Earlier quoted context omitted.
Gamedev here. If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform. You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.
I really, really hate the mindset that it "makes no sense" to do something that's not absolutely the most profitable course possible . If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions. Just because you would only ever choose to do what makes you the most money possible,…
Most developers cannot make a living selling premium games on mobile. There have been plenty of cost breakdowns posted to HN by game developers.
Occasionally a big mega-hit can make a profit, but for the majority of developers, free is now the only viable way.