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Factorio: Space Age

factorio.com

221–230 of 363 posts

Re: Factorio: Space Age

#221
post #131

> In the previous news about the expansion FFF-367, we declared that the content will be technically a mod taking advantage of the updated engine. What this means is that a lot of the improvements will be for all players, regardless of them having the expansion or not. This is such an amazing way to release a second version of a game! Reminds me of libraries that publish major version updates that don’t add anything…

Cities Skylines has done this with their DLC; each "major" DLC came with changes to the base game that everyone got (usually to support the DLC) and then the DLC itself added more.

So if you bought the game and never bought any DLC, you have a much different game now than when you first played.

Re: Factorio: Space Age

#222

I "just" (160+ hours in) started a play through of space exploration at the recommendation of an HN comment. Super excited to see an official expansion that adds this kind of thing! https://news.ycombinator.com/item?id=36561847 My ideas list for interesting Factorio challenges (apropos of nothing): - Products with a shelf life (must be consumed within 15 minutes or it turns into a "waste" product) - Products with "re…

It's basically impossible to track individual items in that way. Ask me how I know!

Re: Factorio: Space Age

#223
post #42

Oh good, my life being utterly dominated by Factorio again is at least a year away. That gives me some time to get my affairs in order. I really wish this were a joke. Also, if anyone wants to play a game similar to Factorio while you wait - https://shapez.io is like Factorio without a player character and a cleaner aesthetic. I played it first, and really enjoyed it.

Two other factory builders that have slipped under the radar:

Dyson Sphere Program - I love it because it has the cleaner look of Satisfactory, but in a 3rd person view. I could never get used to Satisfactory's first person view. It just doesn't work well for making a factory. DSP also has you go between multiple solar systems to fetch materials.

Captain of Industry - The only factory builder that feels like it takes place in today's time. Has the unique mechanic that mining for materials actually deforms the terrain, and that excess dirt/stone can be used to expand your island. When I last played, the tutorial was lacking, but this may have been fixed by now. Also, anyone experienced with factory builders probably won't need much tutorial anyways.

One thing I like about both of those that Factorio doesn't have (and I think desperately needs!) is the ability for belts to have more than 2 layers. At the very least, I often found myself wishing I could have longer underground belts in Factorio.

Re: Factorio: Space Age

#224
post #33

“Oh man the guy who made the Space Exploration mod is gonna be pissed they’re copying him” “Oh wait it’s the same guy”

Love when game companies just employ their best modders rather than fighting against them.

That’s the indie version.

The big corporation version is: “We own the rights to w/e you made, going to make bank with it and perhaps mention your gamertag in some blog post.”

Re: Factorio: Space Age

#225
post #12

Earlier quoted context omitted.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc. One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

The spirit of the original lives on. Gregtech Community Edition Unofficial (GTCEu) is getting regular updates. I'm almost finished with my first modded minecraft run since the GT5U days. The GTCEu folks are great. They implemented a lot of changes that GT has been needing for a decade, specifically around closed loop control and HMI. It's close to what I idealize in my head for an industrial game. Maybe there's a smi…

GregTech: New Horizons is also worth a look, if only for the detailed quests and absolutely insane progression required.

Re: Factorio: Space Age

#226
post #75

Here’s hoping for a streamlined version of Space Exploration that scratches the right itch of expanding beyond Nauvis with new tech, but that doesn’t not value my time. Watching Dosh Doshington’s 3-part series of a SE playthrough is all I’ll ever do with that mod. (Well worth watching it if 300+h for a self-playthrough is intimidating)

For context: unlike other youtubers making 100-hour-plus playlist of a single playthrough, Dosh Doshington [0] spends an equal amount of time to compress a 100 hours of playing into a single hour of the highest-quality content.

His Space Exploration playthrough took 330 hours (in a team of 3 players iirc), and was compressed down to just 3.5 hours of video

[0] https://www.youtube.com/@DoshDoshington

Re: Factorio: Space Age

#227
post #101

I love Factorio and have >1000 hours in the game. Two things I would love to see: - Steam cloud sync fixed for large save files. Right now, you'll eventually reach a point where you can't save your game to the cloud anymore. - More interesting aliens and strategies for dealing with them. After awhile, the aliens start to feel like a repetitive grind. They always behave predictably and the solution to them is pretty m…

> - Steam cloud sync fixed for large save files. Right now, you'll eventually reach a point where you can't save your game to the cloud anymore.

The only way to achieve that is if WUBE ran their own save servers.

Re: Factorio: Space Age

#228

Earlier quoted context omitted.

"More interesting aliens and strategies for dealing with them. After awhile, the aliens start to feel like a repetitive grind. They always behave predictably and the solution to them is pretty much always the same." Try the Rampant mod, if you want a challenge. There are a bunch of other mods that add different/tougher enemies too. That said, the focus of Factorio was never combat, it's building. If you want better c…

Rampant + deathworld (I think is the combo) is the way to go if you want a real challenge, because you need to build defenses that do not use too many resources.

There's also Rampant + Warptorio, which already features effectively tougher combat and various other challenges above vanilla.

Re: Factorio: Space Age

#230

I "just" (160+ hours in) started a play through of space exploration at the recommendation of an HN comment. Super excited to see an official expansion that adds this kind of thing! https://news.ycombinator.com/item?id=36561847 My ideas list for interesting Factorio challenges (apropos of nothing): - Products with a shelf life (must be consumed within 15 minutes or it turns into a "waste" product) - Products with "re…

>Mining ships (an entire factory moves to a location and extracts resources).

https://mods.factorio.com/mod/warptorio2 is sort of that, though the focus is specifically on rushing to do as much as possible before the factory inevitably moves to a new location.

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