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A developer's view of Vision Pro

david-smith.org

21–30 of 371 posts

Re: A developer's view of Vision Pro

#22

I'm curious how the economics work out. I don't think it's unrealistic to believe that the customer base that are going to be buying visionOS applications is going to be very limited compared to everything else. Very few people are going to shell out 3.4k for a niche product like this. HoloLens found it's niche in commercial sectors like manufacturing and logistics so there's a potential path to make a profitable sof…

> HoloLens found it's niche in commercial sectors like manufacturing and logistics so there's a potential path to make a profitable software business in that direction.

I mean… that may have been a niche they targeted, whether they found success is debatable. Seems like it was mostly kept afloat by bloated military contracts. And even there it pretty much flopped.

https://www.theregister.com/2022/10/13/us_army_report_micros...

Re: A developer's view of Vision Pro

#23

I would buy this if it can replace my current monitor(s) for development/coding. Price is not issue for many people as long as it can do your daywork easier.

It could work, with a Mac (which is unfortunate, given the Vision Pro's HW is equivalent to the Mac you "need" just to run the right software). It's an unfortunate limitation that you can only run one 4k "virtual monitor" from a Mac, but presumably your IDE & terminal would live in the virtual Mac screen and all of your documentation, etc. would be "native" in the headset

Re: A developer's view of Vision Pro

#24

I'm curious how the economics work out. I don't think it's unrealistic to believe that the customer base that are going to be buying visionOS applications is going to be very limited compared to everything else. Very few people are going to shell out 3.4k for a niche product like this. HoloLens found it's niche in commercial sectors like manufacturing and logistics so there's a potential path to make a profitable sof…

This is their first iteration. I think like the Apple Watch is the version where they just gonna see where it’s gonna go. I mean if anyone can make this more successful it’s probably Apple.

Re: A developer's view of Vision Pro

#25
post #20

> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…

From your experience with it, what do you think about the fatigue factor, either visually or just neck strain? From all accounts it’s quite heavy.

Re: A developer's view of Vision Pro

#26

I'm curious how the economics work out. I don't think it's unrealistic to believe that the customer base that are going to be buying visionOS applications is going to be very limited compared to everything else. Very few people are going to shell out 3.4k for a niche product like this. HoloLens found it's niche in commercial sectors like manufacturing and logistics so there's a potential path to make a profitable sof…

I suspect the only play would be: develop developer tools for those developers who do have the budget for a long play. If Apple wants AR in their normal non-gaming, non-niche segment to work out, they are going to have to come out with a sleek $1000 device in a couple years. They’d have to be very stupid to not realize that, and it couldn’t possibly be the case that you get a trillion dollars by being stupid, right?

Right, I think they will eventually come out with a non-Pro device eventually... and price is only one factor in adoption.

They could be signalling that they only want a small number of users for these things.

> it couldn’t possibly be the case that you get a trillion dollars by being stupid, right?

... I mean, the fossil fuel industry likes to think it's smart but what it's doing is incredibly stupid. I'm not sure Apple got to a trillion dollars on merit alone.

Re: A developer's view of Vision Pro

#27

I was kind of waiting for the day where a touchscreen based app would be more productive than a traditional laptop with keyboard. Yet, after many years all we got is fruit ninja and a concession from apple in the form of attachable keyboard for the iPad. So I’m equally sceptical that the investment in headset based interface is actually worth it.

I agree the keyboard will remain as the best text input device but I'm pretty confident that eye tracking will be categorically better than a mouse/trackpad. I'll expect that eye tracking solutions for normal monitors will also become more mainstream once people get used to it in the Vision Pro and want to use it elsewhere.

Re: A developer's view of Vision Pro

#28
post #3

As an early developer (Day 1 of App Store launch in 2008 - iRetroPhone) there is some excitement of being the first on a new platform. Back in 2008, there was very little documentation on UIKit but it was fun to develop. The difference I see this time is we had access to the iPhone(released 2007) and this time[1] it looks like you need to either ask Apple to test the app for you, or go to one of the labs (not in NYC…

Enthusiasts will be asking to get access, while professionals will be paid to come and build.

Re: A developer's view of Vision Pro

#29

I'm curious how the economics work out. I don't think it's unrealistic to believe that the customer base that are going to be buying visionOS applications is going to be very limited compared to everything else. Very few people are going to shell out 3.4k for a niche product like this. HoloLens found it's niche in commercial sectors like manufacturing and logistics so there's a potential path to make a profitable sof…

I suspect the only play would be: develop developer tools for those developers who do have the budget for a long play. If Apple wants AR in their normal non-gaming, non-niche segment to work out, they are going to have to come out with a sleek $1000 device in a couple years. They’d have to be very stupid to not realize that, and it couldn’t possibly be the case that you get a trillion dollars by being stupid, right?

Cost or demand is not the issue for Apple it's the supply chain.

Right now it can't fulfil a $5000 product let along a $1000 one.

So they will need a dramatic ramp up across their partners before they even consider a consumer SKU.

Re: A developer's view of Vision Pro

#30
post #9

That was a lot of words for nothing to say... To sum up the entire article in one sentence: The author got to play with the thing, and is very excited to develop software for it.

Also: don't cry about the price. Quality costs money. Altogether sounded like an GPT Apple Ad.

It's true though, the device is clearly intentionally overbuilt, it's not like Apple is adding some huge arbitrary markup.
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