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Simpsons Hit and Run source code (2003)

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Re: Simpsons Hit and Run source code (2003)

#121
post #76

I love how the comments in the code keep the same tone as the game and the Simpson itself. “”” // Synopsis: Blahblahblah “”” I want to work in a place that allows this or encourages it.

commit these things and stand by them. I've ended a meeting with "I wrote that because of how obvious it is that composing a more detailed comment is not worthwhile and you've negated the point of that by having this meeting. if you really don't understand, have one of the juniors explain" but you better make sure you're right and so right that even the most contrived counterpoint won't hold water or start drafting new resumes

Re: Simpsons Hit and Run source code (2003)

#122
post #17

This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…

Company of Heroes was a favourite among my university friends. We spent hundreds and hundreds of hours on it when we should have been working :) "Ready ze panzerfaust"

CoH is the game that taught me about nebelwerfers. Fun _and_ educational!

Re: Simpsons Hit and Run source code (2003)

#123
post #74
post #69

Earlier quoted context omitted.

Unfortunately you really can't distinguish if it's actually empowering ironic homophobia of a queer individual or not. Wouldn't take it too seriously, it's the internet after all.

I don’t really see any way this could be ironic or empowering. There are bigger problems to worry about, but we may as well recognize this for what it is.

>we may as well recognize this for what it is

I hate this trend of the internet where we have to agree with anyone who is offended. I don't actually recognize this for what it could be, and my experience and opinion is as valid as others.

Re: Simpsons Hit and Run source code (2003)

#124

Earlier quoted context omitted.

I really dislike framing people from different eras as homophobes. Back when this was written this was seen as just a joke, no harm intended, no homophobia involved whatsoever.

We actually live in an era where homophobia is becoming even more socially acceptable then the 2000s, so this is a weird hill for you to die on.

It's difficult to understand with all the yearly gay prides, weddings recognized by the governments, and ability to adopt children. I recognize that there are still improvements, but it's way more accepted than in the 90s and before.

Re: Simpsons Hit and Run source code (2003)

#125
post #72

Earlier quoted context omitted.

I mean KDE did take over the desktop, with most of our apps living in the browser and most of the browsers being based on their code.

I understand that you're being facetious, but the reality is much darker than this historical trivia might suggest - the web platform is today largely controlled by one mega corp.

KHTML->Konqueror->WebKit->WebCore->Blink

Re: Simpsons Hit and Run source code (2003)

#126

Can anybody explain the existence of all*.cpp files which include other source files?

I guess it's a way to optimize the build somehow, but you can achieve the same result with a proper build system, well-defined targets, and precompiled headers, but it's more work for the developers.

Re: Simpsons Hit and Run source code (2003)

#127

This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?

This file has more comments / boilerplate than logic and it’s hard to follow: https://github.com/Svxy/The-Simpsons-Hit-and-Run/blob/eb4b34...

Re: Simpsons Hit and Run source code (2003)

#128
post #111

Earlier quoted context omitted.

I don't know if that's true. Sins of a Solar Empire just got better with all of it's expansions. Same goes with most paradox games (although, they'll nickel and dime you for it). It's the blockbuster games that seem to have this problem as they always seem to dilute the game mechanics down for more cinematic experiences as time goes on. It's what happened to CoH, it's what happened with Dawn of War, it's what happene…

I tossed a comment above, but I think it has to do more with large publisher perspectives than the model itself. https://news.ycombinator.com/item?id=36707943 Afaik, Paradox is still small enough / left alone enough by its parent to have avoided the shenanigans. We'll see what happens if they keep growing. I also think by virtue of being niche and specific, Paradox incentivizes dev teams to stay true to the spirit of…

For Stellaris, one of Paradox’s space 4x games, they have a team dedicated to maintenance and a separate team for DLCs. The result are large free updates that improve/rework on the mechanics which compliment the DLCs keeping the games fresh for years.

Usually the base paradox games feel like they’re “missing” major features which makes some DLCs necessary for a more full experience, but by the time that happens the base game is heavily discounted so base+dlc=full price of a new game.

Just felt like I have to add onto the paradox comment since I enjoy their major updates + dlc approach. Whenever I buy one of their games, I know I’ll probably come back to the game for at least 5 years.

Re: Simpsons Hit and Run source code (2003)

#129
post #74

Earlier quoted context omitted.

I don’t really see any way this could be ironic or empowering. There are bigger problems to worry about, but we may as well recognize this for what it is.

>we may as well recognize this for what it is I hate this trend of the internet where we have to agree with anyone who is offended. I don't actually recognize this for what it could be , and my experience and opinion is as valid as others.

Who is the offended person here who you think that you have to agree with? I’m not really following.

My post that you’re replying to just said that I don’t think that the comment on GitHub is likely to be an instance of ironic empowering homophobia. If you disagree then I have no particular beef with you on that factual point - I just think you’re wrong.

Re: Simpsons Hit and Run source code (2003)

#130
post #113
post #13

For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs

There could be an official remake one day after all: https://comicbook.com/gaming/news/the-simpsons-hit-and-run-g...

Errr, the quote this is going off of was someone asking an original team member if they'd support a remake and they said "I'd love to see it".

I'd love to see lots of things but that doesn't mean any of those things will ever be real

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