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Meta Quest 3
281–290 of 342 posts
Re: Meta Quest 3
#282Earlier quoted context omitted.
Then I'd be impressed, frankly. I've got the original Quest, and features you'd expect to be broken or missing (eg. hand tracking, multitasking, game streaming, web browsing, sideloading, et. al) all work fine. It's honestly quite sad that the core line of rhetoric here is a laconic "what if" statement around theoretical apps. The Quest exists and has sold tens of millions of units; the Vision Pro has yet to prove it…
The quest sold millions at the beginning of a pandemic when people were trapped at home and needed an escape. How many people still use it? How many regret the purchase, how many would have bought it without the pandemic? I see that as Meta’s big opportunity to grab success in VR. And it didn’t happen. They’re trying to market this like the next thing everyone needs and after multiple tries I just don’t see it. I don…
On the other hand, I can guarantee that most people who already own an iPhone will regret buying a Vision Pro. It's too expensive and too redundant to matter as a piece of hardware. It's not a market-redefining release like the Quest was, nor is it a proprietary solution to unfixable problems. It's an expensive thing, and for most people the Quest value proposition will align long before the Vision Pro value proposition does. The Hololens already tried this avenue too; merely offering a premium version of mixed reality doesn't work (even when the military is your customer).
It'll be years before the dust settles, but the Quest has gotten undeniably far on it's own. You can rationalize that success however you want, but you'll consistently be confused if you hold it to unproven standards like "spatial computing". For me, the Quest is the first Facebook product I've used where I can understand the vision at a consumer level and from a top-down level.
Re: Meta Quest 3
#283Earlier quoted context omitted.
I mean, no one's going to use those if they aren't comfortable for long use. Looking cool is very low on the priority list.
it's wild to me that they don't offer colour options
Re: Meta Quest 3
#284Re: Meta Quest 3
#285So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…
Re: Meta Quest 3
#286Earlier quoted context omitted.
Gaming is a huge market, and if you go in to any free to play game it's absolutely inundated with kids/preteens. You can also roam using apps that let you do Google street view stuff in VR, create art, watch movies in a theater like experience alone or by yourself, and of course a lot of people use it for porn. Even usual non-gamers love stuff like Walkabout Mini Golf or Star Wars Pinball.
Gaming is a huge market. What portion of that market is VR? That’s the issue I see. Gaming may be the best thing in VR, but VR hasn’t felt necessary to the average gamer at all. It’s still a small niche.
So what? Go play and enjoy.
>VR hasn’t felt necessary to the average gamer
Not even sure what that means. You come across as someone who likes to complain and never actually enjoy something. Good luck with that.
Re: Meta Quest 3
#287Earlier quoted context omitted.
> but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." I saw a reviewer mention that VR is like "having your favorite amusement park ride at home": it's awesome, but at the same time you're not going to ride a roller coaster for 3 hours everyday. VR can be loads of fun, but I still find it exhausting, and very focus demanding. It will, for me, always remain a nice plus, but nev…
> having your favorite amusement park ride at home I dunno, I'm still waiting for a good recreation of Haunted Mansion in VR.
Re: Meta Quest 3
#288So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…
A lot of kids are spending most of their waking hours in VRChat right now. It's pretty addicting once you have a group of friends in there...
These are bogus marketing lines that people puppet back to each other.
I know 20 some kids and not a single one has even the slightest interest in VR.
It is really shocking to me how these kids that can play games all the time have absolutely no interest in VR. It is not uncool or passe, it is just absolutely nothing to them.
It is a niche product that enthusiast oversell because the reality is that most people just don't care.
Re: Meta Quest 3
#289Earlier quoted context omitted.
For the cost of this object, we could have built 3 new subway lines in NYC WITHOUT dealing with our cost disease. For the cost of the object, you could set up a university program to figure out Anglo cost disease, then build ~10 subway lines at Japanese costs. Asking why our society funds things the way they do is a very reasonable and responsible question
As a slightly less wonky comparison, the entire market cap of Delta (the largest airline in the world by market cap) last year was $23B, so Facebook could've just outright purchased Delta and still had over $10B left over.
(And possibly gotten a better outcome, seeing as Delta has a helluva lot more experience than Facebook with ergonomics and normal people)
Re: Meta Quest 3
#290Earlier quoted context omitted.
I feel like the "killer app problem" is not unique to the Quest, but the whole VR ecosystem. I'm being cautiously optimistic Apple will finally break through and find an app that will appeal to the masses, and even though the price is not attainable for 95% of the population, that will trickle down and find it's way to the broader market.
As stated before, YMMV, because the killer apps for me have been iRacing and DCS in VR. If you aren't into simulation games, VR isn't really there yet for your genre. FPS's are getting there, kinda. Your brain still has to remind your body to crouch. Beatsaber, tennis, there's some novelty games but if you're asking yourself why would you buy VR, you already answered your own question. You shouldn't. Apple's headset,…
I feel like this is what I really want to know. "I built a custom car cockpit, and use it, and it's awesome"