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A developer's view of Vision Pro

david-smith.org

51–60 of 371 posts

Re: A developer's view of Vision Pro

#51
post #20

> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…

> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.

This is a valid question and should not be downvoted.

Are we going to be able to create a large software project using it without carrying around a MacBook as well?

It’d be nice to be able to run macOS when I travel and not have to bring my MacBook.

Re: A developer's view of Vision Pro

#53

Earlier quoted context omitted.

From your experience with it, what do you think about the fatigue factor, either visually or just neck strain? From all accounts it’s quite heavy.

Unironically it might be smart to start 3d printing and testing some iNeckBrace designs.

Or a bump helmet and hook the whole thing to the Night Vision Goggle mount on the front (like the new IVAS design), and put counterweights on the back to prevent it from shifting down. That could take a lot of pressure off your face and make the whole headborne system more balanced.

Re: A developer's view of Vision Pro

#55
post #27

Earlier quoted context omitted.

I agree the keyboard will remain as the best text input device but I'm pretty confident that eye tracking will be categorically better than a mouse/trackpad. I'll expect that eye tracking solutions for normal monitors will also become more mainstream once people get used to it in the Vision Pro and want to use it elsewhere.

How do I click though? Blink? What about a right-click? Asking me to "blink twice" or anything like that is going to make my eyes lose focus on the screen/content

The pinch gesture on Vision Pro is pretty smooth and easy, about as much physical exertion as a mouse click. Right click is harder, I'd expect most app developers to do something similar to iOS and treat long clicks as right clicks but that's pure speculation.

I'd love to have an eye tracking setup though on a normal desktop computer where I could devote a keyboard key to clicking and I'd never have my hands leave the keyboard.

Re: A developer's view of Vision Pro

#56

I was kind of waiting for the day where a touchscreen based app would be more productive than a traditional laptop with keyboard. Yet, after many years all we got is fruit ninja and a concession from apple in the form of attachable keyboard for the iPad. So I’m equally sceptical that the investment in headset based interface is actually worth it.

i fully plan on using a keyboard with the vision pro, that doesnt make me any less excited for it

Re: A developer's view of Vision Pro

#57
post #30
post #9

Earlier quoted context omitted.

Also: don't cry about the price. Quality costs money. Altogether sounded like an GPT Apple Ad.

It's true though, the device is clearly intentionally overbuilt, it's not like Apple is adding some huge arbitrary markup.

We'll see about that.

Re: A developer's view of Vision Pro

#58
post #27

Earlier quoted context omitted.

I agree the keyboard will remain as the best text input device but I'm pretty confident that eye tracking will be categorically better than a mouse/trackpad. I'll expect that eye tracking solutions for normal monitors will also become more mainstream once people get used to it in the Vision Pro and want to use it elsewhere.

Eye tracking will probably lose the productivity metric, though. When you remove the ability to look at one thing and interact with another, you get farther from the way that humans tend to interact with their immediate physical environment. I can cut vegetables without looking at them. I can use that dynamic to offset the planning and acting phases of my thought process. Falling short of that efficiency will feel li…

I don't click without looking at my mouse pointer. I think it's possible eye tracking is just better than mouse/trackpad.

Re: A developer's view of Vision Pro

#59
post #20

> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…

> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.

iPad had lots of producer-esque features, so I’m not sure what you mean by that.

Re: A developer's view of Vision Pro

#60

Earlier quoted context omitted.

How do I click though? Blink? What about a right-click? Asking me to "blink twice" or anything like that is going to make my eyes lose focus on the screen/content

On the Vision Pro, tap your index finger and thumb together. Maybe they could add other features from just your face though for other platforms, wiggling nose, raise eyebrows, stick out tong, blow a raspberry? That or they add voice commands, "open", "select" and such. I suppose ultimately in spatial computing with voice interface and eye tracking the concept of a "click" may die.

There's also apparently other gestures and voice commands that can be selected in the settings, though I haven't seen any real detail on it other than "they're there".
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