A consumer stereo camera in a significant portion of the populations pocket is a big deal imo. Going to make the volume of VR content much higher.
From what I gather the distance between the left and right lens will be less than an inch. Technically it’s still stereo, but don’t get your hopes high.
Apple iPhone 15 Pro and iPhone 15 Pro Max
251–260 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#252Earlier quoted context omitted.
I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also .
Gamedev here. If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform. You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.
If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions.
Just because you would only ever choose to do what makes you the most money possible, and damn the rest of the world, that doesn't mean everyone would or should make that choice.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#253> and the thinnest borders on iPhone. I must be the only consumer who despises the thin edges on my current iPhone 14 pro. I'd like to be able to hold my phone and not randomly trigger edge-sensitive gestures like "scroll to top" (that you can't disable!).
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#254Earlier quoted context omitted.
I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.
Ooooh more info please! Which phone? And what's the experience like? Are you using it for development at all or is it more things like word? I wanna know all about this setup, since I'm definitely going to need to upgrade my phone soon.
My setup was: Anker A8383 USB-C hub, 1440p 120hz monitor, USB keyboard/mouse
-Apps close themselves even when the RAM isn't full, and the "RAM Plus" feature which gives you 8 GB of swap on a 12GB RAM phone doesn't necessarily fix it.
-Multiple apps can play audio at the same time if you install Sound Assistant and enable the requisite feature (multi-app sound). Similarly, you should get the Good Guardians and Good Lock apps from the Galaxy store (or apkmirror if in Canada) and tinker with the settings to taste. This is necessary to get 4K60 support or anything more than 1080p.
-I use Kiwi Browser, which supports all Chrome extensions and otherwise works like normal desktop Chrome. You'll want to go into the flags and enable the zoom thing (search for zoom) and then enable the zoom option under Accessbility in Kiwi settings, to fix websites that don't scale correctly. Tabs get unloaded/lazy loaded in background due to RAM issue.
-Doing anything moderately describable as "productive" or "intensive" (example: google maps website) creates more heat than the phone can handle over more than 10 minutes. Do not buy a Snapdragon 888, or other weak processor device (I am aware it is old but some people like used phones). Things like particles.js, hidden autoplays, etc that don't cause issues on desktop waste TDP on phones. The problem isn't necessarily that the phone overheats, it's that Samsung makes it so that not only does the battery stop charging if it gets over 36 C, it actually starts draining. For reference, your body temperature is around 36 C. On the S23 Ultra, with the Snapdragon 8 Gen 2, it's more or less usable now, with some battery drain from time to time. Weirdly, the battery drain issue is solved if you use a charger that supports USB PD PPS. The PPS part is VERY important. If you look at Samsung schematics, you will see that the PMIC does normal USB PD and there's a separate chip for PPS. Not all docks support PPS, in fact I'm not certain if ANY do. This is an area where more research is required. Of course, the fact that the PPS chip isn't affected might not be a thermal issue, but rather a "Samsung forgot to throttle charging on PPS", which would not be a good thing to talk about then because I don't want them to "fix" this.
-I cannot imagine development would be particularly easy on this device. I briefly looked into getting VSCode on there and whatnot but the Android Linux projects seem to have fallen quite some from their former glory. While web based stuff is likely fine, the aforementioned memory and CPU problems will make this difficult to use for anything too serious.
-All of the current common remote desktop solutions i.e. RustDesk (slow performance), Parsec (keyboard issues, no zoom), Reemo (mostly works, no keyboard shortcuts, lag, thermal problems), TeamViewer (3fps), Moonlight (mouse capture issue, thermal problems), RDP (low fps) etc have some kind of usability problem that makes them difficult to use for this application, in case you wanted to use the phone as a thin client.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#255Earlier quoted context omitted.
It makes sense though. The non-pro models are using last year’s A16 SOC without any updates. I assume they’ll get USB 3 next year when the SOC is updated. I’d be much more disappointed if that’s not the case though.
