Open source Diablo 1 engine – DevilutionX 1.5.0 released
11–20 of 93 posts
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#12Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valuable learning exercise in the idea, but I can't find anything that actively courts multiple clients being developed.
Old School Runescape. Pretty much everyone is using the Runelite client instead of the official one https://runelite.net/ https://github.com/runelite/runelite
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#13Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#14Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#15There is also an open source Diablo 2 engine, however the project hasn't had any updates in 7 months https://github.com/AbyssEngine/OpenDiablo2
Anyway, this was also all taking place before Diablo 2 Remastered was really a thing, so there was more motivation to work on this -- at least on my part -- back then. Now, not so much when I can already boot up Diablo 2 on my Switch.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#16Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#17Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#18Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#19No screenshots on the GitHub page? :/
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#20A pity, at least the amount of systems it supports is staggering.