com/ultimate-guide-to-beat-saber-custom-songs...

[2]: https://en.wikipedia.org/wiki/List_of_downloadable_songs_for...

Re: Meta Quest 3

#244
post #43

Earlier quoted context omitted.

Compared to playing a game which would definitely use both GPU and CPU, instead of mostly just CPU?

Almost every such app uses GPU as well.

True, but nowhere near the level that a game would. As an example, it'll be hard to find a productivity/office application that is bottlenecked by the GPU, while for games, it's relatively easy to find.

Re: Meta Quest 3

#245

As someone who hasn't done anything with these VR headsets it appears Meta & Apple are emphasizing AR/productively because gaming with these things are terrible.

My experience with flight sim, boxing, golfing, and building games feels a lot better with any sort of VR headset. There is also a weird thing where building stuff in VR taps into some primordial primate urge to build much moreso than other gaming media. I've built some structural stuff in real life and the sense of satisfaction of building in VR is nearly identical, which is an absolute trip.

Re: Meta Quest 3

#246
post #153

Earlier quoted context omitted.

Yes, and I don’t expect this to change much in the foreseeable future, given current technological constraints. But why would you expect a third-generation product to suddenly change this?

It’s a bit shocking mostly because of the scale of investment. Meta alone has spent $36B on VR. To put this in perspective, iPhone development cost $3.6B. It’s the fastest, largest single investment into a new technology. https://www.businessinsider.com/meta-lost-30-billion-on-meta...

For the cost of this object, we could have built 3 new subway lines in NYC WITHOUT dealing with our cost disease.

For the cost of the object, you could set up a university program to figure out Anglo cost disease, then build ~10 subway lines at Japanese costs.

Asking why our society funds things the way they do is a very reasonable and responsible question

Re: Meta Quest 3

#247

Earlier quoted context omitted.

For the price i would consider it as an alternative to buying a new PC screen. If it allows that.

There's no way you wouldn't have a massive headache wearing that 8-12 hours a day?

only 12 hours? :)

Fair point.

Re: Meta Quest 3

#248

> DRAM > 8 GB. 33% memory compared with Meta Quest 2, giving you more support to play > your favourite apps with optimal performance. Umm... So they are bragging about how they put in less DRAM?

Quest 2 had 6

Re: Meta Quest 3

#249

Earlier quoted context omitted.

Beat Saber is still hella fun. I know some people that just play that (but play it daily) on their Quest. I'm not sure Facebook is particularly happy about that, however, since those people aren't buying apps or making them much money (maybe just the occasional song pack). I'm guessing Beat Saber is the only reason the Quest is even sold in Japan and Korea.

The song packs come out really slowly too. They've released just one song pack with 11 songs on it this year, the Queen one back in May, as well as added 10 songs to existing song packs. For a total of 21 songs total this year so far. And 210 official songs since it first came out back in 2018. Meanwhile the PCVR version has a ridiculous 65,000[1] custom songs made for it at this point. Not sure why they can't get cl…

I agree! But the modding...that is all legally dubious, it makes sense that Meta can't just release whatever song they want. I wish it could be attached to spotify or something: you get to listen to the song because you have a subscription, and just play custom beat saber levels with it.

Heck, I would be happy if they just were able to do as well as Konami did with DDR. But Meta seems to be taking a slow growth approach on Beat Saber.

Re: Meta Quest 3

#250

Earlier quoted context omitted.

>So what’s the killer app? There isn't one and there never will be because people like different things. Why do people like you constantly say "what's the killer app" ever time something new VR comes out? I've been doing VR since oculus dk1 and VR has been crazy enjoyable from time to time. VR is cheap as hell now. Quest2 was $300 for quite some time even before the Quest3. If you can't find enjoyment with virtual re…

> Why do people like you constantly say "what's the killer app" ever time something new VR comes out? It’s asking for the use case. If there isn’t a use case outside gaming, there is no value on the table for non-gamers.

Gaming is a huge market, and if you go in to any free to play game it's absolutely inundated with kids/preteens.

You can also roam using apps that let you do Google street view stuff in VR, create art, watch movies in a theater like experience alone or by yourself, and of course a lot of people use it for porn.

Even usual non-gamers love stuff like Walkabout Mini Golf or Star Wars Pinball.

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