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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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31–40 of 160 posts

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#31
post #30

Why is the video 25fps? To make it more "cinematic"? It isn't even 24fps cinematic. In either case, they both look awful in your typical 60hz container because 60 isn't divisible by 24 or 25. Just make it 30 or 60fps. It looks awful like this.

It doesn't look that bad, honestly.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#32
post #30

Why is the video 25fps? To make it more "cinematic"? It isn't even 24fps cinematic. In either case, they both look awful in your typical 60hz container because 60 isn't divisible by 24 or 25. Just make it 30 or 60fps. It looks awful like this.

Most people over the age of 30 or so can’t see the difference. We didn’t grow up with high frame rates and our brains didn’t train on them. It’s entirely possible they have no idea this is a thing.

I’ve seen some videos where different people try out gaming trials on different Hz’s and it seems like older gamers don’t get nearly as much performance improvement from high frame rates that younger players do. They’re also much less likely to be able to tell which is which in a blind trial.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#33

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

What's the best faster-start mod? I want to start with robots instead of remaking my base midway through.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#35

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

Many of my fun memories of Factorio do involve biters though, both defending against them, and attacking them by building power lines and quickly building and then un-building laser towers near their bases (and later just by having super strong armor and a shotgun).

But I guess a toned down offense on your base, while still allowing the same kind of attack, would work just as well.

Also, the biters are somewhat boring at end of game, it's just the whole world map full of the exact same evolved bases everywhere.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#36

> When you don’t know how to code, you just put these nodes together, and if it doesn’t work you just keep adding more and more and become increasingly confused. Suspiciously similar to this factory game I’ve been playing recently. Cracked me up

I loved that bit too. Especially because when you do know how to code, you still do the same exact thing but some things are probably less verbose. Still lots of spaghetti involved occasionally.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#38

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

I actually liked having the biters on my first couple of playthroughs of the game. It added a sense of urgency and a feeling that this was a dangerous alien world.

After that I started playing mods that in and of themselves increased the difficulty of the game, and having the biters on top of that was just way too much.

Also, in a vanilla game, once you're more or less invulnerable to the biters they become just an extra annoyance, and I'd rather just focus on building.

On the other hand, without the sense of urgency that biters give the game can become kind of boring...

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#40

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

I'm not sure I agree. I gave up on my first sandbox game of Factorio mid-way through, because I realized that biters were a pushover against my new tank... (not realizing that biter settings or mods existed)
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