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Apple plans a slow, appointment-only rollout of Vision Pro

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Re: Apple plans a slow, appointment-only rollout of Vision Pro

#292
post #197

Slightly tangential rant, but is anybody else becoming frustrated with the process of buying Apple products in Apple stores? For me, it started with the Apple Watch - I knew which one I wanted and was ready just to head down and buy one, but I was forced to sit through an entire "fitting" with patronising explanation on how to use the knob on the the side. Recently, I wanted to buy a new Phone. Again, I knew the one…

Can't you also buy these products online? I'm not surprised that the in-store experience has become such a high touch affair when the customer base that would have wanted less interaction have already self-selected out by not going to the store at all

Yeah, the only time I go to the store is to check out a new product in person. Even if I decide I want it, I go home and order it online.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#293

This product has opened my eyes to "AR" glasses in general, but I think its way overkill for what I want to do.. My use case is being able to code with a giant screen anywhere (plane, hotel room, etc). I just want a few giant editor windows and terminals open. I don't care about gaming, AR gimmicks, etc. From what I understand, there are a number of sub $500 options. (xreal air, rokud air, TCL NXTWEAR, etc). However…

This is also my use case.

I use a quest pro for this. It requires relatively large font.

If the rumors about the pixels per degree are true, I’ll have trouble keeping my wallet in my pocket.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#294

Earlier quoted context omitted.

I had always looked at things like Oculus as a "gaming" accessory. And I demoed Google Glass about 10 years ago, and it didn't present a virtual screen. When seeing the Apple goggles, it clicked for me that this was basically a mac environment, and I started thinking how amazing it would be to run terminals in it, then I started googling for any options that were available now..

Crazy. That's the power of marketing eh. Almost as soon as the DK1 was available, people were running desktop envs inside VR. 3D modelling, CAD, multiple floating desktops, watching movies videos in 3D or big fake theaters, panoramic photos... Google even had a 3D paintbrush program demo on their cardboard product half a decade or more ago. This is stuff all been explored before.

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Re: Apple plans a slow, appointment-only rollout of Vision Pro

#295

Earlier quoted context omitted.

Crazy. That's the power of marketing eh. Almost as soon as the DK1 was available, people were running desktop envs inside VR. 3D modelling, CAD, multiple floating desktops, watching movies videos in 3D or big fake theaters, panoramic photos... Google even had a 3D paintbrush program demo on their cardboard product half a decade or more ago. This is stuff all been explored before.

They tried it, but did they keep doing it? i.e. did it work in practice, for real-world work-flows? Was the ROI there, so allocating budget was a no-brainer? I think, if it did, it would have taken over by now. To me, the question is whether Apple has actually made this work.

It didn’t work because the pixels per degree isn’t enough, even with the Quest Pro, to show clear text. I still use it for coding, but it’s very far from ideal.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#296

Earlier quoted context omitted.

I had always looked at things like Oculus as a "gaming" accessory. And I demoed Google Glass about 10 years ago, and it didn't present a virtual screen. When seeing the Apple goggles, it clicked for me that this was basically a mac environment, and I started thinking how amazing it would be to run terminals in it, then I started googling for any options that were available now..

Crazy. That's the power of marketing eh. Almost as soon as the DK1 was available, people were running desktop envs inside VR. 3D modelling, CAD, multiple floating desktops, watching movies videos in 3D or big fake theaters, panoramic photos... Google even had a 3D paintbrush program demo on their cardboard product half a decade or more ago. This is stuff all been explored before.

When it's at 10-15 pixels per degree like those early models, it's a cute demo rather than a realistic screen replacement.

As a reference, the standard resolution for web pages is 47 pixels per degree.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#297
post #263

Earlier quoted context omitted.

But they shouldn't assume that. I just had this exact experience because my phone was irrevocably ruined, so I needed to pick a replacement up the same day. The Apple Store was a very poor experience with a sales agent I knew more than trying, repeatedly, to explain to me things like backup, Apple Care, etc., etc. I also for some reason had to talk to four different people, and the only one that could actually help m…

What happened when you told them, “I’m all set without a demo, please just ring me up ?” Did they refuse?

Near me, they keep the products locked up in the back room, and the person who you talk to on the floor often doesn't have direct access and needs to find the person who has access to get them the product.

It makes sense. There's not a pile of 1000 Macbooks on a pallet back there. It's locked up in a cage, and they go in and get one at a time.

But makes for a slow shopping experience.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#298

Earlier quoted context omitted.

I have the xreal airs. I’m very happy with them as an “on-the go” screen or “I don’t have my desk”, but I certainly prefer my desk setup (triple monitor). I think the price is right for what they do.

Do you use them on an M1 macbook with Nebula? I'm curious if Nebula supports running terminal windows, or is just a web browser or something..

Yep, on occasion. They work just like a normal monitor. I've had code/terminals/etc open while watching Netflix on a side monitor.

When Nebula is open, they simulate 3 individual monitors. Nebula is simply responsible for positioning the screens in space and keeping them where you want.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#299
post #197

Slightly tangential rant, but is anybody else becoming frustrated with the process of buying Apple products in Apple stores? For me, it started with the Apple Watch - I knew which one I wanted and was ready just to head down and buy one, but I was forced to sit through an entire "fitting" with patronising explanation on how to use the knob on the the side. Recently, I wanted to buy a new Phone. Again, I knew the one…

The giant reason to do this with the headset in particular is that getting it wrong means a literally painful and/or nauseous experience. Meta is willing to let that happen with its $300 headsets mostly bought as gifts for children, but the bar is a lot higher for a $3500 device and Apple is already acutely aware of the blowback from "you're holding it wrong"-type scenarios.

Re: Apple plans a slow, appointment-only rollout of Vision Pro

#300
post #225
post #197

Slightly tangential rant, but is anybody else becoming frustrated with the process of buying Apple products in Apple stores? For me, it started with the Apple Watch - I knew which one I wanted and was ready just to head down and buy one, but I was forced to sit through an entire "fitting" with patronising explanation on how to use the knob on the the side. Recently, I wanted to buy a new Phone. Again, I knew the one…

> Recently, I wanted to buy a new Phone. […] I don’t say this to challenge your story, but I found it completely straightforward to buy an iPhone in an Apple Store recently (in London).

I personally have had the experience of having to talk to two people (with a third person required to fetch the product from the back room) at an Apple store in Toronto. You stand there waiting on the side for 10 minutes while the gopher finishes with a couple of other customers.
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