Live data from Hacker News

Apple iPhone 15 Pro and iPhone 15 Pro Max

apple.com

271–280 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#271

Earlier quoted context omitted.

Gamedev here. If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform. You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.

I really, really hate the mindset that it "makes no sense" to do something that's not absolutely the most profitable course possible . If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions. Just because you would only ever choose to do what makes you the most money possible,…

> If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions.

Most developers cannot make a living selling premium games on mobile. There have been plenty of cost breakdowns posted to HN by game developers.

Occasionally a big mega-hit can make a profit, but for the majority of developers, free is now the only viable way.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#272

Earlier quoted context omitted.

Seems like an odd scapegoat. Apple themselves was promoting the iPhone with gachapon games earlier today, it's not like lootbox titles magically disappeared with good DRM. If anything, overly-strong DRM enforcement reinforces the power that lootbox-style games have over the user. It gives the developer more control over the runtime than the end-user, encouraging developers to extort the user however they can. Sideloa…

> Seems like an odd scapegoat. Only if you expect developers and/or studios to work for no pay. Why do you think we live in a world where you need an internet connection to play a single player game? Developers need a way to be sure you've paid up.

Because data collection and upselling, and because advertising. Blaming the tiny minority of people who pirate for the enshittification plaguing basically all software right now is a poor excuse. Show me the numbers.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#273

Earlier quoted context omitted.

They built Arcade+ in part to provide alternative to microtransaction games.

And there are a lot of games out there featuring microtransactions, but which also have Apple Arcade versions which don't have microtransactions. It's pretty great to be able to grab a game that looks fun and know that you can just sit down and play it, rather than having to tap through seven different pop-up windows trying to sell you on the battle pass, buying boosts, buying more coins, spending the coins you alrea…

Oh, I did not know this! Can you confirm if microtransactions are prohibited amongst Apple Arcade games? This would be a big selling point for me.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#274

Earlier quoted context omitted.

They built Arcade+ in part to provide alternative to microtransaction games.

And there are a lot of games out there featuring microtransactions, but which also have Apple Arcade versions which don't have microtransactions. It's pretty great to be able to grab a game that looks fun and know that you can just sit down and play it, rather than having to tap through seven different pop-up windows trying to sell you on the battle pass, buying boosts, buying more coins, spending the coins you alrea…

Not all the conversions are good enough: there are Apple arcade games where you can feel the grind of the free-to-play mechanisms, only now there's no money involved.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#275

USB-C supporting writing ProRes video and photo files directly to external storage is something I did not see coming. That's Apple actually undercutting their own storage upgrades... what is going on?

Think it’s basically for actual professional uses for recording video (iPhone’s often get used as small high-quality cameras that can be used in places that larger cameras cannot). If you record at 4k in ProRes you will run at (potentially a lot) over 1GB/min. Adding another TB is not going to be that big a deal. I assume the main limiting thing before was having a reliable way to transfer the data out rather than some desire to prevent users from doing it.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#276
post #261

Sticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro] There is absolutely no excuse when we're talking about a device at this price point and this age. It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.

Where are you seeing this? Their product page for the 15 non-pro says it uses the same cable you use to charge your mac. It also says "The included USB‑C Charge Cable is compatible with AirPods Pro (2nd generation) with MagSafe Charging Case (USB‑C)."

USB-C is the physical connector, and on the iPhone 15 it carries USB 2.0 for data.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#277
post #11

Earlier quoted context omitted.

I really wish Apple let's you develop apps on Linux/iPad/iPhone.

One third of your wish is already answered. You can develop apps on the iPad.

How pray tell ... I was looking into doing that.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#278

Earlier quoted context omitted.

[flagged]

I already have a couple 3D videos that I’ve recorded. It’s one of the most powerful aspects of VR computing. I’m hopeful that they continue to iterate on 3d photos and video. It’s a space that needs standardization and more big players need to be there.

Yeah, we are waiting for the saviour for 20+ years.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#280
post #92

Earlier quoted context omitted.

Actually, this is up to Nintendo and Sony, not Apple...

And, speaking from experience, Nintendo definitely wouldn't be on board. As far as I'm aware, they have never authorized any kind of third-party emulation of their games; even their first-party emulators like the NES Mini or Virtual Console have always been limited-time offerings with relatively small selections of games.

Getting the game ROMs is definitely illegal. But they can’t have any say in the actual emulation and emulation software.
Post reply on HN