Live data from Hacker News

Simpsons Hit and Run source code (2003)

github.com

101–110 of 177 posts

Re: Simpsons Hit and Run source code (2003)

#101
post #70

Earlier quoted context omitted.

Hey - thank you for Dawn of War. My gateway drug into the long dark spiral of plastic and paint despair that is Warhammer 40k. Amazing game.

Apparently Boltgun (new FPS) is a 40K game and has been getting rave reviews from FPS youTubers

WH40K: Mechanicus is an excellent modern Warhammer 40k game for people that need a strategy/tactic fix more than FPS :)

Re: Simpsons Hit and Run source code (2003)

#102

Earlier quoted context omitted.

You state you will never release it avoid take down, and then when it’s done you “accidentally” get “hacked” and let the Streisand effect handle the rest. It’s either that or developing a remake in complete secrecy and drop it on the internet as a fait accompli. For examples of what happens if you don’t employ underhanded tactics, take a look at AM2R or the Chrono Trigger remake.

(speaking hypothetically, of course)

Of course.

Re: Simpsons Hit and Run source code (2003)

#103
post #72
post #21

Earlier quoted context omitted.

Have a look at KDE, I've always found most of their projects to be well written.

I mean KDE did take over the desktop, with most of our apps living in the browser and most of the browsers being based on their code.

I understand that you're being facetious, but the reality is much darker than this historical trivia might suggest - the web platform is today largely controlled by one mega corp.

Re: Simpsons Hit and Run source code (2003)

#104
post #23

Earlier quoted context omitted.

Didn't 33.6 modems offer higher upload speeds than 56k?

Some v92 "winmodems" were more glorified sound cards so needed CPU. If the PC was busy, sonetithe line could drop. A 33.6 would be hardware, so there could be a time when slower becomes faster due to CPU load. All external 56k modems were hardware, some people wouldn't risk an internal card for fear of ending up with a driver based device. Ah good ol' days of BBS and wvdial for internet.

The first 56k modems were download at 56k, upload at 33.6. In theory that was the same upload speed as a 33.6k modem, but I guess line quality could have caused some issue with the higher download baudrate meaning that the upload suffered (say getting 45 down 28 up)

It wasn't until 2000 that upload got upto 48k (still not the full 56k on the download). I moved to cable/dsl in late 1999 so didn't go beyond 56/33.6

Re: Simpsons Hit and Run source code (2003)

#105
post #72

Earlier quoted context omitted.

I mean KDE did take over the desktop, with most of our apps living in the browser and most of the browsers being based on their code.

I understand that you're being facetious, but the reality is much darker than this historical trivia might suggest - the web platform is today largely controlled by one mega corp.

> the web platform is today largely controlled by one mega corp.

With a product using code from KDE it must be said.

Re: Simpsons Hit and Run source code (2003)

#106
post #78

Earlier quoted context omitted.

I think everyone is aware of this. However the playground usage is based on homophobia. I can assure you (being 38 myself) that we schoolboys all knew roughly what being gay was and that it was something bad and shameful. I do not want to get overly bent out of shape about some idiot’s casual homophobia on a random corner of the internet, but let’s please not deny that it is casual homophobia. > When gay began to mea…

I’ll speak for myself then. I had no concept of what homosexuality was when I was 9, but parroted speech I heard at school. By 13, I was aware of the people using “gay” to mean “homosexual” and I began confronting anyone saying it, and stopped saying it myself as an adjective to mean lame. I truly didn’t know. There was no internet, so my only source of culture was media and school.

Yeh, I raised it here in that same spirit of acknowledging and calling it out.

I'm in my 30's, very happy that I barely hear this kinda direct homophobia anymore. I've long been unpacking the personal repercussions of `gay === very bad` being deep set in my brain in those formative years.

Re: Simpsons Hit and Run source code (2003)

#107
post #96

Earlier quoted context omitted.

I say we cancel them. Get the torches and pitchforks!

I really dislike this tendency to (implicitly) exaggerate what people are saying when they point out homophobia or other such prejudices. It kills any possibility of a sensible conversation. No-one in this thread has called for anyone to be ‘canceled’.

I really dislike framing people from different eras as homophobes. Back when this was written this was seen as just a joke, no harm intended, no homophobia involved whatsoever.

Re: Simpsons Hit and Run source code (2003)

#109
post #96

Earlier quoted context omitted.

I really dislike this tendency to (implicitly) exaggerate what people are saying when they point out homophobia or other such prejudices. It kills any possibility of a sensible conversation. No-one in this thread has called for anyone to be ‘canceled’.

I really dislike framing people from different eras as homophobes. Back when this was written this was seen as just a joke, no harm intended, no homophobia involved whatsoever.

The relevant comment is on the linked GitHub page and was written recently (June 1 2023), not in a different era. Perhaps that misconception explains your comment.

Also, no-one in this thread has called anyone a homophobe, but only pointed out that the comment is an instance of casual homophobia. It seems that you’d like to have a particular argument with some kind of caricature of a cancel culture warrior, but I’m afraid no-one present actually meets that description!

Re: Simpsons Hit and Run source code (2003)

#110
post #79

Earlier quoted context omitted.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

>I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product In theory but every game I liked initially that went down that route turned to garbage. Destiny and Overwatch come to mind. The game aesthetics and world deteriorate as stupider and stupider cosmetics flood the game. Less and less time is spent in great content and more on increasingly IAP abusing events…

Imho, the problem is vertically integrated publishing behemoths.

For them, SaaS is much more about "Maximizing profit from this game, to fund other games (or generate shareholder returns)" than "Providing a sustainable business model to continue developing this game".

Consequently, you get maintenance teams whose primary KPI is maximizing revenue, versus improving a game.

Post reply on HN