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Factorio: Space Age

factorio.com

11–20 of 363 posts

Re: Factorio: Space Age

#11
I "just" (160+ hours in) started a play through of space exploration at the recommendation of an HN comment. Super excited to see an official expansion that adds this kind of thing! https://news.ycombinator.com/item?id=36561847

My ideas list for interesting Factorio challenges (apropos of nothing):

- Products with a shelf life (must be consumed within 15 minutes or it turns into a "waste" product)

- Products with "refrigeration" (e.g. an item which must not exist outside of a temperature-controlled chest for more than 5 minutes at a time)

- Catalyst ingredients with a chance of being consumed (presently emulated with probabilistic outputs, native support could be interesting, the catalyst would just sit in the machine until it was consumed)

- Mining ships (an entire factory moves to a location and extracts resources). The screenshot seems to imply that some kind of spaceship will exist, perhaps this is coming.

Re: Factorio: Space Age

#12
post #4

Reminds me of Mindustry https://f-droid.org/en/packages/io.anuke.mindustry/ But it looks like Factorio was first.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc.

One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

Re: Factorio: Space Age

#15

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

Same boat, beat vanilla, enjoyed the experience but was ready to have my life back by the end of it. By the time Space Age launches the itch should just about be at the point of needing scratching again, so I’m definitely looking forward to this.

Re: Factorio: Space Age

#16

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

I play with hundreds of mods, and I'm excited about this expansion.

Mods have performance and compatibility issues, and they don't always get bug fixes or updates very often. It'll be nice to have an expansion to the base game that's officially supported and which all other mods will have to be compatible with instead of the other way around.

Apart from the space part, which is arguably already present in the Space Exploration mod (a mod made by a developer who got hired by Wube to work on the official game, if I'm not mistaken), this new expansion promises:

"the ability to control train systems better, better blueprint building, better flying robot behaviour and many more."

That sounds great to me.

Re: Factorio: Space Age

#17
post #12
post #4

Reminds me of Mindustry https://f-droid.org/en/packages/io.anuke.mindustry/ But it looks like Factorio was first.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc. One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

The first public announcement of Factorio was actually on the industrialcraft forums, if I remember right.

Re: Factorio: Space Age

#18

> From now on, we are stopping the embargo on the expansion content, and we will be publishing Friday Facts every week about all the different aspects of the expansion until release! Yay ! Why this is quite HN-relevant news : https://news.ycombinator.com/item?id=27446910

I'm glad about the return of FFF, used to be great to read, especially the more technical deep dives. I kind of thought we wouldn't be getting them again, after the developer fell out with the community over the reception to the post about "Uncle Bob".

Re: Factorio: Space Age

#19

I "just" (160+ hours in) started a play through of space exploration at the recommendation of an HN comment. Super excited to see an official expansion that adds this kind of thing! https://news.ycombinator.com/item?id=36561847 My ideas list for interesting Factorio challenges (apropos of nothing): - Products with a shelf life (must be consumed within 15 minutes or it turns into a "waste" product) - Products with "re…

On the animation it looks like that robotic arms are pulling in (and sorting) asteroid chunks, which are then crushed, and the metal smelted, rock discarded, and also there seems to be ice that is used to cool the engines !
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