Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#12Keep in mind, it's getting 15fps at 1440x900. It's not saying that Cyberpunk 2077 at Ultra on an M1 is a great experience. It's merely pointing out that it's technically possible (which is a massive achievement).
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#13Earlier quoted context omitted.
Apparently it’s a emulator like Proton as used by Steam to run Windows games on Linux. It even uses Rosetta to run x86_64 core on ARM. But it’s not intended for end users. Instead it’s intended for developers to evaluate how their game would run on macOS so they can decide wether or not to port it.
According to CodeWeavers, it is based on their CrossOver code (GPL 2.1) and can be committed back into Wine: https://www.codeweavers.com/blog/mjohnson/2023/6/6/wine-come...
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#14This actually makes me wonder if I should sell my Apple stocks, that they even put out something like this (even if only as an "evaluation tool" and based on CrossOvers GPL code) screams as an validation that there is enough developers ignoring Apple/Metal that they're actually starting to hurt from a lack of titles. Sure, everyone doing Unity or Unreal will probably have the middleware take care of the biggest diffe…
There is a reason nVidia has generally won the consumer GPU arms race over the years over AMD. They go out of their way to support studios and titles, compared to what AMD does imho.
It shows that Apple recognizes it needs to lower the barrier of entry for studios to considering targeting Macs. Because compared to the larger gaming market most studios have very little incentive to build and maintain this because Mac’s could account for 1-3% of your player base. Is that worth 1-5 ICs worth of time if you are a small studio. Probably not.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#15Fantastic would be 25fps, this isn't there yet.
The tool is not meant to be used for that. It is fantastic in the sense that it was achieved with no changes to the game whatsoever. I'm wondering if this is also translating the binary with Rosetta.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#16Keep in mind, it's getting 15fps at 1440x900. It's not saying that Cyberpunk 2077 at Ultra on an M1 is a great experience. It's merely pointing out that it's technically possible (which is a massive achievement).
Not as massive an achievement as Proton getting nearly every Windows game in existence running well from unmodified binaries on Linux.
I have a Steam Deck and a Mac. I would love to play half the games from my Deck on my laptop.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#17Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#18This actually makes me wonder if I should sell my Apple stocks, that they even put out something like this (even if only as an "evaluation tool" and based on CrossOvers GPL code) screams as an validation that there is enough developers ignoring Apple/Metal that they're actually starting to hurt from a lack of titles. Sure, everyone doing Unity or Unreal will probably have the middleware take care of the biggest diffe…
Not to mention the headset... we'll see, but there is no reason to expect it won't be an insane commercial success by gen 3.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#19Keep in mind, it's getting 15fps at 1440x900. It's not saying that Cyberpunk 2077 at Ultra on an M1 is a great experience. It's merely pointing out that it's technically possible (which is a massive achievement).
Not as massive an achievement as Proton getting nearly every Windows game in existence running well from unmodified binaries on Linux.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#20Running at ~40 fps on M2 Max: https://www.reddit.com/r/macgaming/comments/1435ukq/cyberpun...