Earlier quoted context omitted.
> Why do people like you constantly say "what's the killer app" ever time something new VR comes out? It’s asking for the use case. If there isn’t a use case outside gaming, there is no value on the table for non-gamers.
Gaming is a huge market, and if you go in to any free to play game it's absolutely inundated with kids/preteens. You can also roam using apps that let you do Google street view stuff in VR, create art, watch movies in a theater like experience alone or by yourself, and of course a lot of people use it for porn. Even usual non-gamers love stuff like Walkabout Mini Golf or Star Wars Pinball.
What portion of that market is VR?
That’s the issue I see. Gaming may be the best thing in VR, but VR hasn’t felt necessary to the average gamer at all. It’s still a small niche.