I’m feeling some sort of fatigue related to community hostile actions and campaigns against them. Twitter, reddit, unity, I’m sure there were others too. On the bright side, issues like this bring more attention and appreciation to open platforms.
Game developers turning off all IronSource and Unity Ads monetization
81–90 of 154 posts
Re: Game developers turning off all IronSource and Unity Ads monetization
#82Earlier quoted context omitted.
Its like fighting Amazon. They kick you off the affiliate program and to fight you start with arbitration ($2000). And lose your ability for Prime shipping, movies, music and stuff. It's like impossible to fight these big dogs
As a small dog, you're much better off going to arbitration than into an actual courtroom.
Unaffordable justice.
Re: Game developers turning off all IronSource and Unity Ads monetization
#83Earlier quoted context omitted.
Not to be that guy, but do you have a source for this? As scummy as what they're doing is, it's also completely typical for damned near 100% of companies to reserve the right to be scummy. They all have a clause in their terms that states, 'We can do whatever we want, whenever we want, for any reason we want. If you don't like it, your only recourse is to stop using the software.' I'd love for this to be true, but I'…
Unfair contract terms: https://europa.eu/youreurope/citizens/consumers/unfair-treat... IANAL, but in my view Unity violated points 3, 10, 11, 12, 14.
Re: Game developers turning off all IronSource and Unity Ads monetization
#84I’m feeling some sort of fatigue related to community hostile actions and campaigns against them. Twitter, reddit, unity, I’m sure there were others too. On the bright side, issues like this bring more attention and appreciation to open platforms.
The problem is seeing yourself as part of a “community”. You’re the customer/user of a business. They owe you nothing other than what you’ve paid for.
Re: Game developers turning off all IronSource and Unity Ads monetization
#85Re: Game developers turning off all IronSource and Unity Ads monetization
#86some of those companies that are at the bottom of this letter, are one of the worst i've ever seen. many of them are known to just copy other indie games, and just heavily monetize them.
It has been speculated by many that this is all about Unity Technologies wanting a much larger share of the billion dollar profits of the gatcha games based on Unity.
If all indie devs quit Unity, but HoYoverse (the company behind the money printing press "Genshin Impact") does not, it would still massively increase the profits of Unity Technologies.
Of course because we are literally talking about billions of dollars on the table here HoYoverse & Co will probably all try sueing first.
Re: Game developers turning off all IronSource and Unity Ads monetization
#87TLDR: Don't bet on Unity's success. Bet on their collapse. The place has zero integrity in management. I've never worked at a worse managed place, and I hope I never do again. (Disclaimer: two of my three engineering managers were actually very good skilled engineers and managers (the one bad one was the "people manager", who "always knew he wanted to be a manager" and was put in charge of an engineering team... he h…
It least your Slack channels didn't include employees pasting in porn GIFs to comment on the clients who were currently in meetings with the commenter. I quit that job the second week.
Re: Game developers turning off all IronSource and Unity Ads monetization
#88Earlier quoted context omitted.
The problem is seeing yourself as part of a “community”. You’re the customer/user of a business. They owe you nothing other than what you’ve paid for.
That's a little tone deaf considering how the whole crux of this is that they have altered the terms of "what you have paid for" post transaction. And for a product that studios invest in over years, leaving many with no recourse
Re: Game developers turning off all IronSource and Unity Ads monetization
#89Earlier quoted context omitted.
I only recognize one of the company listed, for exactly the same reason you described. https://en.wikipedia.org/wiki/Voodoo_(company)#Criticism
To me this seems shameless and of poor taste.
It reminds me of 2048 vs threes. Thing is, sometimes I prefer a casual game.
The copying is still poor taste, I agree with that. At the same time the titles can be different and respond to different market needs.
I’m not sure what to think of that or about the industry as a whole. Especially since when I searched donut county on the app store, there were more copycats.
Re: Game developers turning off all IronSource and Unity Ads monetization
#90Id recommend anyone who can to move to https://godotengine.org/ and give it an honest try
spend a weekend making a simple 2D platformer with something like C and SDL. include support for multiple levels, a title screen, and maybe a pause screen. if you've never done this before, you might be shocked at how easy it is.
you don't need a scene graph. you don't need a component system. you don't need garbage collection. if you're used to having all of these things by default, it's the only paradigm you'll ever know how to work within.
once you've done this, feel free to return to using full-featured engines if you wish—but you may start to see the value in doing more things yourself, instead of trying to fit your ideas into complex, overly-generic, overengineered systems and abstractions you yourself didn't design.
this is all assuming, of course, that your goal is, at least in part, to be able to honestly call yourself a "game developer" in general, as opposed to merely an expert user of a specific piece of software. if instead your goal is to just make something you want to make, without care for improving your knowledge and skills and craft, then by all means jump from one full-featured engine to the next, replacing your mental schema for "how games are made" with the high-level abstractions and systems of one complex piece of software with that of another.
(if any downvoters could explain why they find this post to be disagreeable, I'd love to hear it.)