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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#511

Earlier quoted context omitted.

I actually changed the pronouns once I saw the video that was pointed out and which multiple people pointed out was news to them (like seemingly everyone else, I don’t follow their channel and it was announced only 2 weeks ago so it’s not like it’s common knowledge yet), but I’m not the one that literally dead named them along with using their old pronouns. Could you possibly be more misguided here? Like come on.

[flagged]

Changing their pronouns would have had no material impact on comprehension, even if you kept the dead name.

Using their name and linking to their video would have similarly been clear.

You chose to do neither.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#512
post #482

Earlier quoted context omitted.

I'm sorry, but buying things on the internet wasn't laughed at, if anything people were worried about it cause of their credit card numbers. It was that basis of the dot com boom of the late 90s. Everyone saw the potential and lashed money into it. It didn't deliver at the time, but that dynamic is totally different to vr headsets. Think smart phones, they weren't pushed, people wanted them in a serious way

The simplest contrast is ChatGPT vs VR right now. OpenAI is up to over a billion of users and hundreds of millions of subscribers in There is no demand for VR outside gaming. Efforts to try and create that demand are failing.

And peak VR gaming circa 2023 seems to be Gorilla Tag and Beat Saber. Not saying those are bad games, but…

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#513

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

Not joking. Checkout VR porn. Then it hits you. Holy shit this is the future of media and entertainment. Something about perspective in VR gives a human touch of interactivity not possible with other media forms. I have no doubt this new medium will revolutionize mainstream TV and Movies. The infinite desk. Infinite whiteboard. Improved conferencing. Are just added bonuses.

>Not joking. Checkout VR porn. Then it hits you. Holy shit this is the future of media and entertainment. Something about perspective in VR gives a human touch of interactivity not possible with other media forms.

One of the most pathetic things I've ever heard. Gushing about immersive cuckoldry.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#514
post #467

Earlier quoted context omitted.

I share similar thoughts. If we go back in time to the mobile phone era, just before the iphone was released, the mobile market was actually flourishing and very solid: companies like nokia, motorola and blackberry managed to make mobile phones something as common as a TV, almost everyone had one. At the time Apple introduced the iphone with its touchscreen and virtual keyboard, forever game changers to the whole mob…

> If we go back in time to the mobile phone era, just before the iphone was released, the mobile market was actually flourishing and very solid If we go further back in time, mobile phones were bricks used only by business people and tech enthusiasts. They didn't have mass market appeal because the technology wasn't there yet. Once devices got to be more powerful, compact and capable, everyone wanted one and the mark…

> If we go further back in time, mobile phones were bricks used only by business people [...]

But they were widely used by business people, and I’m assuming that was an important aspect of permeating into the other demographics.

To me, what happened with cellphones is similar to what happened with personal computers. It first entered households of people that needed them for work, and as the tech evolved, so did their recreational capabilities making them more appealing to the mass market.

AR/VR devices are attempting this the other way around: their current use cases seem to be mostly recreational, and we are hoping they will eventually come up with some productivity use cases. Someone in this thread talked about how they are surprised that tablets have sort of flopped, and I feel it’s because of similar reasons. Sure there are now more and more ways to be productive on a tablet, but it’s still more of a consume-centric experience and I believe that’s the reason they haven’t replaced laptops. Time will tell.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#515
post #440
post #428

Earlier quoted context omitted.

> So far at least, this is a tech that is being pushed onto people rather than being pulled. I think it's very hard to tell the difference between these things ex ante. Everything that succeeds looks like it was pulled. But many things were pushed before they were pulled. Buying things on the internet, for instance. This was laughed at for quite a while, while a few people and companies were committed to the idea tha…

I remember the argument against tablets, I was one of them, I thought because of the weird hand/arm position, this can never be a serious format. It was pushed through several iterations, and now it is accepted.

They didn't really live up to the hype, though. It was said that they would replace laptops. While they have their space in the market, sales are in a declining trend, and considerably behind laptops.

(I was like you and still am, by the way... I don't find tablets comfortable. I only bought one once, and I think the number of times I actually used it can be counted with both hands).

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#516

Earlier quoted context omitted.

That's a skeumorphic anchor to get people comfortable with a new technology. If you're going to introduce technology to the masses, you have to do it in stages. There's a lot more going on here than is apparent on the surface. You could have said all of things about the original iPhone. It did similar things to a lot of existing smartphones at the time (send email, play music, browse web, make call).

That's a skeumorphic anchor to get people comfortable with a new technology. Not just that. It also makes the Vision not just an ill-defined VR product, but also a 'MacBook Air or iPad for on the go with far more screen real estate'. This pitch resonates with pro users who are not necessarily interested in VR. The initial reaction of Apple-using friends/family is: I'd probably buy this as a replacement for a MacBook…

> The initial reaction of Apple-using friends/family is: I'd probably buy this as a replacement for a MacBook + external screen

Then I believe they misunderstood the presentation, since this device is not a replacement for a MacBook, since it just can't run the same software. And even if it could, it would be much, much slower at it, since it has to spend huge compute resources on constant refresh of two 4k+ screens plus advanced vision algorithms to process the camera input and overlay the 3D graphics onto it in the expected locations.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#517

Earlier quoted context omitted.

I would agree that the putting goggles over your face is absurd and it will never be a hit, not in a million years. However! Having that proof of concept to be able to manipulate your environment with just a gesture of your fingers and simply by looking at something - this I believe can be extended to external cameras, screens, and all sorts of IoT devices.

Not to mention how dry your eyes would be from wearing that thing for hours, like seriously, why is no one talking about that?

Because dry eyes is not an issue that plagues the majority of people.

And whilst you do blink less whilst wearing VR glasses it's on par with looking at a computer screen.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#518

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

I think the aha moment is essentially having spatial computing but without wearing a computer on your face. So “Minority Report.”

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#519
post #440

Earlier quoted context omitted.

I remember the argument against tablets, I was one of them, I thought because of the weird hand/arm position, this can never be a serious format. It was pushed through several iterations, and now it is accepted.

I never had the same feeling about tablets. If anything, I am still somewhat surprised that they have (in relative terms) flopped. I was really expecting much more widespread use given it is quite a sweet-spot form factor (small and lightweight to carry around to far more places than a laptop yet offering a good fraction of the laptop functionality)

In my view it's the opposite: the worst of both worlds.

If I need to do work involving lots of typing, precise clicking or sitting for a long amount of time, I'd rather use a laptop (or desktop). And for less demanding stuff, the smartphone (which I'm already carrying everywhere by default) is enough.

The tablet sits in an awkward middle and I don't really find much use for it.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#520
post #482

Earlier quoted context omitted.

I'm sorry, but buying things on the internet wasn't laughed at, if anything people were worried about it cause of their credit card numbers. It was that basis of the dot com boom of the late 90s. Everyone saw the potential and lashed money into it. It didn't deliver at the time, but that dynamic is totally different to vr headsets. Think smart phones, they weren't pushed, people wanted them in a serious way

The simplest contrast is ChatGPT vs VR right now. OpenAI is up to over a billion of users and hundreds of millions of subscribers in There is no demand for VR outside gaming. Efforts to try and create that demand are failing.

Any new sources on the billion users of OpenAI? I know they hit 100 million users pretty quickly, but has any new data come out on subscribers and MAU of free users?
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