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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#391

Earlier quoted context omitted.

My first computer (bought my parents) in 1986 was an enhanced 128K Apple //e with Duo disk drives and green screen monitor and a dot matrix printer. It was about $3K in all in 1986 dollars. My second computer I got for a graduation gift was a Mac LCII with 10MB RAM with a 512x384 12 inch monitor a LaserWriter LS printer, an Apple //e daughter card, a 5-1/4 inch drive for the card and a copy of SoftPC. It was $4000 -…

Your computers were tools for building... anything, and the manufacturers (especially Apple back then) actually educated, promoted and rewarded amazing things. This is a consumer device tightly coupled to the most restrictive ecosystem we've ever seen. Doesn't seem like a hackers' playground.

Not everything people build/produce is a program running on the terminal

The cost of deploying to App Store is negligible compared to the rest of the HW needed

Re: Developer tools to create spatial experiences for Apple Vision Pro

#392

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

I feel the same with the Meta devices but I think what the journalist misses is the strategy.

Meta completely failed in the strategy, their store is empty of AAA offerings. This is not bad luck it is a blatant incompetent strategy from Meta. It is in the business book.

I assume Apple has a strategy, it could fail? Obviously, but they are doing what is right.

When the iPhone 1 launched there were many hiccups but in a short period of time.

I agree that initially this product will not sell many units. A sci-fi thinking also tells me that this could improve many industries with completely new interactions with the world. I see this more a B2B product than B2C.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#393

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>they had compititors that had better products but to Microsofts luck, could never get a foothold in the market. hmm, this seems to be a rather biased description of the history.

There were any number of better operating systems at the time than DOS, especially in the 1.0 timeframe. CP/M was arguably at least on par. Any number of 16-bit minicomputer operating systems. Probably a bit early for Unix realistically.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#394
post #161

Earlier quoted context omitted.

Says who? Is Apple going to make the entire Vision SDK web compatible?

Safari was shown in the demos.

The question isn't whether you can view the existing web content on the Vision Pro, the question is whether all of the Vision Pro SDK, sensors, and 3D functionality is exposed to the browser to enable VR-enabled webapps for the genres which Apple would disallow on their app store.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#395
post #8

I'm very excited to see what people will be developing. The feedback from early press has been incredibly positive from just first party applications, but third party apps are where a lot of things will come up that Apple themselves likely haven't thought of.

> third party apps are where a lot of things will come up that Apple themselves likely haven't thought of. Until they sherlock it. Honestly, I'd be terrified to come up with something that became too popular in their app store.

Is that actually something that is in any way relevant?

Stuff Apple sherlocks nowadays are either OS things that have been painfully missed forever and where third party software was a workaround or they implement a baby version of the third party software.

I think their baby versions – while plenty for many – may serve more to prove a market and wet appetite for more than truly making third party software obsolete. Apple doesn’t do niche nerdy stuff but their new features will – and that‘s my hypothesis – often nudge people in the direction of wanting more.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#396
Exemples remind me of when Encarta was the future. In hindsight, yeah, encyclopedia are digital now (losing the plural in the process, unless we count language versions) and optical data distribution media have been ubiquitous for a while, but Encarta wasn't exactly the future of Microsoft.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#397
post #381

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While I'm not sure that > we [will] all have headsets in a decade you do mention a couple things I hadn't considered or heard of before. > The company I work at has a smoking-cessation VR app This sounds very intriguing! Could you possibly provide some references and/or the name of your company? (I don't smoke but I'd love to understand better how this works.) More generally, how do you stay on top of what's happenin…

>While I'm not sure that >> we [will] all have headsets in a decade I'll take that bet. I'm a kind of tech-cynic, have a Nokia 8110, ten year old thinkpad and listen to minidiscs. But in January I'll fly to the states and buy a Vision pro day 1. The last time I was this excited about a technological innovation was with OS X. My brother was a CS guy and he recommended I buy an iBook when I started university because h…

This is fascinating, thanks for elaborating! Do you think a similar therapy would work in the case of alcohol addiction? I.e. drink a glass of some high-proof spirit, put on the VR glasses with the app, profit(?)

Re: Developer tools to create spatial experiences for Apple Vision Pro

#398

I don't think there's a single comment here that's about the developer tools. It's all just people debating the merits of the Vision Pro and XR in general. Again...

I think discussions around potential behavioral impact of this tech category is a must, particularly with the existing forces at play that subsidize the literal engineering of addiction.

Yes but not when it happens repeatedly, covering the same ground and obscures discussion about the specific content being posted. It happens with every post about Google and every post about Microsoft and it is mostly just people covering the same ground again and again.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#399
post #330

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Imagine being terrified that your app will become popular. If Apple decides to copy you, that story alone would be worth it.

> a company called Karelia Software had a $29 search app named Watson with some better features like plug-ins for improved internet search. In 2002, Apple released Sherlock 3 with features similar to Watson, making Karelia’s app redundant and eventually forcing the company to close down. Yeah, the employees of Karelia really thought the story more worthwhile than their livelihoods.

Still better than not making Watson at all. The point is that if you're "terrified" of being copied or sherlocked, you probably have no shot at it to begin with.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#400
post #303

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

The company I work at has a smoking-cessation VR app, takes 5 minutes for some people to go from decades of unbroken addiction/40 smokes a day/first smoke within 5 minutes of waking, to not even being able to think about smoking.

Emphasis mine.

This is a meaningless statement.

I argue the only valid statistic is x% remain non-smokers at y years, something comparable to other methods.

And even if your company’s method does turn out to be statistically significant, that doesn’t necessitate everyone owning the device, only the clinic needs to.

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