“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
91–100 of 170 posts
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#92Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#93The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#94> but the fact they are applying this retroactively to every game every made in Unity that also seems like it should not be legal no matter what you put in your TOS, at least in some jurisdictions it probably isn't (in the same way that e.g. conditional auto-termination contracts are no actually auto-terminating in many jurisdictions even if it's written in the contract)
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#952nd time I'm saying this...2023 is the year of the greedy CEO.
Unity has lost $455 million dollars in the first 6 months of the fiscal year 2023. They lost $919 million in 2022. I don't think they have ever made a profit. Companies are not charities; they exist to make money, and Unity doesn't by a mile. https://www.sec.gov/Archives/edgar/data/1810806/000181080623...
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#96Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#972nd time I'm saying this...2023 is the year of the greedy CEO.
Unity has lost $455 million dollars in the first 6 months of the fiscal year 2023. They lost $919 million in 2022. I don't think they have ever made a profit. Companies are not charities; they exist to make money, and Unity doesn't by a mile. https://www.sec.gov/Archives/edgar/data/1810806/000181080623...
The fact that they weren't profitable just makes it even more pathetic.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#98Earlier quoted context omitted.
> no fault of my own You locked yourself into proprietary-licensed solution and invited this upon yourself.
Let's see what would happen if for example Apple started charging $5/month or better yet per 1 use, any Apple services on all iPhones. Starting 2024.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#99The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.
An alternative engine (no matter how good) doesn't solve vendor lock-in. Gamedev is a cutthroat business. You can't afford a rewrite. Even for new productions, you can't throw away engine experience and start retooling. I expect backlash.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#100Earlier quoted context omitted.
If I had to guess, Gogot is also the reason why they are scrambling to cash-out before it's too late.
Yes, They probably run some cash numbers internally and realized that forcing everyone to pay would be the only plausible way to make money