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5 years ago Valve released Proton

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Re: 5 years ago Valve released Proton

#181

I picked up a Steam Deck recently and aside from when I’ve booted into the desktop mode to set up some emulators you’d never know it was running games through a compatibility layer. Truly incredible work from Valve. Technical impressiveness aside it’s a really nice device too—I like having something that feels mostly like a console in the “it just works” factor, but still allows me to do some fiddling if and when I w…

It's truly a brilliant holiday device: gaming on the go, but also able to plug into a keyboard/mouse (maybe a TV) and get some minor work done.

Re: 5 years ago Valve released Proton

#183
post #146

Proton has earned steam my business forever. I haven't booted into Windows in over a year.

I hate DRM, I hate monopolies, I welcome competition, but if one builds a massive empire by just creating a bonafide good platform, single-handedly making open source desktop better, with good customer support and treating users with respect, they deserve the money honestly. If one day I manage to build a billion dollar empire, my sole inspiration on how to conduct business is Gabe Newell. [1] Which is exactly the th…

Yeah, pretty much all my PC game purchases go to either Steam (for their work on Linux gaming) or GOG (for their DRM free stance). Luckily my financial position is such that it really doesn't matter what sale is on Epic or Uplay or Origin to change that.

Re: 5 years ago Valve released Proton

#184

Earlier quoted context omitted.

Yep, if Apple could get over their stubbornness and work with Valve on this it would be fantastic for customers of both companies. Apple has done some work with their game porting toolkit to support certain flavors of DirectX games with a combo of Wine and Rosetta. But this isn’t officially pitched as tool for end users to run Windows games.

Why not switch to linux though? You know there's some real cool hardware available out there that looks and feels way better than a mac, and battery aside, can do a lot more, is upgradeable and not locked in. Just a thought.

> You know there's some real cool hardware available out there that looks and feels way better than a mac

This is obviously a personal opinion, but just isn't close to true for me. I stopped using apple laptops 3 years ago, and I've never found a non-apple device with a trackpad as good as the mac.

Re: 5 years ago Valve released Proton

#185
post #43

It’s been many years since I was current on the state of cross platform gaming. Is it possible that proton could become the de facto target platform? That is, if a developer builds to ensure that their game works correctly under proton, then will it also work correctly under windows? So by just ensuring it works under proton, which seems to be minimal effort, do they get access to the expanded market for “free”? Do a…

Targeting Windows and Proton is already the status quo if you want the green tick on Steam, and apparently tens of thousands of game developers do because Valve promote Deck-compatible games heavily and that audience is more likely to spend money.

You can build a "Steam box" console with any Linux distribution and Steam's Big Picture mode. Autologon and start Steam in Big Picture mode on startup. I have this on Debian on a NUC, and there's a distro ChimeraOS which offers a polished pre-installed A/B update experience too.

Re: 5 years ago Valve released Proton

#186
post #178

Earlier quoted context omitted.

Then you would name a feature that SoundSource does that Pavucontrol doesn't. But you don't actually know what you're talking about. For all the talk, it should be trivial for you to make me look foolish right now. Like, so easy, right?

Show me the UI for telling a specific application to redirect its audio output to a specific device automatically. Show me the UI where I plug in a specific device it switches a specific applications (not all) default automatically to the new device. Show me it's headphone EQ. Show me per-app headphone EQ. Show me per app EQ settings. Show me the built in 3D/spatial audio for headphones Then show me the config file y…

pavucontrol works on Pipewire too, not just Pulseaudio, for what it's worth

Re: 5 years ago Valve released Proton

#187

Earlier quoted context omitted.

>Windows is the opposite: the only stable ABI is the dynamically linked user space ABI. ... to the kernel. So not the opposite at all. In fact exactly the same.

No. The userspace/kernel boundary is explicitly not stable on Windows, and binaries that try to use that interface have broken when it changed.

This is true for basically ever OS other than Linux, as the Golang developers learned the hard way on macOS and BSD.

Re: 5 years ago Valve released Proton

#188
post #75

Earlier quoted context omitted.

to be fair, CSGO was a failure for the first few years of its existence. so it's likely you're remembering it best from around 2016. all I know is that I have the operation payback challenge coin, but no real memory of those maps. i do wish they'd bring back some of the operation maps... (santorini anyone?)

As far as I remember CSGO did way better than CS:Source, which never really caught on until the point where it became a bit of a "retro" curiosity.

Most of the pros stuck with 1.6 instead of moving to Source (and most existing tournaments stuck on 1.6 - although notably CGS went with CS:S). In Source the movement was clunky, the sound system was awful, and the shooting & spray felt bad. The overall physics was just very strange, it felt like you were walking in honey - although did get better (a long time later).

Almost a year before CSGO official launch there was a showmatch for it and it looked awful. A bunch of small things were improved by the launch, but it was not good at all (look back at 2012 CS:GO footage and you'll be shocked). Sound was inaccurate and inconsistent, molotovs and smokes were glitchy, wallbangs didn't work in a sane manner ... it was pretty atrocious. That said, 1.6 was basically ancient and Valve (who didn't develop the game) pushed for CS:GO to be used in competitions, so it was used. Over time it was increasingly improved and there was an influx of existing (1.6 & CS:S) pro players towards the end of 2012 and early 2013; and an explosion towards the end of 2013. CS:GO came out in August 2012, but only crossed over the 100k concurrent player mark (which is the all-time CS:Source record) in ~ December 2013.

Skin betting became rampant on CS:GO after the August 2013 Arms Deal update, with sites like CSGOLounge having absolutely huge overall parimutuel pots on basically ever game. This pushed up the popularity of the game - even a small local tournament could have 10k viewers if the game was listed on CSGOLounge [and the bigger matches had millions on the line].

Eventually, years later, CS:GO was improved to the point where it could stand alone without propping up by the skin gambling - and since then it's grown much further; but in reality both CSGO and CS:S had very similar and buggy first few years.

Re: 5 years ago Valve released Proton

#190
post #104

Earlier quoted context omitted.

>Win32 ABI is the most stable and rock solid compared to the messy moving target of the Linux world, Blatant lie bordering on disinformation. The only reason it is a "stable ABI" is that every dev of every windows program bundles every library with their program. You could do the same thing on Linux and the stability "story" would be exactly the same, or in fact even better on Linux because Win32 isnt actually stable…

Plenty of games require VC++ redistributable to be installed. I have all of them from 2008 to 2022 installed right now without issue.

That is meant to be distributed with the game (hence the name).
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