You're gonna be able to easily get these kids to lock into all kinds of financing structures in the future.
The casino in your pocket
51–60 of 265 posts
Re: The casino in your pocket
#52Earlier quoted context omitted.
Vegas really is very well regulated. There are some extremely ugly sides to gambling, but if you're going to have it, vegas is a pretty good starting point for how to try and keep things under control. There's no casino in town that will "look the other way" for a few 20 year olds who want to gamble, because doing it once could lose that operation it's gaming license. There's no casino that's going to on purpose risk…
There's absolutely no reason for a casino to cheat - they don't need to, they already have the house edge.
Re: The casino in your pocket
#53For some, a casino in a pocket is a cryptocurrency exchange. It's probably even worse to trade with leverage than to click this colorful buttons.
Re: The casino in your pocket
#54Earlier quoted context omitted.
Absolutely not. Nevada requires two things that are very important: 1. Anything that appears to be a representation of a physical object or device must behave exactly as the thing it represents. So, like in this case of the article if you have 4 cards, one of which has a rock behind them, each must have exactly a 1/4 chance of containing the rock. Wether this is pre-determined or after the choice is made is irrelevan…
Vegas really is very well regulated. There are some extremely ugly sides to gambling, but if you're going to have it, vegas is a pretty good starting point for how to try and keep things under control. There's no casino in town that will "look the other way" for a few 20 year olds who want to gamble, because doing it once could lose that operation it's gaming license. There's no casino that's going to on purpose risk…
I spent a couple of years in the mid-2000s working in the edges here, so I have a bit of knowledge. Note: I've been out of this industry for at least 15 years, so some of my knowledge might have aged, but I'm fairly certain that it's still true in the general sense.
First, under federal regulations, there are three classes of gambling. First, class I, which is basically, "I make a wager with you over the outcome of a sporting event". So if I'm playing golf with you and I bet you $10 a hole on outcome, that's class I. It's not regulated at federal level, and not generally regulated at state level.
The next class is Class II. This covers things like raffles, and mid-week church bingo. There are some limits, but it's not regulated by the states generally, and not by the feds at all.
Class III is what we think of as traditional gambling. Table games, traditional slot machines, etc. This is absolutely regulated by the states, and only allowed if the states allow it. This is what your Vegas and Atlantic City casinos operate under.
But there are Indian casinos outside of this in these markets operating. How do they operate, you ask? The simple answer is, if the games are operating as Class I or (more likely) class II games, the states have no say in them. And it's very easy to make a lotto drawing, or a bingo card, appear as a slot machine play. All random wins are basically equivalent to each other. If you go to an Indian casino, and you want to play a slot machine, but it's requiring you to wait on another player, you're dealing with a class II machine.
What about class III? Well, states are allowed to negotiate compacts with the various Native American tribes where they allow them to conduct class III games. A number of states have done this. This allows them to run, say, blackjack and poker, as well as slot machines that don't fall under class II. Interestingly, in a lot of jurisdictions, you're still basically following the ideas of class II, but just not requiring competition. So if you go to a casino in Oklahoma, you'll see that you are (most often) playing a game of instant bingo on each spin, or possibly a game of instant lotto on each spin. Because that's what the compact between the state of Oklahoma and the tribes there allows.
But there are still loopholes that allow you, in some jurisdictions, to run slot machines outside of these provisions. Let's say, you're allowed to run raffles that allow up to a $1000 prize on a $1 entry. These are just numbers to use to illustrate the concept, and they vary state to state. So I set up a slot machine that you pay $1 a spin, which is an entry in a lotto that pays maximum $1000, and after the total number of tickets allocated is depleted, will pay the house 10%. Perfectly legal, though local law enforcement in the bible belt in the south may disagree. I've coded a number of systems that implemented exactly this.
Other jurisdictions may allow you to have prizes up to, say, 25x the entry on machines, to allow the legality of the claw machines. This can also be (ab)used to make slot machines.
Re: The casino in your pocket
#55It has been fascinating and demoralizing to watch monetization roll out. To younger generations like my brother, they don't know any different, it's just part if gaming for them. But at least something like aesthetic loot crates are a sideshow to the actual game. Some games are good at keeping the separate and you can understand that it's just how they choose to fund the game. When the whole game is just a loot crate…
No, this is illegal use of casino algorithms and payoff psychology / slot machine psychology, outside of regulation, restriction from exposure to children, without disclaimers for gambling problems and hotlines.
The middle-tier issues I have: the same issues that used to exist with gambling and introducing it officially: moral concerns over degeneracy, the family impacts of gambling addictions, the regressive cost nature on poor/middle class.
What I'm really concerned about: outright cheating. There is implied probabilities involved here, and the apps are not doing the implied distribution. Sure, go ahead and point to the fine print. There is a reason gambling is so heavily restricted and regulated. These games are acting like they aren't subject to these laws.
