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Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#141

Earlier quoted context omitted.

These GPUs aren’t too bad. Theoretically, M2 Max peaks at 14.4 teraflops, and 400 GB/s memory bandwidth. M2 Ultra is too new, but Apple says it’s GPU is 30% faster (probably 18.7 teraflops then?), and that it has 800 GB/s memory bandwidth. The numbers for M2 Ultra are comparable to some powerful GPUs. The theoretical TFlops number is close to Radeon 6900 XT and GeForce 3070, theoretical memory bandwidth is close to R…

Apple's best GPU is close to a mid-range previous gen nvidia GPU? I'm sure it'll run a 4 year old game on medium settings great! But that's kind of the point, that it doesn't stand a chance against the rest of the industry. Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran".

Do they need to most powerfull gaming hardware? Maybe just the fact that it might get reasonable to play most games on a macbook is enough to get people who also want to game to buy a macbook instead of a windows laptop. And maybe this is enough to get developers to consider mac.

They do not need to compete with nvidea for the top of the line

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#142
post #21

This actually makes me wonder if I should sell my Apple stocks, that they even put out something like this (even if only as an "evaluation tool" and based on CrossOvers GPL code) screams as an validation that there is enough developers ignoring Apple/Metal that they're actually starting to hurt from a lack of titles. Sure, everyone doing Unity or Unreal will probably have the middleware take care of the biggest diffe…

Apple has video games, there are probably more people playing games on iPhone than ps5/Xbox combined. Many very popular Moba/eSports titles also work on Mac (LoL, all things blizzard, cs:go). The fact that there aren't many AAA games (that you can play on consoles anyway, not your laptop) is not a problem for Apple.

Right, the point is that it isn't the same kind of games that you play on mobile that interests people on a "computer".

Continuing from that the mere _existence_ of this _porting toolkit_ is an indication that they do feel the lack of AAA as problem at Apple right now, otherwise they would've continued their "Metal is the future and all other API's are deprecated".

They want to tell the world that the M1/M2/etc family is the best chipset in the world (or at least in contention), showing games like Cyberpunk running well enough on a basically cold laptop would've been a coup, but games didn't support it because even larger developers didn't feel like putting in the effort.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#143

Earlier quoted context omitted.

Huh where does it say that? It states 16GB of RAM, not screen size.

The tweet says "M1 MBP". That is short for Macbook Pro and means the CPU is an M1 Pro or M1 Max. Not the entry level M1.

The 13” M1 MacBook Pro does not have the pro or Mac chip. Not sure that’s what is being used here, but your assumption that this combination isn’t possible is false.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#144

Earlier quoted context omitted.

Huh where does it say that? It states 16GB of RAM, not screen size.

The tweet says "M1 MBP". That is short for Macbook Pro and means the CPU is an M1 Pro or M1 Max. Not the entry level M1.

The 13" M1 Macbook Pro is a thing. You cannot infer M1 Pro/Max just from that.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#145

Earlier quoted context omitted.

Wasn't it the "fastest laptop ever"?

Isn't it when anchored to energy consumption? Sure you can put a powerful GPU in a laptop and make it effectively anchored to wall plug...

That's already true of the M1 Max. At maximum power from CPU+GPU it will barely last an hour.

Edit: I wrote Ultra, but I meant Max.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#146
post #99
post #81

Earlier quoted context omitted.

Many much cheaper 3 year old PCs would handle this fine

No, you won’t many cheaper 3 year old laptops running Cyperpunk 2077 on Ultra this well… name one.

1440p900? Any laptop with a 2060 mobile would do it. At 1500$ it's well within budget.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#147

Earlier quoted context omitted.

These GPUs aren’t too bad. Theoretically, M2 Max peaks at 14.4 teraflops, and 400 GB/s memory bandwidth. M2 Ultra is too new, but Apple says it’s GPU is 30% faster (probably 18.7 teraflops then?), and that it has 800 GB/s memory bandwidth. The numbers for M2 Ultra are comparable to some powerful GPUs. The theoretical TFlops number is close to Radeon 6900 XT and GeForce 3070, theoretical memory bandwidth is close to R…

Apple's best GPU is close to a mid-range previous gen nvidia GPU? I'm sure it'll run a 4 year old game on medium settings great! But that's kind of the point, that it doesn't stand a chance against the rest of the industry. Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran".

The most used GPU according to Steam survey is the 1650 -- a low-midrange card from 2019.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#148

Earlier quoted context omitted.

This is not the M1. You can’t configure a MacBook Pro 16 inch (stated in the tweet) with anything other than an M1 Pro / M1 Max, or M2 Pro / M2 Max on the latest models.

Huh where does it say that? It states 16GB of RAM, not screen size.

You’re right, my apologies I misread the 16 GB as 16 inch!

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#149

Earlier quoted context omitted.

This is not the M1. You can’t configure a MacBook Pro 16 inch (stated in the tweet) with anything other than an M1 Pro / M1 Max, or M2 Pro / M2 Max on the latest models.

This is an M1 with 16 GB of RAM not 16 inch.

You’re right, my apologies I misread the 16 GB as 16 inch!

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#150

Earlier quoted context omitted.

You're gonna sell your stocks in the most successful tech company of all time because they don't have enough video games? I think Apple has proven they can grow a company's value without games. But what we all want is a larger investment in games so the Mac becomes a competitive platform again. Not to mention the headset... we'll see, but there is no reason to expect it won't be an insane commercial success by gen 3.

Right now, the headset exclusively appeals to shareholders and apple cultists.

Just like the first iPhone...
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