Live data from Hacker News

Egregoria: 3D City Builder without a grid

github.com

51–60 of 113 posts

Re: Egregoria: 3D City Builder without a grid

#51
post #3

This looks really good, congrats. > in Rust > Egregoria is an indie city builder, mostly inspired by Cities:Skylines. I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.

I am unsure if I understand well, so just to clarify: - Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind - Cities:Skylines is built in C# using Unity as the game engine >This looks really good, congrats. Thanks :)

I missed a word or two :) yeah I meant CS being written in C#.

Re: Egregoria: 3D City Builder without a grid

#52

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

Honestly, you’re doing great. I think the best things I see here are precisely the ones that aren’t “ready for HN yet.”

Re: Egregoria: 3D City Builder without a grid

#54

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

What knowledge would you want your partners to have to help you accelerate the project?

Re: Egregoria: 3D City Builder without a grid

#56

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

Really enjoyed playing a bit of it, cool project!

It would be cool to have more bike/pedestrian/train/mass transit transportation options available, instead of cars and trucks being the default option. Also tooltips would be really helpful.

I feel like there's almost enough here that you could do steam/itchio.

Re: Egregoria: 3D City Builder without a grid

#57
post #17

I wish the dev could work on this full time! What he has accomplished so far is amazing. (Hi Uriopass, if you see this!) Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building views, which you can design yourself if you want. Aesthetically, it's a beautiful throwback to the games I grew up playing as a kid. https://store.steampowered.com/app/2287430/Metropo…

I wish I could work on it full-time. However, after reading a lot about indie game developers, and judging from my situation, it seems like keeping it as a side project is a better decision for me from a financial and mental health standpoint. Keep up the good work on Metropolis 1998! I have followed your work and the dev community you built around it and it is very inspiring.

Correct, though alternatively indie can resort to kickstarter (factorio) or patreon. Then do early access on steam.

However yes the pressure is different than full time job

Re: Egregoria: 3D City Builder without a grid

#58

Has anyone used any of these sims to try model what a city may be like with autonomous vehicles. Or, specifically, for lack of a better term, a city(s) where all transportation is done through a ride sharing system, including autonomous vehicles and mass transit. I’m guessing it’s a combination traffic and economic sim (to deal with issues like surge pricing). But maybe it could examine questions like: * do autonomou…

I think grand theft auto has had a bunch of AI vehicles use it as visual training data

Re: Egregoria: 3D City Builder without a grid

#59
Truly impressive endeavour! I would definitely love to contribute, thanks HN for showing this up this morning! Rust + architectural models + wgpu is a great combo!

I am still in the mid-early learning phase of Rust, but it's where I'm putting my learning juices in... and at this point I can consider myself a professional architectural 3D modeller (https://www.myminifactory.com/users/TheLazyForger).

Would be happy to contribute (in fact I opened a couple of issues right now), is there a Discord or equivalent? I couldn't seem to find it on the github readme.

Re: Egregoria: 3D City Builder without a grid

#60

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

Nice !! Please check out Spectra City if you are not alread aware they are a fully CC0 project built for WebGL (WebXR), although I think for now they started on a platform called Spatial.io & my impression is they are closely tied to the real built environment or proposed so as in a way for the local community to active participate on a new city block restoration project as an example.

https://www.spectracities.com/

Post reply on HN