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Factorio: Space Age

factorio.com

21–30 of 363 posts

Re: Factorio: Space Age

#21
post #12
post #4

Reminds me of Mindustry https://f-droid.org/en/packages/io.anuke.mindustry/ But it looks like Factorio was first.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc. One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

oh boy Dyson Sphere is my jam. Especially once they added in blueprints. I honestly am not looking forward to the enemy expansion they are going to add. I can see they promised it and want to deliver on it but I do not really want to fight off waves of enemies. I just want to build a huge factory. It is one of the things that keeps me from really getting into factorio. Was going to get a mod to turn them off. But never got around to it.

Re: Factorio: Space Age

#22
> It has been playable from start to finish for more than a year. This means that we have already made several improvement iterations based on the playthroughs behind us.

You just don't see commitment to shipping quality product in the games industry like this. This is what makes Factorio special.

Re: Factorio: Space Age

#23
post #12

Earlier quoted context omitted.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc. One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

oh boy Dyson Sphere is my jam. Especially once they added in blueprints. I honestly am not looking forward to the enemy expansion they are going to add. I can see they promised it and want to deliver on it but I do not really want to fight off waves of enemies. I just want to build a huge factory. It is one of the things that keeps me from really getting into factorio. Was going to get a mod to turn them off. But nev…

> Was going to get a mod to turn them off. But never got around to it.

You can turn them off in world generation, no mod needed, for what it's worth.

Re: Factorio: Space Age

#24
post #18

> From now on, we are stopping the embargo on the expansion content, and we will be publishing Friday Facts every week about all the different aspects of the expansion until release! Yay ! Why this is quite HN-relevant news : https://news.ycombinator.com/item?id=27446910

I'm glad about the return of FFF, used to be great to read, especially the more technical deep dives. I kind of thought we wouldn't be getting them again, after the developer fell out with the community over the reception to the post about "Uncle Bob".

To be fair, a large amount of redditors/media, and a less sizable amount of the game's community. Most of the people outraged have not been playing Factorio (or didn't even know what it was). That doesn't mean actual players haven't been outraged as well, but way less.

Re: Factorio: Space Age

#25

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

I play with hundreds of mods, and I'm excited about this expansion. Mods have performance and compatibility issues, and they don't always get bug fixes or updates very often. It'll be nice to have an expansion to the base game that's officially supported and which all other mods will have to be compatible with instead of the other way around. Apart from the space part, which is arguably already present in the Space E…

> a mod made by a developer who got hired by Wube to work on the official game, if I'm not mistaken

You are right, he even seems to be behind the Space Age expansion:

> A lot of people are going to make comparisons between the Space Age expansion and the Space Exploration mod. I've worked on the game design for both: On Space Age I made the first space + planets prototype builds and plus I've been involved in most of the gameplay discussions since. On Space Exploration, well it's my mod, I made it.

Re: Factorio: Space Age

#26
post #12

Earlier quoted context omitted.

Factorio inspired a lot of factory games you're seeing: Mindustry, Shapez.io, Satisfactory, Techtonica, Dyson Sphere Program, etc. One of the devs have stated that they were inspired to create Factorio by the IndustrialCraft and BuildCraft mods for Minecraft, and I suspect that things like Infinifactory were also inspirations.

oh boy Dyson Sphere is my jam. Especially once they added in blueprints. I honestly am not looking forward to the enemy expansion they are going to add. I can see they promised it and want to deliver on it but I do not really want to fight off waves of enemies. I just want to build a huge factory. It is one of the things that keeps me from really getting into factorio. Was going to get a mod to turn them off. But nev…

[deleted]

Re: Factorio: Space Age

#28
This day got a lot better! I have thousands of hours but had taken a break after I reached a rocket launch every minute with 100s of trains running around.

I guess this break will be over soon. I look forward to dropping a few more lifetimes playing this amazing game.

Re: Factorio: Space Age

#30

I’ve gone once through vanilla. I’ve launched a rocket the one time. I feel like the majority of players and blog readers are modded up the wazoo, but this expansion is not really for them. It’s for players like me who did not go beyond the base game.

80 hours to finish for experienced player is still at least 4x more than launching a rocket. There is really achievable achievement for launching it in 8 hours - once you think more about how to optimize waiting early and mid game.
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