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Factorio: Space Age

factorio.com

251–260 of 363 posts

Re: Factorio: Space Age

#251

Earlier quoted context omitted.

Stay away if you value your time. It's not a joke when they call it cracktorio. Especially on the Deck...

On the Steam deck? How? With external KB and mouse?

I haven't played Factorio (yet...), but the trackpads work surprisingly well for other mouse based games such as Planet Coaster, FTL, point and click games etc.

While I wouldn't play RTS games on it, the pads combined with the fantastic steam input that lets you rebind any button to any keypress (or a macro of presses) makes it so you can be fairly sure you can play most mouse keyboard+mouse games on it.

Re: Factorio: Space Age

#252
I never played Factorio, but I heard about this game and how it works quite a lot, and I knew instantly that if I ever touch this game, I will never be able to touch grass outside as it will suck me into its giant rabbit hole

Re: Factorio: Space Age

#253

I never played Factorio, but I heard about this game and how it works quite a lot, and I knew instantly that if I ever touch this game, I will never be able to touch grass outside as it will suck me into its giant rabbit hole

You are right. That is how it is :)

Re: Factorio: Space Age

#254
post #10

The 300 hours I spent completing Space Exploration were a lot of fun, but it definitely feels very stretched out and grindy. One of the hardest things to do in game design is to make cuts & simplify, but the end result is usually much better.

I found the early game changes incongruous with the core design of the mod as well. The mod is about logistical challenges - specifically where trips are high volume but high cost. I don't know why a mod about that in the context of space exploring needed an extended burner phase, for instance.

Re: Factorio: Space Age

#255
post #57

I have purposely avoided Factorio just because I'm convinced that I'll sink so much time into it. It looks super fun, but I have stuff to do. Maybe one day....

My personal problem with these games is that it feels too much like programming an work, and I do all that at work :)

I have long-believed that programmers can be divided into two camps:

* "Factorio is just like what I do at work all day - why would I do that in my free time?" * "Factorio is all the best bits of what I enjoy about work, with none of the bad bits (obfuscated errors, meetings, dependencies on other teams, politics) - I want to do this forever!"

Personally I'm in the latter camp, but the former are certainly not wrong.

Re: Factorio: Space Age

#256

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

Only 18.5% of the players got the "Finish the game" (launching a rocket) achievement on Steam https://steamcommunity.com/stats/427520/achievements

Yeah there's always a massive difference between who's posting a lot online vs who's just playing and enjoying the game. But you have to calibrate Steam achievements based on who's played the game for more than a few minutes.

The "Eco unfriendly" achievement shows about 60% of people who launched the game played for more than a couple hours, which is quite normal. So out of those, about 30% of players finished the game.

Re: Factorio: Space Age

#257

I have purposely avoided Factorio just because I'm convinced that I'll sink so much time into it. It looks super fun, but I have stuff to do. Maybe one day....

Stay away if you value your time. It's not a joke when they call it cracktorio. Especially on the Deck...

Has anyone tried Space Exploration mod on steam deck? Does it run alright?

I've been meaning to try it, but also know its going to suck me in hard if it works well, so have been waiting for the right time.

Re: Factorio: Space Age

#258

Earlier quoted context omitted.

Is the Factorio source code available anywhere? I would be really curious to see how a game like Factorio was developed (e.g., what parts are 'the engine' and what parts are scripted? how does such a complex game have so few bugs?)

The source is not publicly available, no. It‘s still being actively developed and sold after all. There isn‘t really much of a barrier between engine and 'scripting', it‘s all custom and integrated. The reason there are so few bugs is that there is a ton of effort spent on squashing them! The approach is basically to fix any reported issue if in any way reasonable.

> The source is not publicly available, no. It‘s still being actively developed and sold after all.

Those two are definitely not incompatible. Take Karia[0] for example, which is fully Free Software[1].

[0] https://store.steampowered.com/app/1261430/Kandria/

[1] https://github.com/Shirakumo/kandria/blob/master/LICENSE

Re: Factorio: Space Age

#259
post #22

> It has been playable from start to finish for more than a year. This means that we have already made several improvement iterations based on the playthroughs behind us. You just don't see commitment to shipping quality product in the games industry like this. This is what makes Factorio special.

Indeed, not to be completely throw Klei under the bus, but I started playing Oxygen Not Included, and the simulation quality is night and day. ONI has race conditions, memory corruption bugs, non-seeded RNG, duplication bugs. You couldn't play a non-glitched playthrough even if you tried. At some point, you're going to make an infinite spill or a liquid lock on complete accident.

Meanwhile factorio allows you to benchmark it by opening a save and running it for a set number of ticks -- it's just that stable in its simulation.

Not to say that ONI isn't a fun game, it has different elements (e.g. dupe management) that make it fun despite its instability.

Re: Factorio: Space Age

#260

Not sure this will scratch the itch for what I always felt was missing from Factorio, which is fundamentally a more satisfying ‘sink’ for resources. During main gameplay your resource extraction and expansion is driven mainly by the sink of ‘research’ - turn resources into science, science into unlocks. Additionally, biters eat bullets, and occasionally factory parts that need replacing. Other than that the main sink…

There just needs to be a gamemode which makes the game more about base defense and resource usage in defending the base. Currently you can just spam lasers and win no problem. Imagine something like 7 days of constant biter attacks on all fronts, with biters much stronger as well. A relentless strain on the economy of your base more than anything, with there being a real need for repair bots to fully repair and remak…

You're looking for the Warptorio2 mod. "Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you."

https://mods.factorio.com/mod/warptorio2

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