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Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

browserquest.mozilla.org

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Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#61
post #18
post #17

It's still a long way to compete with Flash in the area of games but it's nice to see this effort. When I talked to Flash developers, their main concerns were having to worry about different browsers and their belief that everything became "open source" automatically because you can just view the source. They don't want to spend weeks on a project that sets them apart from other competitors only to be copied by the n…

Shouldn't the beauty of games be the gameplay and the art, not the technology? Isn't it a good thing that the technology behind a game is no longer the primary selling point?

The technology behind a game is nearly always the primary selling point. There are too many games so users need some way to differentiate them. Seeing that game X uses tech Y means that people will talk about it and play it just to see tech Y. Even if it isn't very good people _will_ talk about which means it gets sales.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#62

Really organized, easy reading source too: https://github.com/mozilla/BrowserQuest Outstanding work that I'm sure is going to inspire a lot of people. Though I don't see a license file anywhere.

Btw, there's an OctoCat NPC in game that tells you the github url :)

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#63
post #44

Earlier quoted context omitted.

The last one is Rickroll'd, you meet Rick Astley in one of the caves.

It's in the maze, I've heard, but I can't find Rick.

He's in there. Try unorthodox combinations. I think there's some state stored on whether or not you went through "up" doors or "down" doors.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#64

Really organized, easy reading source too: https://github.com/mozilla/BrowserQuest Outstanding work that I'm sure is going to inspire a lot of people. Though I don't see a license file anywhere.

One annoying thing is that I don't see any sort of guide on how to create map files.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#66
post #50
post #10

Very fun and well done. Nice of them to publish the source as well..

It feels very polished indeed. It works just fine on Safari, SFX included, although there's no music (dunno if it is supposed to have). A little musical theme per area would be nice. There are easter eggs all over the place. I don't want to spoil them but a bunch of them really made me smile.

There is music, it can listen to it on Chrome.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#68

Article about how the game works: https://hacks.mozilla.org/2012/03/browserquest/

Since they used localStorage, you can modify the state of your character.

If you want the best weapons in the game, the sword is called 'goldensword' and the armor is call 'goldenarmor'.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#69

Really organized, easy reading source too: https://github.com/mozilla/BrowserQuest Outstanding work that I'm sure is going to inspire a lot of people. Though I don't see a license file anywhere.

One annoying thing is that I don't see any sort of guide on how to create map files.

Presumably they have a tool for doing so. (At least, I hope they do...writing all of that data by hand looks like a Herculean task.) Hopefully they will release that as well.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#70
post #68

Article about how the game works: https://hacks.mozilla.org/2012/03/browserquest/

Since they used localStorage, you can modify the state of your character. If you want the best weapons in the game, the sword is called 'goldensword' and the armor is call 'goldenarmor'.

What would be the point of that? The only fun in the game (besides the fact that it works at all) is finding the new gear and getting the achievements. If you just edit your character, then you may as well not even play.
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