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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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71–80 of 160 posts

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#71
post #30

Why is the video 25fps? To make it more "cinematic"? It isn't even 24fps cinematic. In either case, they both look awful in your typical 60hz container because 60 isn't divisible by 24 or 25. Just make it 30 or 60fps. It looks awful like this.

Most people over the age of 30 or so can’t see the difference. We didn’t grow up with high frame rates and our brains didn’t train on them. It’s entirely possible they have no idea this is a thing. I’ve seen some videos where different people try out gaming trials on different Hz’s and it seems like older gamers don’t get nearly as much performance improvement from high frame rates that younger players do. They’re al…

60Hz video looks super weird to me. Looks like it's running in like 2x FF, but everything syncs up with 1x audio. Watching The Hobbit when it came out was a horrible experience.

It's not a problem with games, though. Even if 60 fps was quite rare to achieve for 3D games 20+ years ago. I was usually happy if I could get stable 20-30 fps.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#72

Earlier quoted context omitted.

I just absolutely despise the (lack of) visuals in Factorio. Satisfactory might only be 80% as deep but it being in 3D and gorgeous more than makes up for it. If Factorio looked anything like this model visualizer I’d take it seriously.

Try Dyson Sphere Program then. Not as repayable as factorio but still good fun.

I had such a fantastic time with DSP. Has some clunkiness which will hopefully be refined with time, but absolute blast in going from nothing to dominating a star. Count me as one of those people who see zero need for the game to incorporate the upcoming combat/enemy mechanic.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#73

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech)

pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is a chemical engineer by trade), energy generation mechanisms, electronics overhauls, and also farming components including both plants and animals.

overall, a full py run will easily take 1500+ hours. it's probably not particularly enjoyable for most vanilla players, but if you liked mods such as space exploration or nullius, you might find some enjoyment in py

[0]: https://mods.factorio.com/user/pyanodon

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#74

Earlier quoted context omitted.

> takes a reasonable amount of math knowledge figure out hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

No trig or calc, every formula is linear. There’s some very non-integer factors in there, but if you take “time” as an input you can do it all with algebra.

There are some geometry and rate problems such as multiplexing resources on a belt.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#75
post #73

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech) pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is…

1500 plus hours.... people sure have different philosophies on life

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#76

Earlier quoted context omitted.

> takes a reasonable amount of math knowledge figure out hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

Weirdly I actually like games that make me alt-tab and then look up some equations and open excel for a bit. (No, I will not try EVE)

EVE is bookkeeping disguised as a game.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#77

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

There are games where there needs to be some investment, something at stake, for the game to be fun. Playing such a game on easy makes it less fun and eliminates the satisfaction of overcoming challenges. I wondered if this might be the case with factorio, so in my second year of playing it, I launched a deathworld map. Nope, it was just tedious as I thought it would be. Launched the rocket and never played with biters again.

The obvious missing piece is biter-clearance automation. The game is about increasing levels of automation. The next level after we get laser turrets and we get flying bots should be reaper drones with lasers that automatically patrol and eliminate biters within a large range. Also, I've put several thousand rockets into space (4K SPM baby), but I can't fire a nuclear weapon more than 54 meters?

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#78
post #73

Earlier quoted context omitted.

another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech) pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is…

1500 plus hours.... people sure have different philosophies on life

What, you'd rather spend that time working "for the man"? ;)

To be honest, I used to be much more critical about how people spent time - particularly how I spent time ... Then I learned to stop worrying and love the reality: there is no 'purpose' (which is, itself, open to as many interpretations as you're able to and comfortable entertain[ing])...

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#79

Earlier quoted context omitted.

> takes a reasonable amount of math knowledge figure out hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

No trig or calc, every formula is linear. There’s some very non-integer factors in there, but if you take “time” as an input you can do it all with algebra.

Honestly, I think the feeling of not wanting to have to bust out a spreadsheet to play a video game is entirely reasonable and shouldn't be downvoted. but this is HN in 2023, so he'll get downvoted, while, who does use a spreadsheet will get downvoted when I admit that the spreadsheet I use is from Microsoft. =)

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#80
post #30

Why is the video 25fps? To make it more "cinematic"? It isn't even 24fps cinematic. In either case, they both look awful in your typical 60hz container because 60 isn't divisible by 24 or 25. Just make it 30 or 60fps. It looks awful like this.

Most people over the age of 30 or so can’t see the difference. We didn’t grow up with high frame rates and our brains didn’t train on them. It’s entirely possible they have no idea this is a thing. I’ve seen some videos where different people try out gaming trials on different Hz’s and it seems like older gamers don’t get nearly as much performance improvement from high frame rates that younger players do. They’re al…

I never mentioned high frame rates. I mentioned uneven frame times, because you can't properly show 24 or 25fps on a 60hz display. The vast majority of videos on YouTube are 30fps so they don't have this problem.
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