Earlier quoted context omitted.
Absolutely not. Nevada requires two things that are very important: 1. Anything that appears to be a representation of a physical object or device must behave exactly as the thing it represents. So, like in this case of the article if you have 4 cards, one of which has a rock behind them, each must have exactly a 1/4 chance of containing the rock. Wether this is pre-determined or after the choice is made is irrelevan…
Vegas really is very well regulated. There are some extremely ugly sides to gambling, but if you're going to have it, vegas is a pretty good starting point for how to try and keep things under control. There's no casino in town that will "look the other way" for a few 20 year olds who want to gamble, because doing it once could lose that operation it's gaming license. There's no casino that's going to on purpose risk…
The casino in your pocket
31–40 of 265 posts
Re: The casino in your pocket
#32But at least something like aesthetic loot crates are a sideshow to the actual game. Some games are good at keeping the separate and you can understand that it's just how they choose to fund the game. When the whole game is just a loot crate/gambling mechanism it's just a sad outcome.
Re: The casino in your pocket
#33Re: The casino in your pocket
#34You're gonna be able to easily get these kids to lock into all kinds of financing structures in the future.
Like a five (or even six) figure unsecured and non-discharhable loan given to fresh 18-year-olds for education that often has no market value?
I'll leave it up to the finance people to come up with interesting instruments to take advantage of these kids. Maybe their bank accounts will just become money market accounts that are tied to leveraged ETFs.
I think abstracting away their real life money into a crypto that is worth 1/10th of the dollar is a good way to go. Make that crypto the exclusive currency for their habits (games, social media) so they have no choice but to convert to it. Easy way to part them from their real earnings that way.
There's easy money here if you are ruthless. If you print your own crypto for their habits, you can effectively act like the US Fed. Just inflate away the value of their coins every time. It's a no brainer.
Re: The casino in your pocket
#35Earlier quoted context omitted.
That's like: "There's absolutely no reason for the executive to embezzle - they don't need to, they already have the cushy job." Cheating means greater profit, and (unless caught) more-reliable profit.
Except they're competing. If players think they win more at Casino B than Casino A, Casino A makes less, not more.
Re: The casino in your pocket
#36Earlier quoted context omitted.
That's like: "There's absolutely no reason for the executive to embezzle - they don't need to, they already have the cushy job." Cheating means greater profit, and (unless caught) more-reliable profit.
Except they're competing. If players think they win more at Casino B than Casino A, Casino A makes less, not more.
If Vegas were to allow casino cheating (i.e. by refusing to regulate), if Casino A is revealed to have been cheating, then a player who plays and loses at (actually) honest casino B might have doubt (unreasonable as it may be) that their losses are legitimate. They may decide to make a fuss, complain, broadcast to their social networks that their losses were due to casino cheating. Even if casino B was actually honest, casino B now needs to constantly defends its reputation for fair play. At best, this represents an ongoing cost; at worst, casino B will lose all its traffic due to rumors that spin out of control. An honest reputation is indefensible in such an environment.
The most profitable arrangement for all casinos involved is to prioritize long-term profits and cooperate with strong policing, such that Vegas as a whole (and thereby their casino individually as well) is publically perceived as offering fair odds.
Re: The casino in your pocket
#37I think the time has come when android and ios should make a special versions of their online shops for children and teenagers and simply ban those types of games from those shops. This will at least prevent children from having their brains rewired. Of course this will remove the vast majority of games from the online shops, but so be it.
I remember my experience with these types of games. I wasted a lot of time and got a lot of needless frustration but I never once paid those bastards a single cent. There was a game called Candy Crush Saga. It was very popular in its day. Their in game super power currency was something called "lollipop hammers." They made one candy disappear. It seemed a pretty simple game, assuming the game boards (i.e., the candys) were randomly generated, but of course they weren't. They were carefully created so that they present problems that are very difficult to solve under the game's usual rules but were easy and downright delightful to solve using a lollipop hammer.
I would look at the gameboard for a long time and imagine all the great combos I would achieve, if I could only get rid of a single pesky candy, but alas, one had to use a lollipop hammer for that. I actually ended up having a lot of respect for the designers, it was not easy to design a board that would be incredibly difficult unless one candy was removed but if that candy was removed, it would all solve itself in an explosion of combos and extra points.
I was very proud that I solved so many of these boards without using a single lollipop hammer. But my reward would always be a board that is even harder and where the temptation to use the hammer was even greater. Eventually I decided that this is simply torture. I did not mind hard puzzles, I liked solving hard puzzles, but the temptation of the lollipop hammer being always there and me having to constantly use willpower to avoid clicking on those hammers made the whole experience miserable.
So quit and deleted the game, but I can proudly say that I never paid for a single lollipop hammer and I left 8 of the 10 hammers you get for free unused. I hope some random King employee looked at my cancelled account with so many puzzles solved and yet so few lollipop hammers used and felt a little pang of defeat. But I doubt it.
Re: The casino in your pocket
#38You're gonna be able to easily get these kids to lock into all kinds of financing structures in the future.
Like a five (or even six) figure unsecured and non-discharhable loan given to fresh 18-year-olds for education that often has no market value?
Re: The casino in your pocket
#39That was a pretty good read. Makes me realize how lucky we are that some games existed before in app purchases. Could you imagine playing chess and paying for an upgraded queen?
> From a 'Mansuba' - A Shatranj problem had this story:
> There once was a chess-addicted prince, Murwardi, who had wagered and lost his entire fortune in an intense chess session. In his desperation he offered his beautiful wife Dilaram as stake, and was losing the game they were playing for her. In the above position his wife called out to him: "Oh Prince, sacrifice your rooks and not your wife." This her husband duly did and saved her with a combination.
(Unsolicited advice is allowed if the player would have found the moves himself. No one would have dared to suggest a woman could do something a man couldn't)
We've come a long way, or maybe not since now we [pretty much] force people to carry around gambling devices if not an entire casino.
It seems we always end up doing things against our better judgement?
Re: The casino in your pocket
#40This is pretty screwed up, because it kind of trains your brain to be a gambling brain. To crave the instant gratification, the high of risk taking etc. I think the time has come when android and ios should make a special versions of their online shops for children and teenagers and simply ban those types of games from those shops. This will at least prevent children from having their brains rewired. Of course this w…