This is awesome. I like cities skylines but I prefer the simulation aspect to the gamified aspect.
Egregoria: 3D City Builder without a grid
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Re: Egregoria: 3D City Builder without a grid
#22Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
https://citymonitor.ai/community/2002-warsaws-mayoral-candid...
Re: Egregoria: 3D City Builder without a grid
#23Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
> After the success of SimCity, Maxis received numerous requests from various companies to develop simulations for their industries. After rejecting many requests from other companies, the team eventually agreed to make a prototype of SimRefinery for Chevron:
[SimRefinery was] a simulation of their refinery operation, for orienting people in the company as to how a refinery works. It wasn't so much for the engineers as it was for the accountants and managers who walked through this refinery every day and didn't know what these pipes were carrying. — Will Wright
Re: Egregoria: 3D City Builder without a grid
#24Re: Egregoria: 3D City Builder without a grid
#25This is awesome. I like cities skylines but I prefer the simulation aspect to the gamified aspect.
Yeah. Cities: Skylines just feels so soulless to me. It's like me looking at a model railway - it might look cute but it's just dead. The game is effectively a traffic simulator, with citizens not really having agency (beyond the Chirper which most people are annoyed by), and next to zero economic management. No mixed zoning or organic growth, you effectively run a completely planned economy. There's not much externa…
Re: Egregoria: 3D City Builder without a grid
#26I wish, it was possible to build a city that is not car-centric.
Re: Egregoria: 3D City Builder without a grid
#27This is awesome. I like cities skylines but I prefer the simulation aspect to the gamified aspect.
Yeah. Cities: Skylines just feels so soulless to me. It's like me looking at a model railway - it might look cute but it's just dead. The game is effectively a traffic simulator, with citizens not really having agency (beyond the Chirper which most people are annoyed by), and next to zero economic management. No mixed zoning or organic growth, you effectively run a completely planned economy. There's not much externa…
The question that is hard to balance in sims like this is how do you make something like this a fun game. it's a pretty tricky balance.
Re: Egregoria: 3D City Builder without a grid
#28This is awesome. I like cities skylines but I prefer the simulation aspect to the gamified aspect.
Yeah. Cities: Skylines just feels so soulless to me. It's like me looking at a model railway - it might look cute but it's just dead. The game is effectively a traffic simulator, with citizens not really having agency (beyond the Chirper which most people are annoyed by), and next to zero economic management. No mixed zoning or organic growth, you effectively run a completely planned economy. There's not much externa…
Re: Egregoria: 3D City Builder without a grid
#29I wish, it was possible to build a city that is not car-centric.
Re: Egregoria: 3D City Builder without a grid
#30Earlier quoted context omitted.
Yeah. Cities: Skylines just feels so soulless to me. It's like me looking at a model railway - it might look cute but it's just dead. The game is effectively a traffic simulator, with citizens not really having agency (beyond the Chirper which most people are annoyed by), and next to zero economic management. No mixed zoning or organic growth, you effectively run a completely planned economy. There's not much externa…
You perfectly describe my sentiment every time I try playing CS. No matter how gorgeous it looks at some point it just strikes as hollow and disengaging.