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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#151

Earlier quoted context omitted.

You don't even have to alt tab out to use Excel, they've added to the game. Seems like it doesn't fit your criteria for games you'd like anymore so there's no reason to try! :P https://support.eveonline.com/hc/en-us/articles/816520777052... (I mean this in jest)

Oh my goodness. ... wait, how hard would it be to do something similar for Factorio?

there are likely mods which already do the calculations for you.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#152
post #71

Earlier quoted context omitted.

Most people over the age of 30 or so can’t see the difference. We didn’t grow up with high frame rates and our brains didn’t train on them. It’s entirely possible they have no idea this is a thing. I’ve seen some videos where different people try out gaming trials on different Hz’s and it seems like older gamers don’t get nearly as much performance improvement from high frame rates that younger players do. They’re al…

60Hz video looks super weird to me. Looks like it's running in like 2x FF, but everything syncs up with 1x audio. Watching The Hobbit when it came out was a horrible experience. It's not a problem with games, though. Even if 60 fps was quite rare to achieve for 3D games 20+ years ago. I was usually happy if I could get stable 20-30 fps.

The hobbit was 48FPS, so that was probably pretty weird.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#153
post #138
post #91

[flagged]

Please don't take HN threads into flamewar like this. We have to ban accounts that do. It's not what this site is for, and destroys what it is for. Fortunately it doesn't look like you've been doing it repeatedly, so it should be easy to avoid in the future. https://news.ycombinator.com/newsguidelines.html

I'm not sure how people didn't get the dripping sarcasm. The renders look dystopian.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#154

Earlier quoted context omitted.

>1500+ hours Ahh, so if I start a game now, and play a reasonable (dedicated, honestly) 2 hours a night, every day, I'll have completed it in 2025. Wild. Not for me!

Think of it as a zen garden. https://en.wikipedia.org/wiki/Japanese_dry_garden You spend a small amount of time each day meticulously crafting the factory/garden to unwind. The time it takes isn't a problem. The goal isn't to 'win'.

I've played Factorio (and Satisfactory, and DSP) and I understand that you can just do a bit here and a bit there but still. And I've spent 1,500 hours in some games (with a couple of hours a night, most - but not all - nights) too. Even so, it's intimidating to start such an endeavour.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#155

Earlier quoted context omitted.

There are games where there needs to be some investment, something at stake, for the game to be fun. Playing such a game on easy makes it less fun and eliminates the satisfaction of overcoming challenges. I wondered if this might be the case with factorio, so in my second year of playing it, I launched a deathworld map. Nope, it was just tedious as I thought it would be. Launched the rocket and never played with bite…

That's what the train artillery (and now spidertrons) are for. Of course there are also mods, like M.I.R.V., by one of the devs : https://youtu.be/k56fS2XygxM

Train artillery requires a base. Artillery agros biters, so they navigate to the location of the train. If the train is still there, it gets destroyed. If the train isn't there, the tracks get destroyed. And in any case, the train isn't automated: it doesn't drive out to where they are and kill them. The train artillery just makes more sense than stationary artillery: it has the same range, and it is the most effective way to transport artillery shells. Think about that for a minute: the most effective way to transport artillery shells to stationary artillery is to send it in a train artillery wagon. Why the fuck would you build stationary artillery! LOL!

Spidertrons are also not automated. They don't patrol. They don't run away when they are out of ammo, come back and reload.

Love the MIRV: like the too-short-range nukes on the spidertron, they are a great way to bomb yourself back to the stone-age. The video nicely shows how it's first missile on automatic mode blows up his own base. Brilliant.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#156

Earlier quoted context omitted.

That's what the train artillery (and now spidertrons) are for. Of course there are also mods, like M.I.R.V., by one of the devs : https://youtu.be/k56fS2XygxM

Train artillery requires a base. Artillery agros biters, so they navigate to the location of the train. If the train is still there, it gets destroyed. If the train isn't there, the tracks get destroyed. And in any case, the train isn't automated: it doesn't drive out to where they are and kill them. The train artillery just makes more sense than stationary artillery: it has the same range, and it is the most effecti…

1.) Biters don't attack tracks.

2.) You can totally set an artillery train to patrol between outposts, not to mention that there won't be much biters left after the first cleanup.

3.) I guess you might want stationary artillery if you want to be extra-sure the nests are taken out ASAP ?

4.) I didn't get the opportunity to use a spidertron yet, is there really no patrol functionality, like the AAI Vehicles mod has ?!

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#157
post #73

Earlier quoted context omitted.

another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech) pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is…

>1500+ hours Ahh, so if I start a game now, and play a reasonable (dedicated, honestly) 2 hours a night, every day, I'll have completed it in 2025. Wild. Not for me!

Py is as hardcore as it gets, and a lot of even experienced players don't pick it up for that reason.

That being said, the Factorio crowd I rub shoulders with 1500 hours is not a lot. Heck, i myself am about 4-5k hours of gameplay and mine are rookie numbers :D

Factorio allows for an extremely wide ways to play it, multiplayer is it's own world entirely if you find a decent crew to play with (there are many communities around Factorio).

And then there's Clusterio that opens a whole new dimension of what's possible.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#158

Earlier quoted context omitted.

Oh my goodness. ... wait, how hard would it be to do something similar for Factorio?

there are likely mods which already do the calculations for you.

Max Rate Calculator mod

And then there are whole planner mods too.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#159
post #81

I installed Factorio 4 times, and uninstalled it three times. The slow pace at the start, and the somewhat lifeless 2D isometric graphics simply didn't do it for me. But the blog posts were fascinating, and people kept raving about it, so on that 4th install I decided to soldier on and actually get somewhere. I now rate it as one of the greatest games ever made. It is insanely technically impressive, able to run mega…

If you want Factorio with amazing graphics, check out Satisfactory.

They mentioned megabases. It's not something Satisfactory realistically can do :D

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#160
post #5

To be clear, its a Factorio visualizer, not a client or anything. But its still super cool.

What will be very interesting, as stated in the article, is to see what the factorio creatives in the community figure out what to hack together based on this... I expect some sort of UE5 factorio-esque battle system... Imagine a game where you run a factory, and you haveto maintain it - while a bunch of PvP FPS shooter are running through your factory battleing it out and keep dmaging your supply lines and you have…

There's a better concept, it's called "Biter Battles" - just search Youtube for VOD's - there were whole bracketed tournaments with it.
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