Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#2Is this something that game devs would use or is this some wrapper or emulation layer for the end user?
Is there a list of games that use it?
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#3What is the game porting toolkit? Is this something that game devs would use or is this some wrapper or emulation layer for the end user? Is there a list of games that use it?
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#4What is the game porting toolkit? Is this something that game devs would use or is this some wrapper or emulation layer for the end user? Is there a list of games that use it?
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#5What is the game porting toolkit? Is this something that game devs would use or is this some wrapper or emulation layer for the end user? Is there a list of games that use it?
Apparently it’s a emulator like Proton as used by Steam to run Windows games on Linux. It even uses Rosetta to run x86_64 core on ARM. But it’s not intended for end users. Instead it’s intended for developers to evaluate how their game would run on macOS so they can decide wether or not to port it.
https://www.codeweavers.com/blog/mjohnson/2023/6/6/wine-come...
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#6Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#7Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#8https://www.reddit.com/r/macgaming/comments/1435ukq/cyberpun...
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#9Fantastic would be 25fps, this isn't there yet.
I'm wondering if this is also translating the binary with Rosetta.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#10Sure, everyone doing Unity or Unreal will probably have the middleware take care of the biggest differences and Vulkan being too verbose has kept back the field, but given a choice Metal will still be an afterthought for those making custom engines.
One could hope for updated OpenGL/Vulkan support, but nobody is holding their breath anymore.