Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
51–60 of 112 posts
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#52Earlier quoted context omitted.
First ??? quest: Get an orange potion (to get the Firefox costume) Second ??? quest: Enter a portal. I found one to the east-southeast to the starting point. Still trying to figure out the last one.
The last one is Rickroll'd, you meet Rick Astley in one of the caves.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#53Wow this is pretty cool. But flash could do this years ago :)
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#54Did anyone figure out how to get to the mario pipe, and what the ??? quest is?
First ??? quest: Get an orange potion (to get the Firefox costume) Second ??? quest: Enter a portal. I found one to the east-southeast to the starting point. Still trying to figure out the last one.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#55For anyone wondering about the 2 mystery achievements at the end; the clues are in client/js/game.js ( https://github.com/mozilla/BrowserQuest/blob/master/client/j... ), line 278.
Hiding the clues in the code like that just adds to the coolness. Great touch!
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#56Would be pretty cool if someone implemented a decent browser-based MMORPG with a high degree of scriptability. Get the best of MMORPGs and MUDs + portability.
The other day, I was thinking about an SMS based MUD for cheap feature phones - text based of course. An online game for places without much 3G adoption but where there are lots of Nokias, so to speak.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#57Would be pretty cool if someone implemented a decent browser-based MMORPG with a high degree of scriptability. Get the best of MMORPGs and MUDs + portability.
The other day, I was thinking about an SMS based MUD for cheap feature phones - text based of course. An online game for places without much 3G adoption but where there are lots of Nokias, so to speak.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#58Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#59Earlier quoted context omitted.
Shouldn't the beauty of games be the gameplay and the art, not the technology? Isn't it a good thing that the technology behind a game is no longer the primary selling point?
It'll be nice when the tech doesn't matter but if someone can't play your game because they prefer a different browser then that kind of sucks.
Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment
#60Would be pretty cool if someone implemented a decent browser-based MMORPG with a high degree of scriptability. Get the best of MMORPGs and MUDs + portability.
The other day, I was thinking about an SMS based MUD for cheap feature phones - text based of course. An online game for places without much 3G adoption but where there are lots of Nokias, so to speak.