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Egregoria: 3D City Builder without a grid

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Re: Egregoria: 3D City Builder without a grid

#61
Out of curiosity, are there any simcity 4 refresh out there?

That game was way ahead of its time. I just want a 2023 version, but just couldn't seem to find it. Every successor game and other games seem to either focus on details/individuals or 3D effects with far less scale.

We have far more capable hardware to run large cities and more growable lots and better traffic pattern. But a better Simcity 4 is never made beyond the 20 years old base game code and addons... Or am I oblivious?

Re: Egregoria: 3D City Builder without a grid

#62
post #16

I’m curious if a 2d renderer could work too, in theory. Is 3d camera an important factor in a modern, complex city building game?

Egregoria used to be 2D but it felt a bit restrictive. A lot of the underlying simulation is also 2D as I didn't port everything when doing the migration. From the player perspective, 3D is the norm these days. It looks better, it's usually more intuitive and 2D is usually a bunch of tricks to fake 3D anyway. From a developer perspective, 3D fits my brain better as I can translate real concepts better. To me, it feel…

Aesthetically I can totally see how a 2D visualization could look great. But then you end up with curved roads and buildings hiding other buildings and things become very confusing.

One interesting change (but it's a big one, at least aesthetically) would be to force a certain angle of view, rather than allow a complete pan-tilt. Something in a "total war" fashion, so to speak. Or - at least - allowing such camera to be used in the options.

Re: Egregoria: 3D City Builder without a grid

#63
post #28

Earlier quoted context omitted.

Yeah. Cities: Skylines just feels so soulless to me. It's like me looking at a model railway - it might look cute but it's just dead. The game is effectively a traffic simulator, with citizens not really having agency (beyond the Chirper which most people are annoyed by), and next to zero economic management. No mixed zoning or organic growth, you effectively run a completely planned economy. There's not much externa…

You perfectly describe my sentiment every time I try playing CS. No matter how gorgeous it looks at some point it just strikes as hollow and disengaging.

The simulation is just so fake, almost everything that goes on is just decorative.

There is a budget, but after the first 30 minutes you'll always be running an enormous surplus without trying.

Citizen commute to work, but if they can't get there, the workplaces will continue to work, with some trivial penalty to efficiency.

There is traffic simulation, but if a jam forms, vehicles will start vanishing to unblock the road.

You can build public transport, but it doesn't matter if it's efficient, because the city's entire population can be standing at bus stops waiting forever with seemingly no ill effect.

Citizens will use parking spots if they're available, but if they aren't, they'll just disappear their car and reappear it later.

Zoned buildings get built and upgraded autonomously, but what gets built doesn't depend on economic factors, just on how many upgrade points are accrued from nearby services and attractions.

There is a large number of special buildings of various types that can be unlocked and built, but they all count as a tourist attraction and don't perform their actual function, they're effectively statues.

Cities Skylines is a bizarre un-game that has all the UX and presentation of a city simulator without any actual simulation.

Re: Egregoria: 3D City Builder without a grid

#64

Is this named for the science-fiction author Greg Egan, or the TeX.SE guru egreg?

Neither apparently, from the readme:

> An Egregor is an autonomous psychic entity made up of, and influencing, the thoughts of a group of people. It represents emergence at its purest form, where individuals come together to become a collective force.

Re: Egregoria: 3D City Builder without a grid

#65
> Egregoria is focused on the socio-economical aspect of a city, with a logistics element.

Oo this is cool. What simulated elements are present/planned so far? Is there like a mini economy and things like actor preferences implemented? I checked out the devblog and although aspects like 3D rendering are interesting, I'm more interested in the simulation details and mechanics.

Re: Egregoria: 3D City Builder without a grid

#66

> Egregoria is focused on the socio-economical aspect of a city, with a logistics element. Oo this is cool. What simulated elements are present/planned so far? Is there like a mini economy and things like actor preferences implemented? I checked out the devblog and although aspects like 3D rendering are interesting, I'm more interested in the simulation details and mechanics.

There's not much at the moment really, the idea is that all citizens have their own state and decide what they want to do themselves.

For example, all of them have hunger state, have jobs assigned to them, a house etc.

So a single citizen will always go back where it lives everyday instead of a random house, it will try to go near its home to buy groceries. I've decided that they don't have money as I found it too hard to calibrate, but there is still "real" items like bread being exchanged.

Re: Egregoria: 3D City Builder without a grid

#67

Truly impressive endeavour! I would definitely love to contribute, thanks HN for showing this up this morning! Rust + architectural models + wgpu is a great combo! I am still in the mid-early learning phase of Rust, but it's where I'm putting my learning juices in... and at this point I can consider myself a professional architectural 3D modeller ( https://www.myminifactory.com/users/TheLazyForger ). Would be happy t…

Hello, all contributions are welcome!

The discord badge in the readme is not very big, here's the discord link:

https://discord.gg/CAaZhUJ

EDIT: very impressive portfolio!

Re: Egregoria: 3D City Builder without a grid

#68

Out of curiosity, are there any simcity 4 refresh out there? That game was way ahead of its time. I just want a 2023 version, but just couldn't seem to find it. Every successor game and other games seem to either focus on details/individuals or 3D effects with far less scale. We have far more capable hardware to run large cities and more growable lots and better traffic pattern. But a better Simcity 4 is never made b…

Why not just startup simcity 4 then?

Re: Egregoria: 3D City Builder without a grid

#69

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

Awesome to see a Rust based game. What are your thoughts on the state of rust for games and games working in 3d?

Re: Egregoria: 3D City Builder without a grid

#70

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

Really enjoyed playing a bit of it, cool project! It would be cool to have more bike/pedestrian/train/mass transit transportation options available, instead of cars and trucks being the default option. Also tooltips would be really helpful. I feel like there's almost enough here that you could do steam/itchio.

Public transportation is definitely planned, although it's a lot of work. Cars + trucks + trains are the minimal set of transport methods to allow anything to go anywhere.

I love tooltips! Thank you for the suggestion, I have opened an issue.

>I feel like there's almost enough here that you could do steam/itchio.

I think it's way too early for this. As people say the last 20% takes 80% of the time. There's a lot of systems I've neglected for an actual release. It probably needs a few years more work before any kind of "real" release for players instead of developers.

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