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Android Games on PC

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Re: Android Games on PC

#151
post #39

Are there any valid android games that's also good to play on android and on PC? I think of vampire survivor but it also has PC version.

Old console games that are not available on PC Dragon Quest games (1-6, 8, Builders) Final Fantasy Tactics etc.

I’m seeing all of the Dragon Quest games on the iOS App Store as one time purchases with no in app purchases. They cost between $4.99 and $19.99

Re: Android Games on PC

#152

You can already do this on PC using the Windows Subsystem for Android. The major issue surrounding WSA was that it was too technical to setup for most PC users so we built an app for our non-technical users to solve this. Right now, Google building a standalone app for only Android games (people use Android apps fairly on par with games on PC) and then insisting on a slow rollout will most likely make the product go…

Are you starting a being pool for when it dies?

I'm putting 25 cents on March 7, 2027.

Re: Android Games on PC

#153

Earlier quoted context omitted.

It looks like they work by patching the WSA installer to get root ? There's a leap of trust needed, as we'd be putting our google credentials into it, but I guess that's par for the course for what is kind of a jailbreak. Looking at this as an example: https://github.com/WSA-Community/WSAGAScript

Yeah it isn't straightforward and you put trust in the community sort of thing. I've forked a previous version of one of the repos that has a GitHub workflow to build it automatically and have gone through that to make sure it's clean. I can make suggestions as to a repo to use but mine is private since they get DMCA notices I believe.

Thanks, I'm looking into this repo (looked to be one of the most stable and popular): https://github.com/LSPosed/MagiskOnWSALocal/tree/main

Re: Android Games on PC

#154

Earlier quoted context omitted.

It looks like they work by patching the WSA installer to get root ? There's a leap of trust needed, as we'd be putting our google credentials into it, but I guess that's par for the course for what is kind of a jailbreak. Looking at this as an example: https://github.com/WSA-Community/WSAGAScript

While it's not necessarily a jailbreak (the OS itself isn't the one preventing you from messing with these files) it's very close to injecting Google Play into an Android ROM that doesn't come with it (like custom ROMs, or maybe Chinese import phones). Google Play isn't just an app you install, you to give it quite a few system level permissions for it to work right. Without root access and a patched system image, Go…

Thanks, that makes sense.

My mental image was closer to a system framework, like adding node.js with npm, assuming that it wouldn't come with the more security restricted parts (NFC access etc) either way.

> SafetyNet

TIL

Re: Android Games on PC

#155

Earlier quoted context omitted.

Yeah it isn't straightforward and you put trust in the community sort of thing. I've forked a previous version of one of the repos that has a GitHub workflow to build it automatically and have gone through that to make sure it's clean. I can make suggestions as to a repo to use but mine is private since they get DMCA notices I believe.

Thanks, I'm looking into this repo (looked to be one of the most stable and popular): https://github.com/LSPosed/MagiskOnWSALocal/tree/main

If you go back in the commit history far enough you can find when the actions workflow files were deleted. I used that (and other repos found via search) to set up the auto builds on mine.

Re: Android Games on PC

#156
post #82

Some PM and VP probably looked for ways to increase the P&L. I've talked with many googlers, and they interviewed me for leadership positions related to gaming before. I do not like their approach. No gamer wants this. I'm not even sure gaming on Android is even close to what it should be on mobile. PC gamers, the ones who buy ssds, gaming gpus, want 4k 60fps, you're telling me they want to use mobile games in a vm o…

PC Gamers != gamers with PCs Or to put it another way - people with PCs are not a monolithic block with a single profile.

I recommend you look at the market share for pc, and the overlap with casual gamer spend for the available casual games.

Re: Android Games on PC

#157
post #48

Earlier quoted context omitted.

This is basically Google's reaction to Windows Subsystem for Android. Note that WSL was born out of the first attempt to have Android support on UWP.

What's sad is that this Android support on Windows Mobile was actually really good. I had a demo device with an experimental build and Android apps were only as sluggish as... well... Android. A Microsoft run by a CEO with more backbone wouldn't have caved and started selling Androids.

> A Microsoft run by a CEO with more backbone wouldn't have caved and started selling Androids

Maybe Microsoft shouldn't have filed an Amicus brief in aupport of API copyrightability (lower court Google v. Oracle) while implementing Androids APIs.

If the Supreme court had ruled the other way, the brief itself would have been Google's first exhibit for willful infringement. Granted, Microsoft filed adopted the opposite view in their Amicus on the appeal to SCOTUS

Re: Android Games on PC

#158
post #120
post #103

Earlier quoted context omitted.

Millions of bad games do not make the few good games bad. You could use the same argument against Steam.

You know full well Steam's library is not at all comparable to what's available on mobile. There are thousands of quality games on Steam. How many mobile games are out there that are quality crafted experiences, and not just endless grinding to squeeze as much money as possible out of the user? I recall seeing a handful come out ~10 years ago, like The Room and Monument Valley. These days the best ones to come out ar…

I remember back in the day there were tons of awesome games for palm pilot. mobile games that seem fun or good always seem to devolve into pay to play to the point I've just given up completely on them.

Re: Android Games on PC

#159

You can already do this on PC using the Windows Subsystem for Android. The major issue surrounding WSA was that it was too technical to setup for most PC users so we built an app for our non-technical users to solve this. Right now, Google building a standalone app for only Android games (people use Android apps fairly on par with games on PC) and then insisting on a slow rollout will most likely make the product go…

Windows Subsystem for Android appears to be for Windows 11. https://learn.microsoft.com/en-us/windows/android/wsa/ This appears to include Windows 10: https://play.google.com/googleplaygames#section-faqs "To participate in the beta, your PC must meet these minimum requirements: Windows 10 (v2004) Solid state drive (SSD) with 10 GB of available storage space IntelⓇ UHD Graphics 630 GPU or comparable 4 CPU physical cor…

ASW is actually pretty bad on Win11. I've bypassed and side loaded normal stuff but it doesn't have Google play services so most things fail to properly function. Other than that it runs like a dog on a machine with a 5800x, 64gb ram, 6750x GPU. it's not really ready for prime time.

Re: Android Games on PC

#160
post #120

Earlier quoted context omitted.

You know full well Steam's library is not at all comparable to what's available on mobile. There are thousands of quality games on Steam. How many mobile games are out there that are quality crafted experiences, and not just endless grinding to squeeze as much money as possible out of the user? I recall seeing a handful come out ~10 years ago, like The Room and Monument Valley. These days the best ones to come out ar…

I remember back in the day there were tons of awesome games for palm pilot. mobile games that seem fun or good always seem to devolve into pay to play to the point I've just given up completely on them.

Even in the early days of the App Store on the iPhone/iPod Touch it seemed like there was so much opportunity for new types of games and experiences that could be made with the new formfactor/input method compared to prior gaming handhelds. Games like Doodlejump and Angry Birds weren't anything revolutionary, but they were at least simple little time killers you could pay a few bucks for and you got a whole experience to slowly make your way through on the train or whatever.

But it seems to model just doesn't work, or at least the cash cow turned out to be virtual casinos/gacha.

Yahtzee Croshaw did a video discussing what went wrong with mobile gaming that I thought was pretty interesting:

https://www.youtube.com/watch?v=Q30qZSEnI9Q

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