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Factorio: Space Age

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231–240 of 363 posts

Re: Factorio: Space Age

#232

Earlier quoted context omitted.

Most of these mods are "make the middle game more complex". Nothing wrong with that! Krastorio is my favorite of the ones you mention. Space Exploration is unusual in creating an interesting game after the main game, taking you to completely new places and gameplay modes. Seablock is also a little like that, only it makes the beginning of the game totally different instead of the end. It's great how many deep and int…

I'd love a mod that actually respected the true materials/engineering recipes in real life. Obviously, you can't recreate the complete complexity of all global supply chains, but it would be nice for a mod to get a little closer. Standard factorio glosses over way too much to be considered educational, which is what i need before I get my son addicted with me. (Yes, i know standard Factorio still has a lot to offer -…

Fair but id offer that having more "realistic" recipies and those details would still offer far less than understanding and practicing the engineering process. Finding efficient solutions to your problems and engineering them over and over again for efficiency teaches excellent problem solving and engineering skills that would be hugely beneficial, imo more important than learning the specific materials that make each item irl.

Re: Factorio: Space Age

#233

Earlier quoted context omitted.

This has been Factorio's MO from the beginning. It was in Early Access forver, and all that time it was way more polished and stable than many fully released games with much higher budgets. In the decade or so that I've played Factorio, I can't even remember a single crash of the base game. It was always mods that crashed. Factorio performance is also fantastic, running smoothly on potato PC's until you get in to the…

Can confirm performance is pretty good on Macs too, even older Intel models.

That being said, it does natively support Apple Silicon as a side effect of being on the Switch

Re: Factorio: Space Age

#234
post #42

Oh good, my life being utterly dominated by Factorio again is at least a year away. That gives me some time to get my affairs in order. I really wish this were a joke. Also, if anyone wants to play a game similar to Factorio while you wait - https://shapez.io is like Factorio without a player character and a cleaner aesthetic. I played it first, and really enjoyed it.

Two other factory builders that have slipped under the radar: Dyson Sphere Program - I love it because it has the cleaner look of Satisfactory, but in a 3rd person view. I could never get used to Satisfactory's first person view. It just doesn't work well for making a factory. DSP also has you go between multiple solar systems to fetch materials. Captain of Industry - The only factory builder that feels like it takes…

"I often found myself wishing I could have longer underground belts in Factorio."

I hate to beat the modding horse in to the ground, but, yeah, I'm pretty sure there are mods for this. Try searching for "belts" on the mod portal and you'll probably find a bunch that do what you want.

In my experience, whenever I've wondered if there might be a mod for something I wanted, the answer has been "yes, there already is one, and more."

It actually takes some serious creativity to come up with an interesting idea which hasn't already been turned in to a mod in Factorio.

Re: Factorio: Space Age

#235

Not sure this will scratch the itch for what I always felt was missing from Factorio, which is fundamentally a more satisfying ‘sink’ for resources. During main gameplay your resource extraction and expansion is driven mainly by the sink of ‘research’ - turn resources into science, science into unlocks. Additionally, biters eat bullets, and occasionally factory parts that need replacing. Other than that the main sink…

Several versions ago, there was a mod (maybe called "homeworld") that had a sink of you sending various resources through a portal back "home". It started simple with N iron plates, but then they wanted 10N oil barrels, and eventually red circuits. It also added some farming resources (which were affected by local pollution, so you had to plan where to put them). It was fun to have little goals, but I don't know that it's been updated recently.

Re: Factorio: Space Age

#236

Not sure this will scratch the itch for what I always felt was missing from Factorio, which is fundamentally a more satisfying ‘sink’ for resources. During main gameplay your resource extraction and expansion is driven mainly by the sink of ‘research’ - turn resources into science, science into unlocks. Additionally, biters eat bullets, and occasionally factory parts that need replacing. Other than that the main sink…

There just needs to be a gamemode which makes the game more about base defense and resource usage in defending the base. Currently you can just spam lasers and win no problem.

Imagine something like 7 days of constant biter attacks on all fronts, with biters much stronger as well. A relentless strain on the economy of your base more than anything, with there being a real need for repair bots to fully repair and remake certain sections of the perimeter as it gets destroyed by perhaps some special baneling-esque biter.

Add to this the idea that things get infinitely more and more difficult over time, and you instead compete for places on a leaderboard of like "survived 400 days and 14 hours".

Re: Factorio: Space Age

#237
post #105

Earlier quoted context omitted.

oh boy Dyson Sphere is my jam. Especially once they added in blueprints. I honestly am not looking forward to the enemy expansion they are going to add. I can see they promised it and want to deliver on it but I do not really want to fight off waves of enemies. I just want to build a huge factory. It is one of the things that keeps me from really getting into factorio. Was going to get a mod to turn them off. But nev…

I am. Once you get past a certain point in DSP there’s just no point in continuing. I’ve two playthroughs that ended roughly when I can sends ships on interplanetary errants without worrying abou how many warp cores I consume.

My issue at that point in DSP is that performance severely degrades (and save files get huge too).

You're penalized for building big dyson spheres (and even more penalized if you have graphics turned on for them).

You're penalized for building on more planets/system (and rewarded for cleaning up old structures, even if they're no longer actually doing anything).

I hope the combat patch comes with a lot of performance enhancements for existing content...

Re: Factorio: Space Age

#238
post #18

> From now on, we are stopping the embargo on the expansion content, and we will be publishing Friday Facts every week about all the different aspects of the expansion until release! Yay ! Why this is quite HN-relevant news : https://news.ycombinator.com/item?id=27446910

I'm glad about the return of FFF, used to be great to read, especially the more technical deep dives. I kind of thought we wouldn't be getting them again, after the developer fell out with the community over the reception to the post about "Uncle Bob".

I guess I'm out of the loop; I thought they stopped posting them because the game officially released, and they were going heads-down on the expansion.

Re: Factorio: Space Age

#239

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

Only 18.5% of the players got the "Finish the game" (launching a rocket) achievement on Steam

https://steamcommunity.com/stats/427520/achievements

Re: Factorio: Space Age

#240
post #12

Earlier quoted context omitted.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc. One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

oh boy Dyson Sphere is my jam. Especially once they added in blueprints. I honestly am not looking forward to the enemy expansion they are going to add. I can see they promised it and want to deliver on it but I do not really want to fight off waves of enemies. I just want to build a huge factory. It is one of the things that keeps me from really getting into factorio. Was going to get a mod to turn them off. But nev…

> It is one of the things that keeps me from really getting into factorio. Was going to get a mod to turn them off. But never got around to it.

Uh...you've been able to play Factorio in a peaceful mode without a mod for years. It's just a checkbox when you're creating your world.

And I imagine when DSP gets the combat update, it'll have the same checkbox.

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