What I'm really really really concerned about: the use of gambling payoff/reward psychology/neurotransmitter biology in games that CHILDREN are being subjected to, or even worse, they are ACTIVELY targeted by the "free to play" games, by the "click/watch ad to keep playing" ads in the FTP games.
This is OUTRAGEOUS. This has to end. This has to be strictly regulated. Many of these free to play games, which even cursory experience educates you to a world where "whales" that are paying thousands of dollars a month or more. These games are among the most popular/heavily downloaded games in the app stores, with hundreds of millions of revenue, which Apple and Google are feasting at the trough on.
Absolutely outrageous. Apple and Google should be ashamed of themselves, and fined billions of dollars over this. Why Europe has not woken up to this, which is the only real hope in the short run for substantial fines, is beyond me.
Re: The casino in your pocket
#56Earlier quoted context omitted.
Absolutely not. Nevada requires two things that are very important: 1. Anything that appears to be a representation of a physical object or device must behave exactly as the thing it represents. So, like in this case of the article if you have 4 cards, one of which has a rock behind them, each must have exactly a 1/4 chance of containing the rock. Wether this is pre-determined or after the choice is made is irrelevan…
Vegas really is very well regulated. There are some extremely ugly sides to gambling, but if you're going to have it, vegas is a pretty good starting point for how to try and keep things under control. There's no casino in town that will "look the other way" for a few 20 year olds who want to gamble, because doing it once could lose that operation it's gaming license. There's no casino that's going to on purpose risk…
Back when I started programming, I did simulate a jackpot machine in software (no money involved). The final probabilities were fair, but I added a twist while rolling the images: before stopping, the probability of having 2 or 3 of the same image was quite significant... My younger brother was instantly hooked to it. The trick made him overestimate the probability of having 3 images the same, as he was seeing this pattern quite often just before stopping. This made me realize of fucked-up casino can be, while still abiding by the rules
Re: The casino in your pocket
#57That was a pretty good read. Makes me realize how lucky we are that some games existed before in app purchases. Could you imagine playing chess and paying for an upgraded queen?
There are still lots of great games (mobile and board games) which aren’t like this at all. It’s just that mobile gaming is an awful platform because it has fully succumbed to financialisation.
The mobile market figured out[0] a way to monetize a customer base where the median will not pay, but the mean will. Unfortunately, the method they figured out is really harmful and really profitable. Profitable enough that other platforms are copying it.
[0] Technically many Asian MMOs were already doing this for a while before mobile apps existed. But it was the mobile market that has researched and data-scienced it into the mainstream monster it is now.
Re: The casino in your pocket
#58It has been fascinating and demoralizing to watch monetization roll out. To younger generations like my brother, they don't know any different, it's just part if gaming for them. But at least something like aesthetic loot crates are a sideshow to the actual game. Some games are good at keeping the separate and you can understand that it's just how they choose to fund the game. When the whole game is just a loot crate…
gamification? No, this is illegal use of casino algorithms and payoff psychology / slot machine psychology, outside of regulation, restriction from exposure to children, without disclaimers for gambling problems and hotlines. The middle-tier issues I have: the same issues that used to exist with gambling and introducing it officially: moral concerns over degeneracy, the family impacts of gambling addictions, the regr…
Thing is, regulations do exist but as long as Apple and Google are not forced to comply at least partially in these regulations, nothing will ever change.
Take the GDPR as an example:
- Europe says: "Your app must comply with the GDPR if you want to be in the European market."
- Apple says to app developers: "It's up to you to comply with local laws."
Obviously, Europe can only go after companies, which have a presence in the EU, such as the big tech ones.
Now how would anyone ever enforce regulation such as the GDPR for app devs from China, Indonesia, Brazil, South Africa, ...? There's simply no way. There is no one responsible for that. There is no customs office checking goods (apps) imported to the EU. And the same is true for casino apps.
So, the solution might be to force Apple/Google to comply with all local laws for all apps in the stores. Sounds like a lot of work, but that's the only way. After all, if you buy in-app-items, Apple/Google are the sellers, not the app developers. If you think about it, it's odd that Apple and Google get away with this, because they effectively "sell" these apps to end customers.
Re: The casino in your pocket
#59Many years ago I worked for a company that offers a very popular in-browser game. The company branched and expanded and had more than 10 games with various levels of profitability, but this game, which was bringing in about 30 millions EURO per month, was the only thing keeping the company alive. Then they decided they want to try to sell the company to a fund and wanted to increase the revenue this golden goose was…
I am curious what were the expenses. Few things are as simple as they appear, but from the mobile games I have seen, they look like they could be put together by tiny development teams: simplistic (+recyclable) art and rules. Once the foundational app is created, feels like the further development could happen on a shoe string budget: artist to make new cosmetics and/or someone to develop additional puzzles. Presumably minimal server load from the whales to handle converting dollars into tokens.
I suppose the trick is in getting lucky with the one app that happens to hit it big due to some unknowable pattern of the universe. How many $0 flops preceded the blockbuster hit?