It’s weird to learn later that it’s basically a clone of crazy taxi.
Though I remember everything going “Halloween” in that game and having a big smile.
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It’s weird to learn later that it’s basically a clone of crazy taxi.
Though I remember everything going “Halloween” in that game and having a big smile.
This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?
Have a look at KDE, I've always found most of their projects to be well written.
Fun game. I played it a bit on PlayStation. The one game I played again in emulation after ripping the disc onto my pc. It’s weird to learn later that it’s basically a clone of crazy taxi. Though I remember everything going “Halloween” in that game and having a big smile.
The release note has some nasty casual homophobia. Eurgh. https://github.com/Svxy/The-Simpsons-Hit-and-Run/releases/ta...
Unfortunately you really can't distinguish if it's actually empowering ironic homophobia of a queer individual or not. Wouldn't take it too seriously, it's the internet after all.
The release note has some nasty casual homophobia. Eurgh. https://github.com/Svxy/The-Simpsons-Hit-and-Run/releases/ta...
When gay began to mean GAY, people stopped using it to mean “lame”.
This poster is probably 30-50 years old and likely meant no harm. There’s an internet meme “fake and gay” which has nothing to do with homophobia but instead refers to the 90s usage.
“”” // Synopsis: Blahblahblah “””
I want to work in a place that allows this or encourages it.
This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…
The release note has some nasty casual homophobia. Eurgh. https://github.com/Svxy/The-Simpsons-Hit-and-Run/releases/ta...
There was a period in the 90s and 00s when gay meant lame. I’m sure many used it hatefully, but schoolboys were just using play yard lingo. When gay began to mean GAY, people stopped using it to mean “lame”. This poster is probably 30-50 years old and likely meant no harm. There’s an internet meme “fake and gay” which has nothing to do with homophobia but instead refers to the 90s usage.
> When gay began to mean GAY, people stopped using it to mean “lame”.
This is completely ahistorical. The ‘lame’ meaning came long after the ‘homosexual’ meaning.
This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…
Yeah, I truly lament the ruination of the Company of Heroes series. The newest installment, CoH3, is so atrociously soulless, greedy and straight-up broken that it's basically almost mocking the playerbase. Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.
CoH was amazing. CoH2 was eh. And CoH3 is atrocious.
I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.
For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs
I don't understand that, why spend so much time making something only to never release it?