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Open source Diablo 1 engine – DevilutionX 1.5.0 released

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Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#61
post #55
post #48

Earlier quoted context omitted.

Yes, because the OSI doesn’t recognize it as such.

I don't recognize the OSI as any authority to define words.

> Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose.[1][2]

https://en.wikipedia.org/wiki/Open-source_software

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#62
post #35

Earlier quoted context omitted.

There’s a clear widely accepted definition https://opensource.org/osd/

This is a claim by an organization on ownership of a phrase used by humans in common speech. That doesn’t mean it’s what people mean when they say it.

> Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose.[1][2]

https://en.wikipedia.org/wiki/Open-source_software

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#64
post #49
post #46

Earlier quoted context omitted.

1) It opens just fine on my iPhone and iPad. You have to tap the text entry box. 2) iOS brought in more than 67% of the revenue last year… it’s no wonder why apps are generally higher quality https://www.businessofapps.com/data/app-revenues/

The apps are generally high quality because of the limited device pool. It makes testing and making sure everything works vastly easier across the range of devices when you don't have literally thousands of possible devices to account for. Then there's the monopolistic and highly curated app store.

In my experience as a former employee at one of the largest mobile game developers, the reason iOS apps are high quality is because the users are richer and deliver higher revenue.

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#65
post #55
post #48

Earlier quoted context omitted.

Yes, because the OSI doesn’t recognize it as such.

I don't recognize the OSI as any authority to define words.

The OSI once applied to the USPTO for a trademark on "open source" and was denied [1].

[1] https://opensource.org/pressreleases/certified-open-source.p...

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#66
post #17
post #10

Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.

The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.

Is it stands, it would be rejected for inclusion in Debian and other distributions (unlike open source games) and I wouldn't be able to bring it to my software club and study it with kids, because that would be using it in a commercial setting.

Don't get my hopes up by calling it open when you post it on HN. It's not that much to ask.

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#67
post #66
post #17

Earlier quoted context omitted.

The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.

Is it stands, it would be rejected for inclusion in Debian and other distributions (unlike open source games) and I wouldn't be able to bring it to my software club and study it with kids, because that would be using it in a commercial setting. Don't get my hopes up by calling it open when you post it on HN. It's not that much to ask.

> I wouldn't be able to bring it to my software club and study it with kids, because that would be using it in a commercial setting.

Would you mind elaborating on this? How is a software club a commercial setting?

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#68
post #66
post #17

Earlier quoted context omitted.

The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.

Is it stands, it would be rejected for inclusion in Debian and other distributions (unlike open source games) and I wouldn't be able to bring it to my software club and study it with kids, because that would be using it in a commercial setting. Don't get my hopes up by calling it open when you post it on HN. It's not that much to ask.

Why does Debian care that it can't be used in a commercial setting?

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#69
post #66

Earlier quoted context omitted.

Is it stands, it would be rejected for inclusion in Debian and other distributions (unlike open source games) and I wouldn't be able to bring it to my software club and study it with kids, because that would be using it in a commercial setting. Don't get my hopes up by calling it open when you post it on HN. It's not that much to ask.

> I wouldn't be able to bring it to my software club and study it with kids, because that would be using it in a commercial setting. Would you mind elaborating on this? How is a software club a commercial setting?

"Commercial activity" can be as benign as "There are membership fees", "There's a soda machine in the corner that takes coins", "I'm doing it to brush up my CV" (increasing future income potential), or "There are ads on the website".

As such, any of these might trigger the "only for ... non-commercial ... use" clause. So folks generally just don't sweat it.

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#70
post #17
post #10

Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.

The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.

No it's not, and yes it does. This trend on HN that has consisted in wanting to kill the meaning of "open source" as most people understand it is very weird and surprising. I don't understand what is at stake. I have noticed this since one month or so.

The vast majority of projects that call themselves open source mean the open source definition as defined by the open source initiative, or something equivalent.

You might not like or recognize the OSI and that's fine, but you can't decide what people mean when they say open source.

You are the one starting the battle and I don't understand your motives.

I just searched for "open source" in a search engine, I'm getting [1,2,3] and lists of "the best open source software". And they are all using the OSD. You are at odds with Wikipedia, IBM, RedHat and with Microsoft, Google, Amazon, Facebook, Apple [4,5,6,7,8], and with everyone else, really.

[1] https://en.wikipedia.org/wiki/Open_source

[2] https://www.redhat.com/en/topics/open-source/what-is-open-so...

[3] https://www.ibm.com/en-en/topics/open-source

[4] https://opensource.microsoft.com/

[5] https://opensource.google/

[6] https://aws.amazon.com/fr/opensource/

[7] https://opensource.fb.com/

[8] https://opensource.apple.com/

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