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Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

browserquest.mozilla.org

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Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#52
post #44

Earlier quoted context omitted.

First ??? quest: Get an orange potion (to get the Firefox costume) Second ??? quest: Enter a portal. I found one to the east-southeast to the starting point. Still trying to figure out the last one.

The last one is Rickroll'd, you meet Rick Astley in one of the caves.

It's in the maze, I've heard, but I can't find Rick.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#54

Did anyone figure out how to get to the mario pipe, and what the ??? quest is?

First ??? quest: Get an orange potion (to get the Firefox costume) Second ??? quest: Enter a portal. I found one to the east-southeast to the starting point. Still trying to figure out the last one.

It's in the cave above the cat.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#55
Brilliant game, the little Easter Eggs really made it worth playing.

For anyone wondering about the 2 mystery achievements at the end; the clues are in client/js/game.js ( https://github.com/mozilla/BrowserQuest/blob/master/client/j... ), line 278.

Hiding the clues in the code like that just adds to the coolness. Great touch!

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#56
post #20

Would be pretty cool if someone implemented a decent browser-based MMORPG with a high degree of scriptability. Get the best of MMORPGs and MUDs + portability.

The other day, I was thinking about an SMS based MUD for cheap feature phones - text based of course. An online game for places without much 3G adoption but where there are lots of Nokias, so to speak.

Hmm... that could get too expensive fast. You have to find a place where unlimited texting packages are standard :)

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#57
post #20

Would be pretty cool if someone implemented a decent browser-based MMORPG with a high degree of scriptability. Get the best of MMORPGs and MUDs + portability.

The other day, I was thinking about an SMS based MUD for cheap feature phones - text based of course. An online game for places without much 3G adoption but where there are lots of Nokias, so to speak.

I had an idea for a universal MUD a long while back (probably in junior high school, when I was a huge MUD nerd). A single game world with interfaces for IM, SMS, and the web. No matter where you were or what interfaces you had available, you could continue to be immersed in the world. I got the communication code working well for IM and the web, but never went beyond that; with Twilio, it'd probably be pretty straightforward...

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#59
post #18

Earlier quoted context omitted.

Shouldn't the beauty of games be the gameplay and the art, not the technology? Isn't it a good thing that the technology behind a game is no longer the primary selling point?

It'll be nice when the tech doesn't matter but if someone can't play your game because they prefer a different browser then that kind of sucks.

If you're referring to IE, well IE will give up Flash support anyway.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#60
post #20

Would be pretty cool if someone implemented a decent browser-based MMORPG with a high degree of scriptability. Get the best of MMORPGs and MUDs + portability.

The other day, I was thinking about an SMS based MUD for cheap feature phones - text based of course. An online game for places without much 3G adoption but where there are lots of Nokias, so to speak.

Sounds interesting. Wanna email me? :)
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