There is also a web port of it you can play in the browser, works surprisingly well on mobile: https://d07riv.github.io/diabloweb/
Does not seem to work on mobile at all, I get stuck giving my character a name because I can’t get the keyboard or any other way of inputting text up
Open source Diablo 1 engine – DevilutionX 1.5.0 released
41–50 of 93 posts
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#42Earlier quoted context omitted.
The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.
"Source-available" is already the established term for this kind of software, not sure what you are talking about: https://en.wikipedia.org/wiki/Source-available_software
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#43Earlier quoted context omitted.
There’s a clear widely accepted definition https://opensource.org/osd/
This is a claim by an organization on ownership of a phrase used by humans in common speech. That doesn’t mean it’s what people mean when they say it.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#44Earlier quoted context omitted.
This is a claim by an organization on ownership of a phrase used by humans in common speech. That doesn’t mean it’s what people mean when they say it.
There are many licenses and license models, and there's an already a consensus on what consists of open source software. There are also licenses which shows you the code, but you can't legally reuse parts of it. Even some of the licenses prohibit you from compiling and creating your own version and use it, yet alone study, modify and/or distribute. There are many sinister versions of so-called open source software pe…
Did this change?
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#45Earlier quoted context omitted.
There are many licenses and license models, and there's an already a consensus on what consists of open source software. There are also licenses which shows you the code, but you can't legally reuse parts of it. Even some of the licenses prohibit you from compiling and creating your own version and use it, yet alone study, modify and/or distribute. There are many sinister versions of so-called open source software pe…
I have not used chromium in a while, but when I did, all it could not do compared to chrome, was playing proprietary codecs (I could add via terminal somehow). Did this change?
[0]: https://arewefastyet.com/win10/benchmarks/overview?numDays=6...
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#46Earlier quoted context omitted.
Does not seem to work on mobile at all, I get stuck giving my character a name because I can’t get the keyboard or any other way of inputting text up
Probably you're have an iphone, 20% of world mobile user base
2) iOS brought in more than 67% of the revenue last year… it’s no wonder why apps are generally higher quality
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#47Earlier quoted context omitted.
The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.
"Source-available" is already the established term for this kind of software, not sure what you are talking about: https://en.wikipedia.org/wiki/Source-available_software
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#48Earlier quoted context omitted.
"Source-available" is already the established term for this kind of software, not sure what you are talking about: https://en.wikipedia.org/wiki/Source-available_software
Does that term really apply to this? You can modify and distribute the source. The only thing you can't do is sell it.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#49Earlier quoted context omitted.
Probably you're have an iphone, 20% of world mobile user base
1) It opens just fine on my iPhone and iPad. You have to tap the text entry box. 2) iOS brought in more than 67% of the revenue last year… it’s no wonder why apps are generally higher quality https://www.businessofapps.com/data/app-revenues/
It makes testing and making sure everything works vastly easier across the range of devices when you don't have literally thousands of possible devices to account for.
Then there's the monopolistic and highly curated app store.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#50Earlier quoted context omitted.
The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.
"Source-available" is already the established term for this kind of software, not sure what you are talking about: https://en.wikipedia.org/wiki/Source-available_software