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Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#131

Earlier quoted context omitted.

You can pair your XBox or Playstation controller with an iPad.

Those are terrible controls for most of games.

Only for RTS, most other games actually favor the controller due to the included aim assist in FPS games, for example.

Having to be on console makes pretty much any game controller compliant.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#132
post #64

Earlier quoted context omitted.

Nice, imagine all these games on an iPad…

GeForce Now should allow you to do that right now :)

Yeah but you need to subscribe to them, you need a stable low latency connection, etc

Flights will be way more fun to just pop down with your iPad (or Vision Pro) and not have to also bring along your switch or steam deck

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#133
post #99
post #81

Earlier quoted context omitted.

Many much cheaper 3 year old PCs would handle this fine

No, you won’t many cheaper 3 year old laptops running Cyperpunk 2077 on Ultra this well… name one.

Honestly, I wouldn't use the phrase "this well" non-sarcastically for ~15fps at 1440x900 like shown in the video.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#134
post #34

As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…

> But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are far less expensive and far more powerfull graphics-wise.

It is still expensive to have to use Windows just so you can game. Or put all the effort into dual booting Linux.

Most people just use a Macbook and then get an Xbox/Ps5/Switch/Quest2.

For games I can't use on those you can get Shadow PC which let's you play any Windows game ever using better GPUs than I could afford (or more accurately would care to spend) otherwise.

https://shadow.tech/

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#135

This is the entry level M1. 15fps at 1400x900 isn't great (or even playable), but it's very impressive that it runs at all without any changes, let alone on ultra settings.

This is not the M1. You can’t configure a MacBook Pro 16 inch (stated in the tweet) with anything other than an M1 Pro / M1 Max, or M2 Pro / M2 Max on the latest models.

Huh where does it say that? It states 16GB of RAM, not screen size.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#136

Earlier quoted context omitted.

> I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close. Your statement is quite misinformed. First, this is the M1. Not M1 Pro. Not M1 Max. The M1 is almost 3 years old. Second, this is being translated from DX12 to Metal and also x86 to ARM64. Yes, both the CPU and GPU layers are being translated. Third, Apple claimed that the M1 Max was the most powerful GPU on la…

This is not the M1. You can’t configure a MacBook Pro 16 inch (stated in the tweet) with anything other than an M1 Pro / M1 Max, or M2 Pro / M2 Max on the latest models.

This is an M1 with 16 GB of RAM not 16 inch.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#137

Earlier quoted context omitted.

Those are terrible controls for most of games.

Only for RTS, most other games actually favor the controller due to the included aim assist in FPS games, for example. Having to be on console makes pretty much any game controller compliant.

If they were a good kind of controls they would not require an "assist".

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#138

Earlier quoted context omitted.

This is not the M1. You can’t configure a MacBook Pro 16 inch (stated in the tweet) with anything other than an M1 Pro / M1 Max, or M2 Pro / M2 Max on the latest models.

Huh where does it say that? It states 16GB of RAM, not screen size.

The tweet says "M1 MBP". That is short for Macbook Pro and means the CPU is an M1 Pro or M1 Max. Not the entry level M1.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#139

This actually makes me wonder if I should sell my Apple stocks, that they even put out something like this (even if only as an "evaluation tool" and based on CrossOvers GPL code) screams as an validation that there is enough developers ignoring Apple/Metal that they're actually starting to hurt from a lack of titles. Sure, everyone doing Unity or Unreal will probably have the middleware take care of the biggest diffe…

You're gonna sell your stocks in the most successful tech company of all time because they don't have enough video games? I think Apple has proven they can grow a company's value without games. But what we all want is a larger investment in games so the Mac becomes a competitive platform again. Not to mention the headset... we'll see, but there is no reason to expect it won't be an insane commercial success by gen 3.

That's why I have stocks now (I bought them just before the first post-M1 xmas report because all I could hear about was them hitting out of the ballpark but the stock had hardly moved so I knew it to be undervalued), but past performance never guarantees future performance.

Games are a canary, Apple likes to lock in developers with their own API's and that works as long as you are the clear leader but once you're not it'll bite you. Apple mobile leadership since early iPhones attracted developers, but once the mobile market stagnated developers has looked elsewhere.

And the headset, I have a hard time seeing that people who buy Apple laptops,etc for their atheistic will put on these ski-goggles on a daily basis? And that's not even mentioning the pricepoint.

Apple had a runway after Jobs left the first time before things got bad, sure they know their history now and will do their darnedest not to repeat history but whilst Ive wasn't the right person to build professional machines, I can't wonder if he was still the type of person Apple needed for "personal devices" like the headset.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#140
post #14

This actually makes me wonder if I should sell my Apple stocks, that they even put out something like this (even if only as an "evaluation tool" and based on CrossOvers GPL code) screams as an validation that there is enough developers ignoring Apple/Metal that they're actually starting to hurt from a lack of titles. Sure, everyone doing Unity or Unreal will probably have the middleware take care of the biggest diffe…

I think this response lacks the context of the current state of the video game industry. In my mind this is no different than nVidia providing white glove engineering support and optimizations for titles to run on their GPUS. There is a reason nVidia has generally won the consumer GPU arms race over the years over AMD. They go out of their way to support studios and titles, compared to what AMD does imho. It shows th…

As for AMD v Nvidia, imho it's more often a matter of AMD drivers being buggy even if their hardware seems to be almost on par in terms of performance, also right now NVidia has ridden high on both blockchain and now AI trends thanks to CUDA being propietary.

And the third paragraph is my point, porting would've been trivial instead of requiring another engineer if they had supported more standard API's, but they refused and now they're hedging their bets on another manufacturers API. It's just such a roundabout way of saying that they feel the pain without going back and fixing the basics.

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