This looks really good, congrats. > in Rust > Egregoria is an indie city builder, mostly inspired by Cities:Skylines. I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.
I am unsure if I understand well, so just to clarify: - Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind - Cities:Skylines is built in C# using Unity as the game engine >This looks really good, congrats. Thanks :)
Egregoria: 3D City Builder without a grid
51–60 of 113 posts
Re: Egregoria: 3D City Builder without a grid
#52Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…
Re: Egregoria: 3D City Builder without a grid
#53Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
Re: Egregoria: 3D City Builder without a grid
#54Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…
Re: Egregoria: 3D City Builder without a grid
#55Re: Egregoria: 3D City Builder without a grid
#56Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…
It would be cool to have more bike/pedestrian/train/mass transit transportation options available, instead of cars and trucks being the default option. Also tooltips would be really helpful.
I feel like there's almost enough here that you could do steam/itchio.
Re: Egregoria: 3D City Builder without a grid
#57I wish the dev could work on this full time! What he has accomplished so far is amazing. (Hi Uriopass, if you see this!) Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building views, which you can design yourself if you want. Aesthetically, it's a beautiful throwback to the games I grew up playing as a kid. https://store.steampowered.com/app/2287430/Metropo…
I wish I could work on it full-time. However, after reading a lot about indie game developers, and judging from my situation, it seems like keeping it as a side project is a better decision for me from a financial and mental health standpoint. Keep up the good work on Metropolis 1998! I have followed your work and the dev community you built around it and it is very inspiring.
However yes the pressure is different than full time job
Re: Egregoria: 3D City Builder without a grid
#58Has anyone used any of these sims to try model what a city may be like with autonomous vehicles. Or, specifically, for lack of a better term, a city(s) where all transportation is done through a ride sharing system, including autonomous vehicles and mass transit. I’m guessing it’s a combination traffic and economic sim (to deal with issues like surge pricing). But maybe it could examine questions like: * do autonomou…
Re: Egregoria: 3D City Builder without a grid
#59I am still in the mid-early learning phase of Rust, but it's where I'm putting my learning juices in... and at this point I can consider myself a professional architectural 3D modeller (https://www.myminifactory.com/users/TheLazyForger).
Would be happy to contribute (in fact I opened a couple of issues right now), is there a Discord or equivalent? I couldn't seem to find it on the github readme.
Re: Egregoria: 3D City Builder without a grid
#60Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…