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Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

browserquest.mozilla.org

11–20 of 112 posts

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#13
post #2

NPC soldiers with HTML5 orange shield are just too cute :) And this is actually a nice little game. Buy then again, where is browserid and open badges support ?

There's no authentication here. I don't see why you would use BrowserID.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#15

Earlier quoted context omitted.

I have browserID supported on a few projects I've shipped, adoption comes down to the developers, all Mozilla can do is provide the tools.

Yes, but this is a Mozilla project, so no excuses on that one.

It is on github, you could propose a patch... Mozilla is a not-for-profit, this is a technological demo...

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#16
post #2

NPC soldiers with HTML5 orange shield are just too cute :) And this is actually a nice little game. Buy then again, where is browserid and open badges support ?

There's no authentication here. I don't see why you would use BrowserID.

I could see using BrowserID for auth to save some kind of leaderboard on the server-side or something.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#17
It's still a long way to compete with Flash in the area of games but it's nice to see this effort.

When I talked to Flash developers, their main concerns were having to worry about different browsers and their belief that everything became "open source" automatically because you can just view the source. They don't want to spend weeks on a project that sets them apart from other competitors only to be copied by the next guy within a day.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#18
post #17

It's still a long way to compete with Flash in the area of games but it's nice to see this effort. When I talked to Flash developers, their main concerns were having to worry about different browsers and their belief that everything became "open source" automatically because you can just view the source. They don't want to spend weeks on a project that sets them apart from other competitors only to be copied by the n…

Shouldn't the beauty of games be the gameplay and the art, not the technology? Isn't it a good thing that the technology behind a game is no longer the primary selling point?
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