Live data from Hacker News

Developer tools to create spatial experiences for Apple Vision Pro

apple.com

471–480 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#471

I don't think there's a single comment here that's about the developer tools. It's all just people debating the merits of the Vision Pro and XR in general. Again...

Honestly, sometimes I question how much this site is really “hackers”.

I downloaded the SDK and gave it a try. It was pretty seamless to get the sim booted up. However I did have trouble getting any of my hobby apps to build for the native SDK. A lot of libraries will need to add target conditionals to build natively. I finally got one of my most simple apps running, and SwiftUI does translate pretty well into it, but there’s still a bit of visual jank that I guess I could probably learn how to fix. The simulator also does seem kind of slow and unresponsive; I wonder if that’s at all representative of the final OS.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#472
post #381

Earlier quoted context omitted.

>While I'm not sure that >> we [will] all have headsets in a decade I'll take that bet. I'm a kind of tech-cynic, have a Nokia 8110, ten year old thinkpad and listen to minidiscs. But in January I'll fly to the states and buy a Vision pro day 1. The last time I was this excited about a technological innovation was with OS X. My brother was a CS guy and he recommended I buy an iBook when I started university because h…

So, I can see just how this would work super well and make people quit smoking. The power of headsets to induce extreme nausea is surely ever-present. Will it also cause aversion to headsets and to VR? :)

>Will it also cause aversion to headsets and to VR? :)

Unlikely, the Garcia effect is tightly coupled to taste/smell. Could inadvertently give a lifetime aversion to any food/drink though, especially if it's a new taste.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#473
post #303

Earlier quoted context omitted.

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

> A bit like watching a (good) silent movie. A bit off topic but in this context I found “Dogville” to be interesting.

Absolutely! What a movie.

Also makes me think of 'The testament of Dr. Mabuse', totally incredible film.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#474
post #303

Earlier quoted context omitted.

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

The company I work at has a smoking-cessation VR app, takes 5 minutes for some people to go from decades of unbroken addiction/40 smokes a day/first smoke within 5 minutes of waking, to not even being able to think about smoking. Emphasis mine. This is a meaningless statement. I argue the only valid statistic is x% remain non-smokers at y years, something comparable to other methods. And even if your company’s method…

>I argue the only valid statistic is x% remain non-smokers at y years, something comparable to other methods.

Absolutely agree, but our problem is time, we did our first patient around 8 months ago, so we're just limited by that timeline.

So far so good though, followup shows classic Aversion reactions, the people that were affected still have a very strong reaction to the taste and smell.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#475
post #381

Earlier quoted context omitted.

>While I'm not sure that >> we [will] all have headsets in a decade I'll take that bet. I'm a kind of tech-cynic, have a Nokia 8110, ten year old thinkpad and listen to minidiscs. But in January I'll fly to the states and buy a Vision pro day 1. The last time I was this excited about a technological innovation was with OS X. My brother was a CS guy and he recommended I buy an iBook when I started university because h…

This is fascinating, thanks for elaborating! Do you think a similar therapy would work in the case of alcohol addiction? I.e. drink a glass of some high-proof spirit, put on the VR glasses with the app, profit(?)

yes basically, in fact when we talk to people about this, around 50% of people have had some experience of this in their life (with me it was Kiwi fruit after a long car ride, I associated them with the nausea and couldn't eat kiwis for around 20 years).

Of that 50%, around a half or so have a history of this with some kind of alcohol. I have one friend who will almost puke if he smells whiskey, because of one terrible night in Norrköping with a bottle of Paddy's.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#476
post #303

Earlier quoted context omitted.

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

You may be right about what you're describing, but this sounds incomparably more like bullshit than any chance of being right. I've played with VR, and it's really not that immersive - no more than any other good media. In particular, VR is definitely not as immersive as actual reality, so anything that could be done in VR to convince someone of non-fantastical things can also be done (at a higher expense, for sure)…

>n particular, VR is definitely not as immersive as actual reality, so anything that could be done in VR to convince someone of non-fantastical things can also be done (at a higher expense, for sure) with actors and props. So, your claim about 5 minutes to quit smoking has no reasonable chance of being true from where I'm sitting.

Well yeah, it can be done in real life, it's just much more brutal.

https://www.sciencedirect.com/science/article/abs/pii/000579...

https://sci-hub.st/10.1016/0005-7967(63)90042-1

A fourteen-year-old boy was said by his parents to have started smoking at the age of seven, and to be spending every penny of his pocket money on cigarettes. He had at one time regularly smoked 40 cigarettes per day, but was now averaging about half that number because his pocket money had been reduced. He said he wanted to give up smoking because he had a smoker’s cough, was breathless on exertion, and because it was costing so much money. Physical examination and chest X-ray were normal.

Treatment was given in the outpatient department. On the first occasion he was given an injection of apomorphine l/20 g, and after seven minutes he was told to start smoking. At eleven minutes he became nauseated and vomited copiously. Four days later he came for the second treatment, and said that he still had the craving for cigarettes, but had not in fact smoked since the previous session because he felt nauseated when he tried to light one. He was given an injection of apomorphine l/20g, and after seven minutes he lit a cigarette reluctantly, and immediately said he felt ill. He was encouraged to continue smoking, and he collapsed. He was given oxygen and an injection of Coramine. When he recovered he was very hungry and asked for food, which he ate voraciously. Four days later he was given apomorphine l/40 g. and vomited as soon as he attempted to light a cigarette seven minutes later.

When he next attended he said he no longer had any craving for cigarettes, and he made two interesting comments: “When f see an advert on T.V. for cigarettes, it seems like a dead advert. ” “Just smoke from my father’s cigarette makes me feel ill”

Two months later he left school and started working. He said he had “got a bit down” at work and wanted to “keep in with the others”, so he had accepted a proffered cigarette. He immediately felt faint and hot, and was unable to smoke. It is now a year since his treatment, and his parents confirm that he no longer smokes.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#477

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

I assume the end goal is something like Cyberpunk 2077, where you have a HUD always, so if you go get a cup of coffee whilst working, you can, and still fidget with things as you do, or what have you, maybe you're about to go to lunch and miss a message that could prevent one of the worst outages of your company, or whatever, I'm just trying to see the net good that people will figure out over time if its done correctly, but there's likely to be something people will come to enjoy about it. I would also assume you would want as many RDP type of applications on this platform as you possibly can have, and if Apple is not pushing companies that make RDP apps to be on their platform or other useful app makers onto their platform, then they're really dropping the ball early.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#478

Earlier quoted context omitted.

> third party apps are where a lot of things will come up that Apple themselves likely haven't thought of. Until they sherlock it. Honestly, I'd be terrified to come up with something that became too popular in their app store.

This seems like the same logic that people say "Well if they tax people more making over $X then it kills the motivation to make that much", my dude, you don't make .10 * $X is that really the barrier to you making more? Same here, you're essentially saying you could come up with something massively popular but won't because Apple might sherlock it? The truth is that even when Apple sherlocks things there still exist…

You do you boo.

I’d prefer to compete in an open market. That’s all I’m saying.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#479

Earlier quoted context omitted.

> voiding my warranty and risking bricking my phone using a jailbreak exploit Messing around with the kernel generally does run the risk of voiding warranties and bricking devices.

So?

So why are you mentioning it like it’s a unique drawback? It’s inherent to the activity!

Re: Developer tools to create spatial experiences for Apple Vision Pro

#480
Whoever releases the first truly compelling AVP app is going to make a lot of money. They could even charge $50 one-time or $50/yr. If it’s compelling enough the “I just spent $4k” demographic is going to see the price as a mere triviality.
Post reply on HN