I love how the comments in the code keep the same tone as the game and the Simpson itself. “”” // Synopsis: Blahblahblah “”” I want to work in a place that allows this or encourages it.
Simpsons Hit and Run source code (2003)
121–130 of 177 posts
Re: Simpsons Hit and Run source code (2003)
#122This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…
Company of Heroes was a favourite among my university friends. We spent hundreds and hundreds of hours on it when we should have been working :) "Ready ze panzerfaust"
Re: Simpsons Hit and Run source code (2003)
#123Earlier quoted context omitted.
Unfortunately you really can't distinguish if it's actually empowering ironic homophobia of a queer individual or not. Wouldn't take it too seriously, it's the internet after all.
I don’t really see any way this could be ironic or empowering. There are bigger problems to worry about, but we may as well recognize this for what it is.
I hate this trend of the internet where we have to agree with anyone who is offended. I don't actually recognize this for what it could be, and my experience and opinion is as valid as others.
Re: Simpsons Hit and Run source code (2003)
#124Earlier quoted context omitted.
I really dislike framing people from different eras as homophobes. Back when this was written this was seen as just a joke, no harm intended, no homophobia involved whatsoever.
We actually live in an era where homophobia is becoming even more socially acceptable then the 2000s, so this is a weird hill for you to die on.
Re: Simpsons Hit and Run source code (2003)
#125Earlier quoted context omitted.
I mean KDE did take over the desktop, with most of our apps living in the browser and most of the browsers being based on their code.
I understand that you're being facetious, but the reality is much darker than this historical trivia might suggest - the web platform is today largely controlled by one mega corp.
Re: Simpsons Hit and Run source code (2003)
#126Can anybody explain the existence of all*.cpp files which include other source files?
Re: Simpsons Hit and Run source code (2003)
#127This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?
Re: Simpsons Hit and Run source code (2003)
#128Earlier quoted context omitted.
I don't know if that's true. Sins of a Solar Empire just got better with all of it's expansions. Same goes with most paradox games (although, they'll nickel and dime you for it). It's the blockbuster games that seem to have this problem as they always seem to dilute the game mechanics down for more cinematic experiences as time goes on. It's what happened to CoH, it's what happened with Dawn of War, it's what happene…
I tossed a comment above, but I think it has to do more with large publisher perspectives than the model itself. https://news.ycombinator.com/item?id=36707943 Afaik, Paradox is still small enough / left alone enough by its parent to have avoided the shenanigans. We'll see what happens if they keep growing. I also think by virtue of being niche and specific, Paradox incentivizes dev teams to stay true to the spirit of…
Usually the base paradox games feel like they’re “missing” major features which makes some DLCs necessary for a more full experience, but by the time that happens the base game is heavily discounted so base+dlc=full price of a new game.
Just felt like I have to add onto the paradox comment since I enjoy their major updates + dlc approach. Whenever I buy one of their games, I know I’ll probably come back to the game for at least 5 years.
Re: Simpsons Hit and Run source code (2003)
#129Earlier quoted context omitted.
I don’t really see any way this could be ironic or empowering. There are bigger problems to worry about, but we may as well recognize this for what it is.
>we may as well recognize this for what it is I hate this trend of the internet where we have to agree with anyone who is offended. I don't actually recognize this for what it could be , and my experience and opinion is as valid as others.
My post that you’re replying to just said that I don’t think that the comment on GitHub is likely to be an instance of ironic empowering homophobia. If you disagree then I have no particular beef with you on that factual point - I just think you’re wrong.
Re: Simpsons Hit and Run source code (2003)
#130For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs
There could be an official remake one day after all: https://comicbook.com/gaming/news/the-simpsons-hit-and-run-g...
I'd love to see lots of things but that doesn't mean any of those things will ever be real