Open source Diablo 1 engine – DevilutionX 1.5.0 released
21–30 of 93 posts
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#22Is there a list of all projects like this that are at a release stage? I would like to follow this scene.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#23Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.
The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#24On the wiki... > I shouldnt have write access to do this i'm just some random internet guy, maybe think about fixing the permissions here Whoops! https://github.com/diasurgical/devilutionX/wiki
Back in the day all wikis used to be open for editing, unfortunately spam and vandalism has made it rare. Anyway, as another random visitor, I simply reverted that change.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#25Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.
The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.
Check out wikipedia, or count google hits, or just talk to any computer geek who was alive in the 90s.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#26No screenshots on the GitHub page? :/
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#27Not open source. > DevilutionX is made publicly available and released under the Sustainable Use License (see LICENSE) > The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof.
The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#28Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#29Earlier quoted context omitted.
The source is open. “Open Source” does not mean the FLOSS-flavour of Open in conventional speech. If you want to fight that battle, sure, it’s not unreasonable, but realize that you’re pushing a sub-consensus view.
Consensus is very clear here and it's the opposite of what you suggest. Check out wikipedia, or count google hits, or just talk to any computer geek who was alive in the 90s.
That said, I'm very impressed with the reverse engineering work on this having played it before.
Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released
#30There is also an open source Diablo 2 engine, however the project hasn't had any updates in 7 months https://github.com/AbyssEngine/OpenDiablo2
I actually worked on this for several months a few years ago. The project suffered from massive scope creep and overall disorganization. At one point, we could load the main menu and get in game, but then the project changed directions a few times and ultimately switched programming languages (from Go to C++ if memory serves) so most of that progress got wiped out. I didn't know the language they switched to, so me a…
[1] https://www.nintendo.com/store/products/diablo-ii-resurrecte...