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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#3
I remember the hype about ARkit and that it has been presented as a general purpose UX pattern, when in practice I saw it get popular only in specialized areas.

I’m curious how spatial experiences will fare.

Also, I don’t like that the gesture tracking in the dj app video demo seems laggy, especially when moving the fader.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#4

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Computers were invented to speed up calculations, and yet the primary thing we use them for today is to read the news and send each other messages and memes…

I think it’s totally reasonable, to expect developers to find the real use

Re: Developer tools to create spatial experiences for Apple Vision Pro

#5
I feel very vulnerable with a device like that on my head. I've been playing with VR hardware in various iterations since the mid 80's and I haven't seen anything yet that managed to get me to overcome that feeling. As well as nausea due to lag. I wonder how this one will do but at the current price point it just isn't all that interesting, it also reminds me of the way Google Glass was introduced and hyped and what eventually became of it. But Apple tends to have a much better product strategy than Google.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#6

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Computers were invented to speed up calculations, and yet the primary thing we use them for today is to read the news and send each other messages and memes… I think it’s totally reasonable, to expect developers to find the real use

It's the users that will find the real use.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#7
post #3

I remember the hype about ARkit and that it has been presented as a general purpose UX pattern, when in practice I saw it get popular only in specialized areas. I’m curious how spatial experiences will fare. Also, I don’t like that the gesture tracking in the dj app video demo seems laggy, especially when moving the fader.

From people who've used the device the gesture and eye tracking is flawless.

But how those SDK events gets translated into UI control movement is obviously going to be dependent on each developer. And I suspect the variance in quality will be much greater than with iOS given everything is in 3D.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#8
I'm very excited to see what people will be developing. The feedback from early press has been incredibly positive from just first party applications, but third party apps are where a lot of things will come up that Apple themselves likely haven't thought of.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#9
post #6

Earlier quoted context omitted.

Computers were invented to speed up calculations, and yet the primary thing we use them for today is to read the news and send each other messages and memes… I think it’s totally reasonable, to expect developers to find the real use

It's the users that will find the real use.

Is that why they call them users?
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