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Simpsons Hit and Run source code (2003)

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Re: Simpsons Hit and Run source code (2003)

#81
post #8

I would have expected a flurry of activity given the cult popularity of this game. It was leaked on 1st June according to github. Does anyone know if there has been anyone working on this trying to make it run on modern computers? Very fascinating!

The source code had already leaked at least 2 years ago. See this reddit post for instance: https://old.reddit.com/r/SimpsonsHitAndRun/comments/pa2ecc/s...

Hulk from the same studio leaked too back then. Even had some PS2 sdk versions in it.

Re: Simpsons Hit and Run source code (2003)

#84
post #59

Earlier quoted context omitted.

I don't understand that, why spend so much time making something only to never release it?

You state you will never release it avoid take down, and then when it’s done you “accidentally” get “hacked” and let the Streisand effect handle the rest. It’s either that or developing a remake in complete secrecy and drop it on the internet as a fait accompli. For examples of what happens if you don’t employ underhanded tactics, take a look at AM2R or the Chrono Trigger remake.

(speaking hypothetically, of course)

Re: Simpsons Hit and Run source code (2003)

#85
post #78

Earlier quoted context omitted.

There was a period in the 90s and 00s when gay meant lame. I’m sure many used it hatefully, but schoolboys were just using play yard lingo. When gay began to mean GAY, people stopped using it to mean “lame”. This poster is probably 30-50 years old and likely meant no harm. There’s an internet meme “fake and gay” which has nothing to do with homophobia but instead refers to the 90s usage.

I think everyone is aware of this. However the playground usage is based on homophobia. I can assure you (being 38 myself) that we schoolboys all knew roughly what being gay was and that it was something bad and shameful. I do not want to get overly bent out of shape about some idiot’s casual homophobia on a random corner of the internet, but let’s please not deny that it is casual homophobia. > When gay began to mea…

I’ll speak for myself then. I had no concept of what homosexuality was when I was 9, but parroted speech I heard at school. By 13, I was aware of the people using “gay” to mean “homosexual” and I began confronting anyone saying it, and stopped saying it myself as an adjective to mean lame.

I truly didn’t know. There was no internet, so my only source of culture was media and school.

Re: Simpsons Hit and Run source code (2003)

#86
post #79

Earlier quoted context omitted.

Yeah, I truly lament the ruination of the Company of Heroes series. The newest installment, CoH3, is so atrociously soulless, greedy and straight-up broken that it's basically almost mocking the playerbase. Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

I don't know if that's true. Sins of a Solar Empire just got better with all of it's expansions. Same goes with most paradox games (although, they'll nickel and dime you for it).

It's the blockbuster games that seem to have this problem as they always seem to dilute the game mechanics down for more cinematic experiences as time goes on. It's what happened to CoH, it's what happened with Dawn of War, it's what happened with Civilization (people will variously say 3, 4 or 5 was the peak; few list 6 as it) and it might happen with the Sins sequel.

Re: Simpsons Hit and Run source code (2003)

#87
post #78

Earlier quoted context omitted.

I think everyone is aware of this. However the playground usage is based on homophobia. I can assure you (being 38 myself) that we schoolboys all knew roughly what being gay was and that it was something bad and shameful. I do not want to get overly bent out of shape about some idiot’s casual homophobia on a random corner of the internet, but let’s please not deny that it is casual homophobia. > When gay began to mea…

I’ll speak for myself then. I had no concept of what homosexuality was when I was 9, but parroted speech I heard at school. By 13, I was aware of the people using “gay” to mean “homosexual” and I began confronting anyone saying it, and stopped saying it myself as an adjective to mean lame. I truly didn’t know. There was no internet, so my only source of culture was media and school.

Sure, some individuals may not have known, but the usage is very obviously rooted in homophobia, and any present day adult should be able to see that. People can make thoughtless mistakes and I don’t think this person is the devil, but the comment is a very clear instance of casual homophobia.

Re: Simpsons Hit and Run source code (2003)

#88
post #17

This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…

Hey - thank you for Dawn of War. My gateway drug into the long dark spiral of plastic and paint despair that is Warhammer 40k. Amazing game.

DoW is probably one of the best modern "classic" RTSes. It distilled all of the classic mechanics (resource collection, army management, upgrading, etc) into just refined enough without dumbing things down. It's a shame it progressively got worse with each sequel (focusing more on RPG and MOBA elements).

Re: Simpsons Hit and Run source code (2003)

#89

This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?

There are also games with lots of very hacky and ugly code. :)

But I can recommend you to read the code from Quake, Doom, etc. Start with the early versions, because it's even much simpler. I also find this very easy to read and very simple, and easy to hack around with.

See my list here of code bases I recommend to read: https://github.com/albertz/wiki/blob/master/coding.md#recomm...

Re: Simpsons Hit and Run source code (2003)

#90
post #79

Earlier quoted context omitted.

Yeah, I truly lament the ruination of the Company of Heroes series. The newest installment, CoH3, is so atrociously soulless, greedy and straight-up broken that it's basically almost mocking the playerbase. Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

> I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

Or not improve it all - but charge you for continued access.

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