I'd assume the non-pros will remain on USB2, and that serves as a segmentation feature. Especially since only the pros can shoot in ProRAW and ProRES. On iPads, the "base" iPad is on USB2 speeds, the mini supports 5Gbps, the air 10, and only the pro supports 40Gb USB4. And while SoC differences could explain differences between the iPad (A14) and Mini (A15), the 5th gen Air uses the same SoC as the 5th gen Pro which…
If you're familiar with the Raspberry Pi 4, those do the same thing. That SoC supports USB 2.0 client. The USB 3.0 host is done through an external (to the SoC) USB controller, a VIA Labs VL805. That's what the Mini and iPad Pros have done. The first iPad Pro didn't even have a USB 3.0 to USB-A cable for USB client because it didn't support it, just their host mode accessory. The newer Pros probably do the 40Gb USB4 through a similar USB controller and only in host most. Not client, where it's limited to 10Gb [1].
[0] https://forums.macrumors.com/threads/ipad-mini-6-is-still-us...
[1] https://forums.macrumors.com/threads/thunderbolt-3-cable-to-...
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#256Earlier quoted context omitted.
I don't think Apple will ever do that, to be honest. It took nearly a decade for them to get keyboard support working properly on the iPad, and they have zero incentive to copy Samsung DeX given they prefer to sell 3 different devices to people. What they will do is allow you to record video directly to storage devices and preview photos on large displays as they are taken.
> I don't think Apple will ever do that, to be honest. Apple sells lightning->HDMI adapters that could drive a display at 1080p and it’s been possible to pair a keyboard with your iPhone. I know folks that used that setup for writing longer texts while traveling. Given that a lot of the infrastructure was already there, I wouldn’t be surprised if it trickles in over time. You can see the same trajectory with iPads: A…
I’ve been doing that for years now on the iPad, and knowing Apple (my site’s 20+ years old, BTW), I would be extremely surprised if they ever put Stage Manager or anything similar on an iPhone. You can hack your way around things (Blink and Remote Desktop support external displays, etc., and there has been an external display API for a while that third-party apps have used creatively), but it is just not the way Apple thinks about the iPhone.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#257Earlier quoted context omitted.
Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…
They built Arcade+ in part to provide alternative to microtransaction games.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#258Earlier quoted context omitted.
I'm talking about early standouts, not also rans. I think 2010's Infinity Blade pulled in two million dollars the first week, back when the user base of the devices were comparatively tiny. People were willing to pay up front on iOS, but Android users just sideloaded, leading to Skinner box free-to-play games being the most reliable way to monetize.
Seems like an odd scapegoat. Apple themselves was promoting the iPhone with gachapon games earlier today, it's not like lootbox titles magically disappeared with good DRM. If anything, overly-strong DRM enforcement reinforces the power that lootbox-style games have over the user. It gives the developer more control over the runtime than the end-user, encouraging developers to extort the user however they can. Sideloa…
Only if you expect developers and/or studios to work for no pay.
Why do you think we live in a world where you need an internet connection to play a single player game? Developers need a way to be sure you've paid up.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#259Earlier quoted context omitted.
Maybe Apple will embrace this then. Maybe even making deals to compete with emulators + pirated ROMs. Just fantasizing a bit here... thinking of Apple-approved N64, GameCube, GBA, PSP, even PS4 emulators with licensed games for a somewhat medium to high price tag - why not?
Actually, this is up to Nintendo and Sony, not Apple...
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#260Earlier quoted context omitted.
I don't think Apple will ever do that, to be honest. It took nearly a decade for them to get keyboard support working properly on the iPad, and they have zero incentive to copy Samsung DeX given they prefer to sell 3 different devices to people. What they will do is allow you to record video directly to storage devices and preview photos on large displays as they are taken.
I regularly use my bluetooth mechanical keyboard (nuphy air 75) with both ipad and iphone. Works fine. Much better than the keyboards sold by apple. What are you missing?