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Factorio: Space Age

factorio.com

1–10 of 363 posts

Re: Factorio: Space Age

#2
I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them.

It’s for players like me who did not go beyond the base game.

Re: Factorio: Space Age

#3

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

As it should be! An official expansion should be playable for a casual human.

Despite that, as a modded wazooer, I am excited for this. Keep up the good job, wube!

Re: Factorio: Space Age

#7

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

I greatly enjoyed Factorio and even went as far as doing a deathworld.

I even tried some of the full blown mod packs like Seablock, Space Exploration and Krastorio2 to extend the base game. However, they all seem to be designed with this underlying theme that you should challenge the player by making everything pointlessly grindy.

I really haven't played much since but I'll probably give this expansion a try.

Re: Factorio: Space Age

#8
I dunno about others but a problem I have with Factorio is that I can’t help but hyper optimize. And I’ll do that whether you give me a small or large area. So I’m hoping this means having many smaller factories instead of one giant sprawling map.

Re: Factorio: Space Age

#10
The 300 hours I spent completing Space Exploration were a lot of fun, but it definitely feels very stretched out and grindy. One of the hardest things to do in game design is to make cuts & simplify, but the end result is usually much better.
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